Thread overview
DIG
Jan 17, 2003
Brad Beveridge
Jan 17, 2003
Burton Radons
Jan 17, 2003
Theodore Reed
Feb 14, 2003
Ilya Minkov
Feb 14, 2003
Theodore Reed
Sep 04, 2003
Charles Sanders
January 17, 2003
Hi, where can I find information on the goals of DIG?  At the moment it is just a wrapper for WIN32 graphics calls right? Are there plans to make it a cross-platform library?  Is it possible?  I figure that porting DIG to gnome or kde (doubt this as it is C++?) or pure X so that it can be used with Win32 & Linux might be a good way to learn D.
Any comments, suggestions, links, etc :)

Cheers
Brad

January 17, 2003
Brad Beveridge wrote:
> Hi, where can I find information on the goals of DIG?  At the moment it is just a wrapper for WIN32 graphics calls right? Are there plans to make it a cross-platform library?  Is it possible?  I figure that porting DIG to gnome or kde (doubt this as it is C++?) or pure X so that it can be used with Win32 & Linux might be a good way to learn D.
> Any comments, suggestions, links, etc :)

It's intended to become portable; I fully expect that API changes will be needed to bring them together.  I don't think I use any newer DMD features in the library, although the lack of a GC will eventually cause problems.

If you want to try it, you should start by commenting everything out but for the bare bones: Control, Frame, and Label.  Then comment stuff out from there (much utility code for Control, Font).  You can create environment-specific code by using version:

    version (Gnome)
    {
        /* Your code. */
    }
    else version (Win32)
    {
        /* My original code. */
    }

Then add "-version=Gnome" to your compile flags.

I don't forsee any big problems, it's just a lot of work.

January 17, 2003
On Fri, 17 Jan 2003 15:10:39 -0800
Burton Radons <loth@users.sourceforge.net> wrote:

> Brad Beveridge wrote:
> > Hi, where can I find information on the goals of DIG?  At the moment it is just a wrapper for WIN32 graphics calls right? Are there plans to make it a cross-platform library?  Is it possible?  I figure that
> > 
> > porting DIG to gnome or kde (doubt this as it is C++?) or pure X so that it can be used with Win32 & Linux might be a good way to learn D. Any comments, suggestions, links, etc :)
> 
> It's intended to become portable; I fully expect that API changes will

I looked at the source to maybe add some basic GTK functionality and I'm pretty sure there will be API changes needed. I think the sooner this is done, the better for all concerned. I might be able to help out with such a project (But I will *not* be working with GTK 1.x) if I could figure out how to manage to compile D on linux.

-- 
Theodore Reed (rizen/bancus)       -==-       http://www.surreality.us/ ~OpenPGP Signed/Encrypted Mail Preferred; Finger me for my public key!~

"Those who hammer their guns into plowshares will plow for those who do not." -- Thomas Jefferson
February 14, 2003
wxWindows has a valuable experience of creating a real cross-platform GUI libary. Its goal is to be as rich as possible, and when possible to interface the native widgets directly. It supports:
 - Win32 natively;
 - Unix thorough GTK+;
 - Unix through Motif/Lesstif;
 - MacOS natively;
 - more is promised.

Bisically, it provides a superset of OS widgets, and the rest gets emulated where not natively available.
http://www.wxwindows.org/

Similar idea, plus it shows how to make a non-bloated GUI library:
http://www.fltk.org/

Another interesting project is OpenAmulet:
http://www.openip.org/oa_overview.html
which fails to be native to any system, but implements some *very* interesting features, which would give *any* GUI libarary a lot of additional value. Definately worth a look.

And finally, there are lots of cross-platform C libraries. Maybe some can be chosen as a back-end to DIG, because GTK+ is not necessarily the best for all systems.
http://www.atai.org/guitool/
I'll take a thorough look at them later and make a list of usable ones.

Has a decision been made, whether DIG should develop towards mega-safe and warm bloatware (Delphi) or a fat-free library (FLTK)? I really can't say what i'd favor.

-i.

Burton Radons wrote:
> Brad Beveridge wrote:
> 
>> Hi, where can I find information on the goals of DIG?  At the moment it is just a wrapper for WIN32 graphics calls right? Are there plans to make it a cross-platform library?  Is it possible?  I figure that porting DIG to gnome or kde (doubt this as it is C++?) or pure X so that it can be used with Win32 & Linux might be a good way to learn D.
>> Any comments, suggestions, links, etc :)
> 
> 
> It's intended to become portable; I fully expect that API changes will be needed to bring them together.  I don't think I use any newer DMD features in the library, although the lack of a GC will eventually cause problems.
> 
> If you want to try it, you should start by commenting everything out but for the bare bones: Control, Frame, and Label.  Then comment stuff out from there (much utility code for Control, Font).  You can create environment-specific code by using version:
> 
>     version (Gnome)
>     {
>         /* Your code. */
>     }
>     else version (Win32)
>     {
>         /* My original code. */
>     }
> 
> Then add "-version=Gnome" to your compile flags.
> 
> I don't forsee any big problems, it's just a lot of work.
> 

February 14, 2003
On Fri, 14 Feb 2003 02:33:41 +0100
Ilya Minkov <midiclub@8ung.at> wrote:

> wxWindows has a valuable experience of creating a real cross-platform
> GUI libary. Its goal is to be as rich as possible, and when possible
> to interface the native widgets directly. It supports:
>   - Win32 natively;
>   - Unix thorough GTK+;
>   - Unix through Motif/Lesstif;
>   - MacOS natively;
>   - more is promised.

If you go to http://wxnet.sf.net/ you'll find a project to make .NET/Mono bindings for wxWindows. In order to more easily accomplish this, they have a C wrapper library, which is then wrapped by wxnet.

Perhaps we cauld use this C wrapper library to facilitate a D wrapper?

-- 
Theodore Reed (rizen/bancus)       -==-       http://www.surreality.us/ ~OpenPGP Signed/Encrypted Mail Preferred; Finger me for my public key!~

"I hold it to be the inalienable right of anybody to go to hell in his own way." -- Robert Frost
September 04, 2003
Id be really intereseted this and will lend a hand if needed, I've used wxWindows alot and like it.

Charles
"Theodore Reed" <rizen@surreality.us> wrote in message
news:20030214075030.6caa337d.rizen@surreality.us...
> On Fri, 14 Feb 2003 02:33:41 +0100
> Ilya Minkov <midiclub@8ung.at> wrote:
>
> > wxWindows has a valuable experience of creating a real cross-platform
> > GUI libary. Its goal is to be as rich as possible, and when possible
> > to interface the native widgets directly. It supports:
> >   - Win32 natively;
> >   - Unix thorough GTK+;
> >   - Unix through Motif/Lesstif;
> >   - MacOS natively;
> >   - more is promised.
>
> If you go to http://wxnet.sf.net/ you'll find a project to make .NET/Mono bindings for wxWindows. In order to more easily accomplish this, they have a C wrapper library, which is then wrapped by wxnet.
>
> Perhaps we cauld use this C wrapper library to facilitate a D wrapper?
>
> -- 
> Theodore Reed (rizen/bancus)       -==-       http://www.surreality.us/ ~OpenPGP Signed/Encrypted Mail Preferred; Finger me for my public key!~
>
> "I hold it to be the inalienable right of anybody to go to hell in his own way." -- Robert Frost