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November 16, 2004 GoBug for D-bugging? | ||||
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IIRC, D embeds CodeView symbols in debug builds. Has anyone tried debugging a D program with GoBug? I'm trying to find a command-line debugger I can use in conjunction with the Zeus editor. Thanks, Garett |
November 16, 2004 Re: GoBug for D-bugging? | ||||
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Posted in reply to Garett Bass | Alternatively, maybe DMC++ debugger available on the CD would be a good choice? "Garett Bass" <gtbass@studiotekne.com> wrote in message news:cnc2hv$1tbc$1@digitaldaemon.com... > IIRC, D embeds CodeView symbols in debug builds. Has anyone tried debugging a D program with GoBug? I'm trying to find a command-line debugger I can use in conjunction with the Zeus editor. > > Thanks, > Garett > |
November 16, 2004 Re: GoBug for D-bugging? | ||||
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Posted in reply to Garett Bass | Garett Bass schrieb:
> Alternatively, maybe DMC++ debugger available on the CD would be a good choice?
Yes, it should work.
You might want to search Microsoft site for windbg - Debugging Tools for Windows NT. The package contains both a visual and a command-line debugger, although it has a strange (if compared to gdb and others) syntax.
What are requierements that your editor imposes on the debugger?
-eye
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November 17, 2004 Re: GoBug for D-bugging? | ||||
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Posted in reply to Ilya Minkov | > What are requierements that your editor imposes on the debugger?
I really don't know, I don't understand what a command-line debugger even does exactly. I better do some research!
Thanks,
Garett
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