Thread overview
DMDScript COM support (D version)?
Jan 22, 2005
Kramer
Jan 23, 2005
Walter
Jan 23, 2005
Kramer
Jan 24, 2005
Walter
Jan 25, 2005
Matthew
January 22, 2005
Walter, it seems like the D version of DMDScript doesn't have COM support; is that accurate?  If so, are there any plans to add support for it?  Or, if it does have COM support, do you have any examples?

I like it and was hoping to use it to interface with Apple's iTunes API.

Thanks in advance. :)

-Kramer


January 23, 2005
"Kramer" <Kramer_member@pathlink.com> wrote in message news:csue8t$1c81$1@digitaldaemon.com...
> Walter, it seems like the D version of DMDScript doesn't have COM support;
is
> that accurate?

That's correct. The C++ version does via the IActiveScript interface. It isn't in the D version because there was little interest in IActiveScript support.

> If so, are there any plans to add support for it?

Depends entirely on the level of interest in it. Unfortunately, IActiveScript is very poorly documented and supporting it is an ongoing lot of work.

> Or, if it
> does have COM support, do you have any examples?
>
> I like it and was hoping to use it to interface with Apple's iTunes API.

Does that use IActiveScript in particular, or just COM in general?

> Thanks in advance. :)
>
> -Kramer
>
>


January 23, 2005
From what I can gather from the documentation, it's just COM.

If you're taking a tally to measure interest, you've got my vote.

I started to convert the iTunes interface .h header file to a D module so I could use D, but I just gave up.  I know some c++ and am still at an early stage with D, but I just wanted to start playing with it and converting the header file proved more than I was looking for at the time (I'm sure I'll have another go at it...).  But that's when I thought DMDScript might do the trick.

So I hope the D version can get COM support in the future. :)

-Kramer

In article <csuqk8$1qd0$1@digitaldaemon.com>, Walter says...
>
>
>"Kramer" <Kramer_member@pathlink.com> wrote in message news:csue8t$1c81$1@digitaldaemon.com...
>> Walter, it seems like the D version of DMDScript doesn't have COM support;
>is
>> that accurate?
>
>That's correct. The C++ version does via the IActiveScript interface. It isn't in the D version because there was little interest in IActiveScript support.
>
>> If so, are there any plans to add support for it?
>
>Depends entirely on the level of interest in it. Unfortunately, IActiveScript is very poorly documented and supporting it is an ongoing lot of work.
>
>> Or, if it
>> does have COM support, do you have any examples?
>>
>> I like it and was hoping to use it to interface with Apple's iTunes API.
>
>Does that use IActiveScript in particular, or just COM in general?
>
>> Thanks in advance. :)
>>
>> -Kramer
>>
>>
>
>


January 24, 2005
Why not post over in the digitalmars.D group, maybe someone there will be interested in helping out with the iTunes interface!


January 25, 2005
I'd want COM in it, if I was going to use it seriously.

"Kramer" <Kramer_member@pathlink.com> wrote in message news:csurm3$1rnu$1@digitaldaemon.com...
> From what I can gather from the documentation, it's just COM.
>
> If you're taking a tally to measure interest, you've got my vote.
>
> I started to convert the iTunes interface .h header file to a D module so I could use D, but I just gave up.  I know some c++ and am still at an early stage with D, but I just wanted to start playing with it and converting the header file proved more than I was looking for at the time (I'm sure I'll have another go at it...).  But that's when I thought DMDScript might do the trick.
>
> So I hope the D version can get COM support in the future. :)
>
> -Kramer
>
> In article <csuqk8$1qd0$1@digitaldaemon.com>, Walter says...
>>
>>
>>"Kramer" <Kramer_member@pathlink.com> wrote in message news:csue8t$1c81$1@digitaldaemon.com...
>>> Walter, it seems like the D version of DMDScript doesn't have COM support;
>>is
>>> that accurate?
>>
>>That's correct. The C++ version does via the IActiveScript interface. It isn't in the D version because there was little interest in IActiveScript support.
>>
>>> If so, are there any plans to add support for it?
>>
>>Depends entirely on the level of interest in it. Unfortunately, IActiveScript is very poorly documented and supporting it is an ongoing lot of work.
>>
>>> Or, if it
>>> does have COM support, do you have any examples?
>>>
>>> I like it and was hoping to use it to interface with Apple's iTunes API.
>>
>>Does that use IActiveScript in particular, or just COM in general?
>>
>>> Thanks in advance. :)
>>>
>>> -Kramer
>>>
>>>
>>
>>
>
>