April 06, 2006
Fredrik Olsson wrote:
> Perhaps a better example:
> Item[] itemsInRange(Item[] items, d_date start, d_date end) {
>   Item[] ret;
>   foreach (Item item; items) {
>     if (isInRange(item.date, start, end)
>       ret ~= item;
>   }
>   return ret;
> }
> 
> Introducing itemsBefore() and itemsAfter() could be done, but less code for the same functionality would be to simply send "infinity" to itemsInTange's start or end. And now it would be nice with a set standard for "what is infinity".

You can use d_time.max and d_time.min. I also don't understand why use isInRange rather than < and >.

> Best would be if the properties min and max could be made for typedefs, and maybe introduce your own, such as nad for "not a date".

There's already a d_time_nan for just that purpose.

April 06, 2006
Walter Bright wrote:
> Georg Wrede wrote:
>> Walter Bright wrote:
>>
>>> At the start that D wasn't going to accommodate 16 bit processors for
>>> very good reasons, there are 32 bit processors in wide use in the embedded market that do not have hardware floating point. There is no
>>> reason to gratuitously not run on those systems.
>>
>> Ok, that was exactly the answer I thought I'd get.
>>
>> Currently, this issue is not entirely foreign to me. I'm delivering a HW + SW solution to a manufacturer of plastics processing machines, where my solution will supervise the process and alert an operator whenever the machine "wants hand-holding".
>>
>> For that purpose, the choice is between an 8-bit and a 16-bit processor. Very probably a PIC. (So no D here. :-), I'll end up doing it in C.)
> 
> So, you're not even using a 32 bit processor, but a 16 bit design. I know for a fact that there are *new* embedded systems designs going on using 32 bit processors that don't have FPUs.

True. I understand they are targeted to big manufacturers, who know exactly the use, and do large production runs. And where ASICs would be too expensive, considering the width of the task. (Set top boxes, automotive control subsystems, telecomms network equipment, etc.)

Making significant inroads to those areas, however, may be asking for too much. The manufacturers are big corporations, they have an established (and massive) infrastructure already in place, and that is either directly or indirectly relying on C, whose track record is unparallelled.

So for them to even glimpse at D, D would have to offer something significantly better for that domain. (Which (I'm sorry) I don't currently see.)

>> Now, considering Moore, and the fact that the 80387 math coprocessor didn't have all too many transistors, the marginal price of math is plummeting. Especially compared with the minimum number of transistors needed for a (general purpose) 32-bit CPU.
> 
> So why are you using a 16 bit design? I can guess - cost. And that's why embedded systems for 32 bit processors often don't have FPUs. Cost, where even a few cents matter. (Also power consumption.)

The task is simple enough for an 8-bit processor to handle just fine. (In my case, the thing is mains-operated, and the CPU cost is negligible compared with the rest of the delivery, so my reason is just easier programming.)

>> Also, since the purveyors of 32-bit processors are keen on showing the ease of use and versatility of their processors, it is likely that even if math is not on the chip, they at least deliver suitable libraries to emulate that in software.
> 
> I have such a library (needed for the DOS-32 support). Although it works fine, it is 100 times slower than hardware floating point. Embedded CPUs are often strapped for speed, so why gratuitously require floating point?

It should be much slower. Otherwise FPUs would not be popular. :-)

Otoh, it doesn't slow down anything else, so in many cases the total performance hit is minor. And a good compiler/linker would in any case indluce only the actually used routines. You may even use this in combination with lookup tables, if profiling results show the need.

(Why use FP hardware or libraries at all, is the same kind of question as why use automatic memory management! Right? One can get by without, but if it's there, why not use it.)

>> Now, in the former case, math is either on-chip, or included in the libraries. In the latter, either we don't use math, or we make (or acquire) the necessary functions from other sources.
> 
> Or design out unnecessary uses of floating point.

For speed, of course. But for size, with D, it's not that simple. With the current size of "Hello World" (if done without C's printf), a basic FP library starts to feel small.

