June 21, 2012
What sort of help?

On Thu, Jun 21, 2012 at 11:39 AM, Jacob Carlborg <doob@me.com> wrote:

> On 2012-06-21 10:06, Matthias Pleh wrote:
>
>  What's the advantage over the existing libraries?
>> Why have you choosen to build a library from scratch, instead of improving an existing one?
>>
>> see: http://prowiki.org/wiki4d/**wiki.cgi?GuiLibraries<http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries>
>>
>>
> Yeah, good question. I could really use some help with DWT.
>
> --
> /Jacob Carlborg
>


June 21, 2012
>
> What's the advantage over the existing libraries?
> Why have you choosen to build a library from scratch, instead of improving an existing one?
>
> see:
> http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries

The main issue I've had with other libraries is that I never seem to be able to build them right. I also wanted to try out my dynamic resizing algorithm and see how simple and flexible I could make my code. This is actually my first major attempt at GUI programming, so it's also largely a learning project. I'll consider helping an existing library, though.

Speaking of help, if anyone has some OpenGL 3+ experience, the game engine project has a bug I can't sort out.  I'll write up some info if anyone feels like going on a bug hunt.
June 21, 2012
On 2012-06-21 12:00, Rory McGuire wrote:
>
> What sort of help?

What's mostly needs to be done with DWT is:

* Updating to later versions of SWT
* Finish the Mac OS X port
* Porting the browser package
* Porting to Linux 64bit
* Possibly port to other platforms

-- 
/Jacob Carlborg
June 21, 2012
Le jeudi 21 juin 2012 à 17:46 +0200, BLM a écrit :
> >
> > What's the advantage over the existing libraries?
> > Why have you choosen to build a library from scratch, instead
> > of improving an existing one?
> >
> > see:
> > http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries
> 
> The main issue I've had with other libraries is that I never seem to be able to build them right. I also wanted to try out my dynamic resizing algorithm and see how simple and flexible I could make my code. This is actually my first major attempt at GUI programming, so it's also largely a learning project. I'll consider helping an existing library, though.
> 
> Speaking of help, if anyone has some OpenGL 3+ experience, the game engine project has a bug I can't sort out.  I'll write up some info if anyone feels like going on a bug hunt.

aboout openGL aldacron has written derelict to use it and maybe it will do a lib as GLFW does

June 22, 2012
>
> aboout openGL aldacron has written derelict to use it and maybe it will
> do a lib as GLFW does

I'm actually using Derelict and its OpenGL/SDL bindings. I'm just implementing a layer on top of those.

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