May 08, 2012 Storing arbitrary type info in XML | ||||
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I'm trying to store arbitrary D object information in an XML file, then load and create the objects it represents programmatically. For example, I have the file test.xml, which looks like: <!-- test.xml --> <scene> <main.Person name="Philip" age="24"> <!-- nothing yet --> </main.Person> </scene> and corresponds to the D file: // main.d import std.conv, std.stdio; import std.file, std.xml; class Person { string name; uint age; } void main() { // 1. read XML file, create Document // 2. create objects named in Document // 3. set objects data based on attributes } currently I'm accomplishing this by using Object.factory() and casting it to Person to see if it's a person; then run each XML attribute through a switch statement which sets the Person fields accordingly. I can generate all that, which makes it a bit more dynamic, but is that really the best way to go about this? It seems too rigid for my tastes (can't create structs) and, when lots of objects are potentially represented, slow as well. I was thinking of using generated D files instead of XML which was an interesting concept except a bit limiting in other ways. Does anyone have any thoughts on any of this. I'd love to know them if you do :) |
May 08, 2012 Re: Storing arbitrary type info in XML | ||||
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Posted in reply to F i L | Here's one way you could do it: http://arsdnet.net/dcode/xmlthing.d You have to add the various classes to your thing for it to build the reflection info. That's the beginning of main() (bottom of file). I used the delegate map for the members up top, which is a bit weird looking code but is able to set anything at runtime, which it uses to build the map. I used my dom.d as the xml lib because I don't know std.xml, but it shouldn't be too hard to change over since it doesn't do anything fancy. If you want my library though, it is in here: https://github.com/adamdruppe/misc-stuff-including-D-programming-language-web-stuff dom.d and characterencodings.d |
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