>> The second use case worries me. (Possibly unduely?) D not being entirely decoupled from Phobos, at least creates an illusion of potential problems for "from-scratch" SW development for embedded HW.
> 
> Phobos doesn't require floating point support from the processor unless one actually uses floating point in the application code.

Turbo Pascal has had this since the '80s. You could turn a switch so that it automatically uses the FP library if float was used and the runtime computer didn't have an FPU.

> I also really don't understand why anyone using D would require not using Phobos. What's the problem?

I admit this is a "feelings based" thing with most people I've talked with. It seems that on embedded platforms, many expect to write all the needed code themselves. It's also felt (possibly unduely??) that Phobos (or whatever general Win+*nix standard library) is mostly useless in embedded applications.

Of course, this may also be due to lack of information on their side?

>> We do have to remember the reasons leading to choosing a 32-bit processor in the first place: if the process to be cotrolled is too complicated or otherwise needs more power than a 16-bit CPU can deliver, only then should one choose a 32-bit CPU. Now, at that time, it is likely that requirements for RAM, address space, speed, and other things are big enough that the inclusion of math (in HW or library) becomes minor.
> 
> All I can say is I posed the same question to embedded systems people using 32 bit CPUs sans FPU, and they tell me the costs are not minor - either in money or power consumption.

The world is going towards an increasing number of small and midsize companies entering the embedded arena. They typically would want to work with a single architecture, for obvious reasons. A CPU that contains math hardware which can be turned off when not needed (as well as other systems that can be powered off), seems to answer that kind of needs. I increasingly see CPU designers understanding this trend.

---

To give a parallell (to explain my view here): There are many Linux distributions that are compiled with 386 as target. At the same time, their specs for memory, clock speed, etc. _in_practice_ rule out any machine not using recent Intel processors. I see this as a joke.

Call this inconsistent specs. I'm discussing here so D would avoid this kind of inconsistencies.

Insisting on not needing hardware FP is ok. But to legitimize that, one has to cater to scarce resources in other areas too. Conversely, not genuinely making the language usable in smaller environments, makes striving to independence of FPU not worth the effort and inconvenience.
April 06, 2006
Georg Wrede wrote:
> I admit this is a "feelings based" thing with most people I've talked with. It seems that on embedded platforms, many expect to write all the needed code themselves. It's also felt (possibly unduely??) that Phobos (or whatever general Win+*nix standard library) is mostly useless in embedded applications.

I'd like to get to the bottom of this feeling. For example, Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is.

> To give a parallell (to explain my view here): There are many Linux distributions that are compiled with 386 as target. At the same time, their specs for memory, clock speed, etc. _in_practice_ rule out any machine not using recent Intel processors. I see this as a joke.
> 
> Call this inconsistent specs. I'm discussing here so D would avoid this kind of inconsistencies.

For the embedded people I've talked with, D without floating point would have been a good match.

> Insisting on not needing hardware FP is ok. But to legitimize that, one has to cater to scarce resources in other areas too. Conversely, not genuinely making the language usable in smaller environments, makes striving to independence of FPU not worth the effort and inconvenience.

It isn't necessary to strive to not use the FPU. Just don't use it unless floating point is actually needed. There is no need nor benefit to use floating point for calendar time. I've also seen people use floating point for random number generators - this is also neither necessary nor beneficial.
April 06, 2006
Walter Bright wrote:

> There is no need nor benefit to use floating point for calendar time.
> I've also seen people use floating point for random number generators
> - this is also neither necessary nor beneficial.

Heh, that's why I changed the subject. :-)

I'm not against the calendar thing. I'm only talking processors and system requirements, etc. here. And consistency of specs.

I'll think some more before actually commenting on the rest of your post.

