March 31, 2005 Re: Nonagon, a DirectX9-based engine written in D (download link) | ||||
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Posted in reply to Jarrett Billingsley | >Oh, I know what you're talking about now. I think I used ASE to get some models out of MAX into a small modeling program before. > >Is it allowed to contain stuff like boned meshes? Or is it more on par with 3DS files (limb animation)? Here's what it can contain :) http://udn.epicgames.com/Two/MAXtoUnreal/exportoptions.jpg Or you could use Flexporter to get much more data from 3dsmax. I don't need it ATM. |
March 31, 2005 Re: Nonagon, a DirectX9-based engine written in D (download link) | ||||
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Posted in reply to Tom S | "Tom S" <Tom_member@pathlink.com> wrote in message news:d2gt3t$uvp$1@digitaldaemon.com... > Here's what it can contain :) http://udn.epicgames.com/Two/MAXtoUnreal/exportoptions.jpg Cool. Exports more than I thought :) |
April 01, 2005 Re: Nonagon, a DirectX9-based engine written in D (download link) | ||||
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Posted in reply to clayasaurus | clayasaurus wrote: > game programmers (are most of them hiding under rocks until they whipout something cool?) > > > That sounds about right for me :D -- -PIB -- "C++ also supports the notion of *friends*: cooperative classes that are permitted to see each other's private parts." - Grady Booch |
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