Jump to page: 1 2 3
Thread overview
Deadcode: A code editor in D
Jan 16, 2015
Jonas Drewsen
Jan 16, 2015
Vladimir Panteleev
Jan 16, 2015
Jonas Drewsen
Jan 16, 2015
ketmar
Jan 16, 2015
Jonas Drewsen
Jan 16, 2015
ketmar
Jan 17, 2015
Jonas Drewsen
Jan 17, 2015
ketmar
Jan 17, 2015
MattCoder
Jan 17, 2015
Jonas Drewsen
Jan 17, 2015
MattCoder
Jan 17, 2015
Jonas Drewsen
Jan 17, 2015
MattCoder
Jan 17, 2015
Tofu Ninja
Jan 17, 2015
Phil
Jan 17, 2015
Atila Neves
Jan 18, 2015
Piotrek
Jan 19, 2015
Jonas Drewsen
Jan 19, 2015
Rikki Cattermole
Mar 08, 2015
Kingsley
Mar 12, 2015
Jonas Drewsen
Mar 13, 2015
Kingsley
Mar 14, 2015
Jonas Drewsen
Mar 16, 2015
Jonas Drewsen
January 16, 2015
I have been working on an editor written in D for use with D for some time now and have made a blog post about it.

Any feedback or suggestions are welcome.

http://deadcodedev.steamwinter.com

Thanks
Jonas
January 16, 2015
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>
> Any feedback or suggestions are welcome.
>
> http://deadcodedev.steamwinter.com

A completely unhumble request: Please change the name :)

Deadcode is the Internet nickname of my good friend David Ellsworth, who is also a D programmer, and with whom I have attended DConf 2013 and 2014. As there is already a Deadcode in D, a second one is a name collision :)
January 16, 2015
On Fri, 16 Jan 2015 21:19:06 +0000
Jonas Drewsen via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:

> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
> 
> Any feedback or suggestions are welcome.
is it working in GNU/Linux? and will the source code be available?


January 16, 2015
On Friday, 16 January 2015 at 21:25:09 UTC, ketmar via Digitalmars-d-announce wrote:
> On Fri, 16 Jan 2015 21:19:06 +0000
> Jonas Drewsen via Digitalmars-d-announce
> <digitalmars-d-announce@puremagic.com> wrote:
>
>> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>> 
>> Any feedback or suggestions are welcome.
> is it working in GNU/Linux? and will the source code be available?

It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don't see much trouble in getting it to work.

Funny because linux used to be my only OS for many years until I got my current job where we don't use linux in general.

I'll probably open source it when it is out of beta.

/Jonas
January 16, 2015
On Friday, 16 January 2015 at 21:23:49 UTC, Vladimir Panteleev wrote:
> On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
>> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>>
>> Any feedback or suggestions are welcome.
>>
>> http://deadcodedev.steamwinter.com
>
> A completely unhumble request: Please change the name :)
>
> Deadcode is the Internet nickname of my good friend David Ellsworth, who is also a D programmer, and with whom I have attended DConf 2013 and 2014. As there is already a Deadcode in D, a second one is a name collision :)

I'll give it a thought.
January 16, 2015
On Fri, 16 Jan 2015 21:32:32 +0000
Jonas Drewsen via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:

> It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don't see much trouble in getting it to work.
so it's using it's own ttf renderer (or SDL_ttf)? ah, too bad for
me. :-(

> I'll probably open source it when it is out of beta.
may i ask why don't you go with open source from the start? i'm not insisting on anything, i'm just curious.


January 17, 2015
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>
> Any feedback or suggestions are welcome.

Neat and nice use of the libdparser! In fact I'm writing a editor for myself and I will do something like this too.

Matheus.
January 17, 2015
On Saturday, 17 January 2015 at 01:07:14 UTC, MattCoder wrote:
> On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
>> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>>
>> Any feedback or suggestions are welcome.
>
> Neat and nice use of the libdparser! In fact I'm writing a editor for myself and I will do something like this too.

I used most of last year just getting the gui framework, resource management, animation framework, text editor etc. working. Integrating libdparser after that only took a couple of days.

If you are writing an editor yourself you can definitely get to similar state by using existing gui libraries etc. I didn't go that route partly because of the NIH syndrome and partly because I wanted a gui framework that would feel familiar to web developers for styling.

Do you have some info/link to your editor?
January 17, 2015
On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via Digitalmars-d-announce wrote:
> On Fri, 16 Jan 2015 21:32:32 +0000
> Jonas Drewsen via Digitalmars-d-announce
> <digitalmars-d-announce@puremagic.com> wrote:
>
>> It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don't see much trouble in getting it to work.
> so it's using it's own ttf renderer (or SDL_ttf)? ah, too bad for
> me. :-(

It is using SDL_ttf to render glyphs to fontmaps. I use these together with opengl in the text layout engine to get the final result.


>> I'll probably open source it when it is out of beta.
> may i ask why don't you go with open source from the start? i'm not
> insisting on anything, i'm just curious.

It started out on my own github server with a lot of expermentation that didn't make sense to share and it just wasn't a priority to open source it before it was ready.


January 17, 2015
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>
> Any feedback or suggestions are welcome.
>
> http://deadcodedev.steamwinter.com
>
> Thanks
> Jonas

This is pretty sweet dude, keep us posted on the development.
« First   ‹ Prev
1 2 3