April 06, 2006
Walter Bright wrote:
> Georg Wrede wrote:
> 
>> I admit this is a "feelings based" thing with most people I've talked with. It seems that on embedded platforms, many expect to write all the needed code themselves. It's also felt (possibly unduely??) that Phobos (or whatever general Win+*nix standard library) is mostly useless in embedded applications.
> 
> 
> I'd like to get to the bottom of this feeling. For example, Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is.


I'll try to explain it from my perspective:

1) You show an adversion to tightly coupled library modules ~ made a number of negative comments about the Java libraries in that respect ~ and have spelled out in the past a desire to duplicate code as necessary to avoid said tight coupling. This is good design, and it's one of the harder things to balance when building a library. Yet, there's flagrant cases where D tosses this out of the window along with the bathwater. Instead of adding a duplicate itoa() method (about 60 bytes of code), or perhaps linking to the C library version, TypeInfo gratuitously imports std.string and all its vast array of baggage. Heck, everyone makes mistakes, but your comment above indicates you feel this kind of tight coupling is perfectly fine?

Then, there's printf() being linked via Object ~ it's been 2 years since the push to have that removed (which you agreed to), yet it's now clear there's no intent to do so. So what's wrong with printf()? Well, it brings along with it almost the entire C IO library, including most of the wide-char processing and, of course, all the floating-point support, setup, and management. All completely unecessary where one doesn't use it. And it's linked at the base of the Object tree.

Without wishing to put too fine a point on it, you continue to do just exactly what you preach against; and there's apparently no good reason for it.


2) Not everyone likes Phobos. One might think you'd be happy to encourage (support, even!) alternate libraries that might far exceed the utility and/or design parameters of Phobos itself. Yet, by tightly coupling the D language to Phobos, you make life difficult for those alternate libraries. And for what reason? It makes no sense at all.


If you'd decouple the language from the library, you'd end up with something very close to Ares. It's lean, efficient, and very flexible. In fact, it lends itself very well to others building a working D compiler & environment ~ the kind of thing that helps increase adoption by decreasing concerns. By encouraging development of alternate libraries, the D language stands a better chance of having a good one. Via judicious decoupling, you can keep the resultant executable lean and mean ~ making it more attractive to the embedded market, amongst others. D might even avoid having to link the FPU management code by default :-P


You said "Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is" ~~ I hope this helps you get there.
April 06, 2006
kris wrote:
> Walter Bright wrote:
>> I'd like to get to the bottom of this feeling. For example, Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is.
> 
> 
> I'll try to explain it from my perspective:
> 
> 1) You show an adversion to tightly coupled library modules ~ made a number of negative comments about the Java libraries in that respect ~ and have spelled out in the past a desire to duplicate code as necessary to avoid said tight coupling. This is good design, and it's one of the harder things to balance when building a library. Yet, there's flagrant cases where D tosses this out of the window along with the bathwater.

The trouble with Java was that even the most trivial program pulled in *everything*, including the graphics library. The typeinfo for a particular type is only linked in if that type is actually used in a user program.


> Instead of adding a duplicate itoa() method (about 60 bytes of code), or perhaps linking to the C library version, TypeInfo gratuitously imports std.string and all its vast array of baggage. Heck, everyone makes mistakes, but your comment above indicates you feel this kind of tight coupling is perfectly fine?

Although there is a lot of code in std.string, unreferenced free functions in it should be discarded by the linker. A check of the generated .map file should verify this - it is certainly supposed to work that way. One problem Java has is that there are no free functions, so referencing one function wound up pulling in every part of the class the function resided in.

> Then, there's printf() being linked via Object ~ it's been 2 years since the push to have that removed (which you agreed to), yet it's now clear there's no intent to do so. So what's wrong with printf()? Well, it brings along with it almost the entire C IO library, including most of the wide-char processing and, of course, all the floating-point support, setup, and management. All completely unecessary where one doesn't use it. And it's linked at the base of the Object tree.

printf doesn't pull in the floating point library (I went to a lot of effort to make that so!). It does pull in the C IO library, which is very hard to not pull in (there always seems to be something referencing it). It shouldn't pull in the C wide character stuff. D's IO (writefln) will pull in C's IO anyway, so the only thing extra is the integer version of the specific printf code (about 4K).


