March 31, 2005
>Oh, I know what you're talking about now.  I think I used ASE to get some models out of MAX into a small modeling program before.
>
>Is it allowed to contain stuff like boned meshes?  Or is it more on par with 3DS files (limb animation)?

Here's what it can contain :) http://udn.epicgames.com/Two/MAXtoUnreal/exportoptions.jpg

Or you could use Flexporter to get much more data from 3dsmax. I don't need it ATM.


March 31, 2005
"Tom S" <Tom_member@pathlink.com> wrote in message news:d2gt3t$uvp$1@digitaldaemon.com...
> Here's what it can contain :) http://udn.epicgames.com/Two/MAXtoUnreal/exportoptions.jpg

Cool.  Exports more than I thought :)


April 01, 2005
clayasaurus wrote:

> game programmers (are most of them hiding under rocks until they whipout something cool?)
> 
> 
> 

That sounds about right for me :D

-- 
-PIB

--
"C++ also supports the notion of *friends*: cooperative classes that
are permitted to see each other's private parts." - Grady Booch
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