Thread overview
New project on dsource.org
Sep 10, 2005
mike84
Sep 10, 2005
Hasan Aljudy
Sep 10, 2005
mike84
Sep 10, 2005
Hasan Aljudy
Sep 10, 2005
mike84
September 10, 2005
http://svn.dsource.org/projects/damage/trunk/html/index.html


September 10, 2005
mike84 wrote:
> http://svn.dsource.org/projects/damage/trunk/html/index.html
> 
> 

Sounds promising (this should've probably been in the announce section).
I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation".

Here's error.txt:
----------------------------------------------------
SDL initialized
RakNet initialized
mod dll initialized
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 1.5.3
Pixelformat: color(32) depth(16) stencil(0)
GL_MAX_TEXTURE_UNITS: 4
GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
Using software transforming for model skinning
GL_MAX_VERTEX_UNITS_ARB: 0
EXCEPTION: Access Violation
September 10, 2005
hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple.

In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says...
>
>mike84 wrote:
>> http://svn.dsource.org/projects/damage/trunk/html/index.html
>> 
>> 
>
>Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation".
>
>Here's error.txt:
>----------------------------------------------------
>SDL initialized
>RakNet initialized
>mod dll initialized
>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>GL_VENDOR: NVIDIA Corporation
>GL_VERSION: 1.5.3
>Pixelformat: color(32) depth(16) stencil(0)
>GL_MAX_TEXTURE_UNITS: 4
>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>Using software transforming for model skinning
>GL_MAX_VERTEX_UNITS_ARB: 0
>EXCEPTION: Access Violation


September 10, 2005
aaah .. it works when I use server.bat, regardless of whether or not it's a deubg or a release build :)

nice work by the way ;)

but, when I tried to change the map from the console, it allowed me to play for two-three seconds then it crashed again with access voilation:

error.txt:
------------------------------------------------
SDL initialized
RakNet initialized
mod dll initialized
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 1.5.3
Pixelformat: color(32) depth(16) stencil(0)
GL_MAX_TEXTURE_UNITS: 4
GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
Using software transforming for model skinning
GL_MAX_VERTEX_UNITS_ARB: 0
Server started
client connected
\map
USAGE: map <mapname.map>
\maplist
Unrecognized command: maplist
\listmaps
Unrecognized command: listmaps
\whoami
Unrecognized command: whoami
\help
Unrecognized command: help
\map simple
Disconnected from server
Server terminated
Server started
client connected
EXCEPTION: Access Violation
---------------------------------------------------------------------------

mike84 wrote:
> hmm i dont suppose you dont mind compiling it in debug mode and giving it a run?
> Ive created the .sln solution files for Visual Studio so that should be pretty
> simple.
> 
> In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says...
> 
>>mike84 wrote:
>>
>>>http://svn.dsource.org/projects/damage/trunk/html/index.html
>>>
>>>
>>
>>Sounds promising (this should've probably been in the announce section).
>>I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation".
>>
>>Here's error.txt:
>>----------------------------------------------------
>>SDL initialized
>>RakNet initialized
>>mod dll initialized
>>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>>GL_VENDOR: NVIDIA Corporation
>>GL_VERSION: 1.5.3
>>Pixelformat: color(32) depth(16) stencil(0)
>>GL_MAX_TEXTURE_UNITS: 4
>>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>>Using software transforming for model skinning
>>GL_MAX_VERTEX_UNITS_ARB: 0
>>EXCEPTION: Access Violation
> 
> 
> 
September 10, 2005
Press tab in the console to see a list of commands. Check out the basemod/maps folder to see what maps you can play.

In article <dfvge3$i8j$1@digitaldaemon.com>, Hasan Aljudy says...
>
>aaah .. it works when I use server.bat, regardless of whether or not it's a deubg or a release build :)
>
>nice work by the way ;)
>
>but, when I tried to change the map from the console, it allowed me to play for two-three seconds then it crashed again with access voilation:
>
>error.txt:
>------------------------------------------------
>SDL initialized
>RakNet initialized
>mod dll initialized
>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>GL_VENDOR: NVIDIA Corporation
>GL_VERSION: 1.5.3
>Pixelformat: color(32) depth(16) stencil(0)
>GL_MAX_TEXTURE_UNITS: 4
>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>Using software transforming for model skinning
>GL_MAX_VERTEX_UNITS_ARB: 0
>Server started
>client connected
>\map
>USAGE: map <mapname.map>
>\maplist
>Unrecognized command: maplist
>\listmaps
>Unrecognized command: listmaps
>\whoami
>Unrecognized command: whoami
>\help
>Unrecognized command: help
>\map simple
>Disconnected from server
>Server terminated
>Server started
>client connected
>EXCEPTION: Access Violation
>---------------------------------------------------------------------------
>
>mike84 wrote:
>> hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple.
>> 
>> In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says...
>> 
>>>mike84 wrote:
>>>
>>>>http://svn.dsource.org/projects/damage/trunk/html/index.html
>>>>
>>>>
>>>
>>>Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation".
>>>
>>>Here's error.txt:
>>>----------------------------------------------------
>>>SDL initialized
>>>RakNet initialized
>>>mod dll initialized
>>>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>>>GL_VENDOR: NVIDIA Corporation
>>>GL_VERSION: 1.5.3
>>>Pixelformat: color(32) depth(16) stencil(0)
>>>GL_MAX_TEXTURE_UNITS: 4
>>>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>>>Using software transforming for model skinning
>>>GL_MAX_VERTEX_UNITS_ARB: 0
>>>EXCEPTION: Access Violation
>> 
>> 
>>