> 2) Not everyone likes Phobos. One might think you'd be happy to encourage (support, even!) alternate libraries that might far exceed the utility and/or design parameters of Phobos itself. Yet, by tightly coupling the D language to Phobos, you make life difficult for those alternate libraries. And for what reason? It makes no sense at all.

The only parts of phobos directly referenced by the compiler are typeinfo, object, and the code in internal.


> If you'd decouple the language from the library, you'd end up with something very close to Ares. It's lean, efficient, and very flexible. In fact, it lends itself very well to others building a working D compiler & environment ~ the kind of thing that helps increase adoption by decreasing concerns. By encouraging development of alternate libraries, the D language stands a better chance of having a good one. Via judicious decoupling, you can keep the resultant executable lean and mean ~ making it more attractive to the embedded market, amongst others. D might even avoid having to link the FPU management code by default :-P
> 
> 
> You said "Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is" ~~ I hope this helps you get there.

And I hope I responded adequately.
April 06, 2006
As I said, that viewpoint is from my perspective ~ the intent was certainly not to elicit a defensive response. Instead, I'd hoped you'd be open to some suggestions;

More inline:


Walter Bright wrote:
> kris wrote:
> 
>> Walter Bright wrote:
>>
>>> I'd like to get to the bottom of this feeling. For example, Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is.
>>
>>
>>
>> I'll try to explain it from my perspective:
>>
>> 1) You show an adversion to tightly coupled library modules ~ made a number of negative comments about the Java libraries in that respect ~ and have spelled out in the past a desire to duplicate code as necessary to avoid said tight coupling. This is good design, and it's one of the harder things to balance when building a library. Yet, there's flagrant cases where D tosses this out of the window along with the bathwater.
> 
> 
> The trouble with Java was that even the most trivial program pulled in *everything*, including the graphics library. The typeinfo for a particular type is only linked in if that type is actually used in a user program.

Yes, that's correct. But typeinfo is a rather rudimetary part of the language support. Wouldn't you agree? If I, for example, declare an array of 10 bytes (static byte[10]) then I'm bound over to import std.string ~ simply because TypeInfo_StaticArray wants to use std.string.toString(int), rather than the C library version of itoa() or a "low-level support" version instead.

That's tight-coupling within very low-level language support. Uncool.

Wouldn't you at least agree that specific instance is hardly an absolute necessity?


>> Instead of adding a duplicate itoa() method (about 60 bytes of code), or perhaps linking to the C library version, TypeInfo gratuitously imports std.string and all its vast array of baggage. Heck, everyone makes mistakes, but your comment above indicates you feel this kind of tight coupling is perfectly fine?
> 
> 
> Although there is a lot of code in std.string, unreferenced free functions in it should be discarded by the linker. A check of the generated .map file should verify this - it is certainly supposed to work that way. One problem Java has is that there are no free functions, so referencing one function wound up pulling in every part of the class the function resided in.

This is exactly the case with printf <g>. It winds up linking the world because it's a general purpose utility function that does all kinds of conversion and all kinds of IO. Printf() is an all or nothing design ~ you can't selectively link pieces of it.

That's usually not a problem. However, you've chosen to bind it to low-level language support (in the root Object). That choice causes tight coupling between the language low-level support and a high-level library function ~ one which ought to be optional.

Wouldn't you at least agree this specific case is not necessary for the D language to function correctly? That there are other perfectly workable alternatives?


>> Then, there's printf() being linked via Object ~ it's been 2 years since the push to have that removed (which you agreed to), yet it's now clear there's no intent to do so. So what's wrong with printf()? Well, it brings along with it almost the entire C IO library, including most of the wide-char processing and, of course, all the floating-point support, setup, and management. All completely unecessary where one doesn't use it. And it's linked at the base of the Object tree.
> 
> 
> printf doesn't pull in the floating point library (I went to a lot of effort to make that so!). It does pull in the C IO library, which is very hard to not pull in (there always seems to be something referencing it). It shouldn't pull in the C wide character stuff. D's IO (writefln) will pull in C's IO anyway, so the only thing extra is the integer version of the specific printf code (about 4K).

