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Thread overview
DMD 0.169 release
Oct 08, 2006
Walter Bright
Oct 08, 2006
Tom S
Oct 08, 2006
Walter Bright
Oct 08, 2006
nobody_
Oct 08, 2006
Dave
Oct 08, 2006
nobody_
Oct 08, 2006
Lars Ivar Igesund
Oct 08, 2006
Walter Bright
Oct 08, 2006
Tydr Schnubbis
Oct 08, 2006
clayasaurus
Oct 08, 2006
Kirk McDonald
Oct 13, 2006
Georg Wrede
Oct 13, 2006
Walter Bright
Oct 13, 2006
Don Clugston
Oct 13, 2006
Walter Bright
Oct 13, 2006
Don Clugston
Oct 14, 2006
Markus Dangl
October 08, 2006
Bug fixes. \dmd\samples\d\pi.d sped up by 40%.

http://www.digitalmars.com/d/changelog.html
October 08, 2006
Walter Bright wrote:
> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
> 
> http://www.digitalmars.com/d/changelog.html

Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesize=25&topic_id=418236 )

Thanks for the fixes ! :-D
October 08, 2006
Walter Bright wrote:

> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
> 
> http://www.digitalmars.com/d/changelog.html

I think you're almost squashing more bugs than are reported atm ;)

Anyway, the latest releases have had a download speed that is between 1/20th and 1/10th of the speed of the past (at least I know a couple that have experienced this). Not a big problem for me, but might signify some troubles serverside?

-- 
Lars Ivar Igesund
blog at http://larsivi.net
DSource & #D: larsivi
October 08, 2006
Walter Bright wrote:
> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
> 
> http://www.digitalmars.com/d/changelog.html

http://d.puremagic.com/issues/show_bug.cgi?id=386

Import conflicts are no more! :D
October 08, 2006
Tom S wrote:
> Walter Bright wrote:
>> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
>>
>> http://www.digitalmars.com/d/changelog.html
> 
> Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesize=25&topic_id=418236 )

People tell me about them!


> Thanks for the fixes ! :-D

No prob.
October 08, 2006
Lars Ivar Igesund wrote:
> Walter Bright wrote:
> 
>> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
>>
>> http://www.digitalmars.com/d/changelog.html
> 
> I think you're almost squashing more bugs than are reported atm ;)

There has been a big upsurge in the rate of new bugs being posted in the last month. Generally, that implies a big upsurge in the uses people are putting D to!


> Anyway, the latest releases have had a download speed that is between 1/20th
> and 1/10th of the speed of the past (at least I know a couple that have
> experienced this). Not a big problem for me, but might signify some
> troubles serverside?

I have no idea.
October 08, 2006
Walter Bright wrote:
> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
> 
> http://www.digitalmars.com/d/changelog.html

I'm not sure what it was, but 0.168 broke Pyd (it would compile but the resulting DLL wouldn't load), and 0.169 fixed it again. So, uh, kudos!

-- 
Kirk McDonald
Pyd: Wrapping Python with D
http://pyd.dsource.org
October 08, 2006
Tydr Schnubbis wrote:
> Walter Bright wrote:
>> Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
>>
>> http://www.digitalmars.com/d/changelog.html
> 
> http://d.puremagic.com/issues/show_bug.cgi?id=386
> 
> Import conflicts are no more! :D

horray!
October 08, 2006
~ Wondering as to how this would effect the shootout ~ ?????

> Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesize=25&topic_id=418236 )
>
> Thanks for the fixes ! :-D


October 08, 2006
nobody_ wrote:
> ~ Wondering as to how this would effect the shootout ~
> ?????
> 
>> Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesize=25&topic_id=418236 )
>>
>> Thanks for the fixes ! :-D 
> 
> 

It won't, but getting the tail-recursion optimization back will ;)
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