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July 26, 2001 Graf-primitives | ||||
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Someone interested in building a VGA/Vesa - paket for DM ? (a free lib with source ? 2d,3d,matrix, textures and all this stuff ?...porting to Glide or DirectX, too ?) here are some modex (320x200) tests (line,fastline, circle, starfield an chaos..all primitives defined in graf.h) (I don't want to use Fastgraph or Zyph. tools ;-) ) mfG Mark Essers mark@pythonschlangen.de |
July 26, 2001 Re: Graf-primitives | ||||
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Posted in reply to Mark Essers | Digital Mars C++ (formal Symantec C++) used to come with FlashGraphics which was
pretty good...
Mark Essers wrote:
> Someone interested in building a VGA/Vesa - paket for DM ?
> (a free lib with source ? 2d,3d,matrix, textures and all this stuff
> ?...porting to Glide or DirectX, too ?)
>
> here are some modex (320x200) tests (line,fastline, circle, starfield an
> chaos..all primitives defined in graf.h)
> (I don't want to use Fastgraph or Zyph. tools ;-) )
>
> mfG
> Mark Essers
> mark@pythonschlangen.de
>
> Name: graf.h
> graf.h Type: C Header file (application/x-unknown-content-type-hfile)
> Encoding: x-uuencode
>
> Name: graf.cpp
> graf.cpp Type: C++ Source file (application/x-unknown-content-type-cppfile)
> Encoding: x-uuencode
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July 27, 2001 Re: Graf-primitives | ||||
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Posted in reply to Jan Knepper | Jan Knepper <jan@smartsoft.cc> schrieb in im Newsbeitrag: 3B60969D.6E366190@smartsoft.cc... > Digital Mars C++ (formal Symantec C++) used to come with FlashGraphics which was > pretty good... Oh, yes, okay... :-) But without source ? (I can't find much Websites about FlashGraphics :-( ) The source is very interesting ..lerning, lerning..and last but not least..learning. I like Allegro and WinAllegro, Genesis 3D ..but I'm not be able to port this to DM. I have to find smaller goals. It would be nice, to code graphic primitives for DM. Only for small codes like 3D Cubes ...so everyone can play with matrixtransformations and so on...nice hobby. Genesis 3D is really a fantastic engine...but...I don't want to use Visual C od djgpp (Allegro)..I think DM and the IDDE is much more better for me than RHIDE or Visualplaying-Windows ;-) FlashGraphics would be a "dead end", if you learn..reaching the next goal...and so on, I think. Or is there a chance, to get FlashGraphics with source ? (Is FlashGraphics still in process..or is it dead ? ) smile, dead systems are never dead..yes...like Symantec C++..really good work ! (It was like a birthday for me, to read about DM ;-) ) mfG Mark Essers (german - sorry for my bad english) |
July 28, 2001 Re: Graf-primitives | ||||
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Posted in reply to Mark Essers | FlashGraphics was never a symantec or zortech product. It was a third party library brought to you by the same folks who produced the wonderful X32 dos extender from www.dosextender.com Mark Essers wrote in message <9jshfd$58e$1@digitaldaemon.com>... > >Jan Knepper <jan@smartsoft.cc> schrieb in im Newsbeitrag: 3B60969D.6E366190@smartsoft.cc... >> Digital Mars C++ (formal Symantec C++) used to come with FlashGraphics >which was >> pretty good... > >Oh, yes, okay... :-) >But without source ? (I can't find much Websites about FlashGraphics :-( ) >The source is very interesting ..lerning, lerning..and last but not >least..learning. >I like Allegro and WinAllegro, Genesis 3D ..but I'm not be able to port this >to DM. >I have to find smaller goals. > >It would be nice, to code graphic primitives for DM. Only for small codes >like >3D Cubes ...so everyone can play with matrixtransformations and so on...nice >hobby. >Genesis 3D is really a fantastic engine...but...I don't want to use Visual C >od djgpp (Allegro)..I think >DM and the IDDE is much more better for me than RHIDE or >Visualplaying-Windows ;-) >FlashGraphics would be a "dead end", if you learn..reaching the next >goal...and so on, I think. > >Or is there a chance, to get FlashGraphics with source ? (Is FlashGraphics >still in process..or is it dead ? ) >smile, dead systems are never dead..yes...like Symantec C++..really good >work ! (It was like a birthday for me, to read about DM ;-) ) > >mfG >Mark Essers >(german - sorry for my bad english) > > > > > |
July 28, 2001 Re: Graf-primitives | ||||
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Posted in reply to Mark Essers | I believe GNU has enough set of graphics primitives. Gimp is one cool one. Back in my time (>14 years), I wrote one graphics library too: Lim K.G., Celler B.G. (1987) "Multi-window graphics package for the three dimensional display of orthogonal electrocardiographic data." Proceedings of the Fourth International Conference on Biomedical Engineering, Singapore, 3:41-52. Now I just use other's. Mark Essers <mark@pythonschlangen.de> wrote in message news:9jshfd$58e$1@digitaldaemon.com... > > Jan Knepper <jan@smartsoft.cc> schrieb in im Newsbeitrag: 3B60969D.6E366190@smartsoft.cc... > > Digital Mars C++ (formal Symantec C++) used to come with FlashGraphics > which was > > pretty good... > > Oh, yes, okay... :-) > But without source ? (I can't find much Websites about FlashGraphics :-( ) > The source is very interesting ..lerning, lerning..and last but not > least..learning. > I like Allegro and WinAllegro, Genesis 3D ..but I'm not be able to port this > to DM. > I have to find smaller goals. > > It would be nice, to code graphic primitives for DM. Only for small codes like |
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