How can it convert %f, %g and so on if it doesn't use FP support at all? Either way, it's not currently possible to build a D program without a swathe of FP support code, printf, the entire C IO package, wide-char support, and a whole lot more besides. I'd assumed the linked FP support was for printf, but perhaps it's for std.string instead? I've posted the linker maps (in the past) to illustrate exactly this.

There's no absolute need for most of this stuff. It shouldn't be bound at the low level.



>> 2) Not everyone likes Phobos. One might think you'd be happy to encourage (support, even!) alternate libraries that might far exceed the utility and/or design parameters of Phobos itself. Yet, by tightly coupling the D language to Phobos, you make life difficult for those alternate libraries. And for what reason? It makes no sense at all.
> 
> 
> The only parts of phobos directly referenced by the compiler are typeinfo, object, and the code in internal.


No argument there. Yet those modules are slowly importing chunks of Phobos, making them dependencies also. My point is, and has always been, there's no need for those secondary dependencies. Especially at the level of language-support (like typeinfo and object).


> 
> 
>> If you'd decouple the language from the library, you'd end up with something very close to Ares. It's lean, efficient, and very flexible. In fact, it lends itself very well to others building a working D compiler & environment ~ the kind of thing that helps increase adoption by decreasing concerns. By encouraging development of alternate libraries, the D language stands a better chance of having a good one. Via judicious decoupling, you can keep the resultant executable lean and mean ~ making it more attractive to the embedded market, amongst others. D might even avoid having to link the FPU management code by default :-P
>>
>>
>> You said "Kris was unhappy that typeinfo imported std.strings. I can't figure out what the problem with that is" ~~ I hope this helps you get there.
> 
> 
> And I hope I responded adequately.


Are you not at all interested in improving this aspect of the language usage?
April 06, 2006
On Fri, 07 Apr 2006 06:52:08 +1000, Walter Bright <newshound@digitalmars.com> wrote:


> And I hope I responded adequately.

I don't think you did. Once again you skirted the issues with politian-like answers.

-- 
Derek Parnell
Melbourne, Australia
April 06, 2006
kris wrote:
> Yes, that's correct. But typeinfo is a rather rudimetary part of the language support. Wouldn't you agree? If I, for example, declare an array of 10 bytes (static byte[10]) then I'm bound over to import std.string ~ simply because TypeInfo_StaticArray wants to use std.string.toString(int), rather than the C library version of itoa() or a "low-level support" version instead.

It has nothing to do with having a static byte[10] declaration. For the program:

void main()
{
    static byte[10] b;
}

The only things referenced by the object file are _main, __acrtused_con, and __Dmain. You can verify this by running obj2asm on the output, which gives:

-------------------------------------
_TEXT   segment dword use32 public 'CODE'       ;size is 0
_TEXT   ends
_DATA   segment para use32 public 'DATA'        ;size is 0
_DATA   ends
CONST   segment para use32 public 'CONST'       ;size is 0
CONST   ends
_BSS    segment para use32 public 'BSS' ;size is 10
_BSS    ends
FLAT    group
includelib phobos.lib
        extrn   _main
        extrn   __acrtused_con
        extrn   __Dmain
__Dmain COMDAT flags=x0 attr=x0 align=x0

_TEXT   segment
        assume  CS:_TEXT
_TEXT   ends
_DATA   segment
_DATA   ends
CONST   segment
CONST   ends
_BSS    segment
_BSS    ends
__Dmain comdat
        assume  CS:__Dmain
                xor     EAX,EAX
                ret
__Dmain ends
        end
----------------------------------

Examining the .map file produced shows that only these functions are pulled in from std.string:

0002:00002364       _D3std6string7iswhiteFwZi  00404364
0002:000023A4       _D3std6string3cmpFAaAaZi   004043A4
0002:000023E8       _D3std6string4findFAawZi   004043E8
0002:00002450       _D3std6string8toStringFkZAa 00404450
0002:000024CC       _D3std6string9inPatternFwAaZi 004044CC
0002:00002520       _D3std6string6columnFAaiZk 00404520

I do not know offhand why a couple of those are pulled in, but I suggest that obj2asm and the generated .map files are invaluable at determining what pulls in what. Sometimes the results are surprising.

> That's tight-coupling within very low-level language support. Uncool.
> Wouldn't you at least agree that specific instance is hardly an absolute necessity?

std.string.toString is 124 bytes long, and doesn't pull anything else in (except see below). Writing another version of it in typeinfo isn't going to reduce the size of the program *at all*, in fact, it will likely increase it because now there'll be two versions of it.

>> Although there is a lot of code in std.string, unreferenced free functions in it should be discarded by the linker. A check of the generated .map file should verify this - it is certainly supposed to work that way. One problem Java has is that there are no free functions, so referencing one function wound up pulling in every part of the class the function resided in.
> This is exactly the case with printf <g>. It winds up linking the world

No, it does not link in the world, floating point, or graphics libraries. It links in C's standard I/O (which usually gets linked in anyway), and about 4000 bytes of code. That's somewhat less than a megabyte <g>.


> because it's a general purpose utility function that does all kinds of conversion and all kinds of IO. Printf() is an all or nothing design ~ you can't selectively link pieces of it.
> 
> That's usually not a problem. However, you've chosen to bind it to low-level language support (in the root Object). That choice causes tight coupling between the language low-level support and a high-level library function ~ one which ought to be optional.
> 
> Wouldn't you at least agree this specific case is not necessary for the D language to function correctly? That there are other perfectly workable alternatives?

It's just not a big deal. Try the following:

extern (C) int printf(char* f, ...) { return 0; }

void main()
{
    static byte[10] b;
}

and compare the difference in exe file sizes, with and without the printf stub.


>> printf doesn't pull in the floating point library (I went to a lot of effort to make that so!). It does pull in the C IO library, which is very hard to not pull in (there always seems to be something referencing it). It shouldn't pull in the C wide character stuff. D's IO (writefln) will pull in C's IO anyway, so the only thing extra is the integer version of the specific printf code (about 4K).
> How can it convert %f, %g and so on if it doesn't use FP support at all? 

It's magic! Naw, it's just that if you actually use floating point in a program, the compiler emits a special extern reference (to __fltused) which pulls in the floating point IO formatting code. Otherwise, it defaults to just a stub. Try it.

> Either way, it's not currently possible to build a D program without a swathe of FP support code,
> printf,
> the entire C IO package,
> wide-char support,
> and a whole lot more besides. I'd assumed the linked FP support was for printf, but perhaps it's for std.string instead? I've posted the linker maps (in the past) to illustrate exactly this.

My point is that assuming what is pulled in by what is about as reliable as guessing where the bottlenecks in one's code is. You can't tell bottlenecks without a profiler, and you've got both hands tied behind your back trying to figure out who pulls in what if you're not using .map files, grep, and obj2asm.

> Are you not at all interested in improving this aspect of the language usage?

Sure, but based on accurate information. Pulling printf won't do anything. Try it if you don't agree.

For example, which modules pull in the floating point formatting code? It isn't printf. We can find out by doing a grep for __fltused:

boxer.obj:      __fltused
complex.obj:    __fltused
conv.obj:       __fltused
date.obj:       __fltused
demangle.obj:   __fltused
format.obj:     __fltused
gamma.obj:      __fltused
math.obj:       __fltused
math2.obj:      __fltused
outbuffer.obj:  __fltused
stream.obj:     __fltused
string.obj:     __fltused
ti_Acdouble.obj:        __fltused
ti_Acfloat.obj: __fltused
ti_Acreal.obj:  __fltused
ti_Adouble.obj: __fltused
ti_Afloat.obj:  __fltused
ti_Areal.obj:   __fltused
ti_cdouble.obj: __fltused
ti_cfloat.obj:  __fltused
ti_creal.obj:   __fltused
ti_double.obj:  __fltused
ti_float.obj:   __fltused
ti_real.obj:    __fltused

Some examination of the .map file shows that the only one of these pulled in by default is std.string. So I think a reasonable approach would be to look at removing the floating point from std.string - printf isn't the problem, nor is referencing a function in std.string.
April 06, 2006
On Thu, 06 Apr 2006 13:52:08 -0700, Walter Bright wrote:


>> Instead of adding a duplicate itoa() method (about 60 bytes of code), or perhaps linking to the C library version, TypeInfo gratuitously imports std.string and all its vast array of baggage. Heck, everyone makes mistakes, but your comment above indicates you feel this kind of tight coupling is perfectly fine?
> 
> Although there is a lot of code in std.string, unreferenced free functions in it should be discarded by the linker. A check of the generated .map file should verify this - it is certainly supposed to work that way. One problem Java has is that there are no free functions, so referencing one function wound up pulling in every part of the class the function resided in.

The following program ...

  void main() {}

linked in the following modules (from the .map file)

----------------
??0RTLHeap@@QAE@XZ
??0RTLHeapBlock@@QAE@IAAV0@@Z
??0RTLHeapBlock@@QAE@XZ
??0RTLHeapBlockHeader@@QAE@I@Z
??0RTLMultiPool@@QAE@II@Z
??0RTLPool@@QAE@II@Z
??0Type_info@@AAA@ABV0@@Z
??0bad_cast@std@@QAE@ABV01@@Z
??0bad_cast@std@@QAE@XZ
??0exception@std@@QAE@XZ
??0type_info@std@@IAE@XZ
??1RTLMultiPool@@QAE@XZ
??1Type_info@@UAA@XZ
??1__eh_cv@@QAE@XZ
??1bad_cast@std@@UAE@XZ
??1bad_exception@std@@UAE@XZ
??1bad_typeid@std@@UAE@XZ
??1exception@std@@UAE@XZ
??1type_info@std@@UAA@XZ
??2@YAPAXI@Z
??3@YAXPAX@Z
??_GType_info@@UAEPAXI@Z
??_Gbad_cast@std@@UAEPAXI@Z
??_Gbad_exception@std@@UAEPAXI@Z
??_Gbad_typeid@std@@UAEPAXI@Z
??_Gexception@std@@UAEPAXI@Z
??_Gtype_info@std@@UAEPAXI@Z
??_QType_info@@6B@
??_Qbad_cast@std@@6B@
??_Qbad_exception@std@@6B@
??_Qbad_typeid@std@@6B@
??_Qexception@std@@6B@
??_Qtype_info@std@@6B@
?Alloc@RTLHeap@@QAEPAXK@Z
?Alloc@RTLMultiPool@@QAEPAXK@Z
?Alloc@RTLPool@@QAEPAXXZ
?Claim@RTLHeapBlock@@QAEHI@Z
?CreateMainHeap@RTLHeap@@SAXXZ
?CreateMainHeap@RTLMultiPool@@SAXXZ
?FixSize@RTLHeap@@AAEII@Z
?Free@RTLHeap@@QAEXPAX@Z
?Free@RTLMultiPool@@QAEXPAX@Z
?Free@RTLPool@@QAEXPAX@Z
?GetNext@RTLHeapBlock@@QAEAAV1@XZ
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__init_3std1c7windows7windows6BITMAP
__init_3std1c7windows7windows6LOGPEN
__init_3std1c7windows7windows7CONTEXT
__init_3std1c7windows7windows7RGBQUAD
__init_3std1c7windows7windows8FILETIME
__init_3std1c7windows7windows8LOGFONTA
__init_3std1c7windows7windows9WNDCLASSA
__init_3std2gc5Array
__init_3std3utf12UtfException
__init_3std3utf8UtfError
__init_3std5array16ArrayBoundsError
__init_3std6string15StringException
__init_3std6thread11ThreadError
__init_3std6thread6Thread
__init_6Object
__init_6gcbits6GCBits
__init_6object5Error
__init_6object9Interface
__init_8TypeInfo
__init_9ClassInfo
__init_9Exception
__iob
__isctype
__ismbblead
__ismbcdigit
__local_except_handler
__local_unwind
__mbctype
__mbschr
__minit
__moddtor_3std6thread
__moduleCtor
__moduleDtor
__moduleUnitTests
__moduleinfo_array
__nullext
__opti_stosd
__osfhnd
__osmode
__osver
__pCPPExceptionFilter
__pPreviousUnhandledExceptionFilter
__pctype
__pformat
__pgmptr
__pwctype
__rtl_critical_enter
__rtl_critical_exit
__semerr
__setargv
__setenvp
__setmbcp
__status87
__szSemPrefix
__szSemPrefixLen
__tab_size
__thread1
__thread_init
__vtbl_10ModuleInfo
__vtbl_10TypeInfo_a
__vtbl_10TypeInfo_k
__vtbl_11TypeInfo_Aa
__vtbl_13TypeInfo_Enum
__vtbl_14TypeInfo_Array
__vtbl_14TypeInfo_Class
__vtbl_15TypeInfo_Struct
__vtbl_16TypeInfo_Pointer
__vtbl_16TypeInfo_Typedef
__vtbl_17TypeInfo_Delegate
__vtbl_17TypeInfo_Function
__vtbl_20TypeInfo_StaticArray
__vtbl_25TypeInfo_AssociativeArray
__vtbl_3gcx2GC
__vtbl_3gcx6GCLock
__vtbl_3std10moduleinit15ModuleCtorError
__vtbl_3std11outofmemory20OutOfMemoryException
__vtbl_3std3utf12UtfException
__vtbl_3std3utf8UtfError
__vtbl_3std5array16ArrayBoundsError
__vtbl_3std6string15StringException
__vtbl_3std6thread11ThreadError
__vtbl_3std6thread6Thread
__vtbl_6Object
__vtbl_6object5Error
__vtbl_8TypeInfo
__vtbl_9ClassInfo
__vtbl_9Exception
__wargv
__wenviron
__wenvptr
__win32_faterr
__win32_stderrmsg
__winmajor
__winminor
__winver
__wpgmptr
__xc_a
__xc_z
__xi_a
__xi_z
__xp_a
__xp_z
__xt_a
__xt_z
_abort
_calloc
_close
_edata
_end
_errno
_exit
_fclose
_fegetenv
_fesetenv
_fflush
_fgetc
_findfirst
_findnext
_flushall
_fprintf
_fputc
_free
_gc_init
_gc_term
_isatty
_itoa
_lseek
_main
_mainCRTStartup
_malloc
_mbtowc
_memchr
_memcmp
_memcpy
_memicmp
_memmove
_memset
_no_catch_exceptions
_printf
_raise
_read
_realloc
_remove
_sbrk
_setvbuf
_signal
_sprintf
_strcat
_strchr
_strcmp
_strcpy
_strdup
_strlen
_strtold
_tolower
_ultoa
_unmangle_ident
_unmangle_pt
_vfprintf
_vprintf
_vsprintf
_wcscpy
_wcslen
_wctomb
_write
roundto0
----------------

So I either the map file is wrong (or I misunderstood it), the linker is not stripping out 'unreferenced' functions, or there are many more referenced functions than you suspected.

-- 
Derek
(skype: derek.j.parnell)
Melbourne, Australia
"Down with mediocracy!"
7/04/2006 9:39:07 AM