November 13, 2006
>>bosskoneun, Bosskoneun, BossKoneun, bosconian - make up your mind!

I originally wrote it under the assumption that I would call it bosconian but then I began to consider copyright issues. But I did so much work under that name that I was lazy and go back and change it. So I ended up with a hodgepodge of names. One day I will unify the name to bosskoneun. Sorry for the confusion.

>>Under what platform/processor speed/amount of memory?

I can give some numbers if you like. My laptop is a P3 1Ghz with a Geforce2Go (16meg) and takes about 1.5 milliseconds tops. My desktop is a P4 2.8Ghz Quadro(128meg) and takes about .5 milliseconds tops. I have a work machine that is a P4 3.x Ghz with IGP and takes about 4.5 milliseconds. Intel's rasterizer only rasterizes textures and my game has several non-textured polygons that make up the purple radar. Still the game is doing nothing 98% of the time.

>> P.S. Posting this message didn't like the fact that I have a .info TLD. >>Hmmm... -Will.

I get ostracized alot because of my TLD. :( This isn't the first time it has happened. But on the upside I don't get a lot of spam. :) Even my host provider couldn't handle my TLD originally.
November 13, 2006
Kyle, Bill,

I have added the "arrow" keys now so it should be a little easier to play. It works best with a joystick or gamepad. The logitech dual action is perfect for it.

I posted a windows binary to match the linux one. I am flying blind when it comes to windows. D and SDL are so accurate in cross-platform functionality that it seems to work without any changes. Cheers to Walter Bright and Sam Latinga. :)

-Will.
November 13, 2006
Will DeVore wrote:
> Kyle, Bill,
> 
> I have added the "arrow" keys now so it should be a little easier to play. It
> works best with a joystick or gamepad. The logitech dual action is perfect for it.
> 
> I posted a windows binary to match the linux one. I am flying blind when it comes
> to windows. D and SDL are so accurate in cross-platform functionality that it
> seems to work without any changes. Cheers to Walter Bright and Sam Latinga. :)
> 
> -Will.

Ah, much better. :)
November 13, 2006
Will DeVore wrote:
> Kyle, Bill,

Works great!  It's a lot more playable now.
I vaguely remember this game from the arcades.  Though I sucked at it and remember thinking that it was complicated I mostly just watched the "bigger kids" play it mostly (I was probably like 8 at the time).

--bb
November 13, 2006
On Mon, 13 Nov 2006 15:34:32 -0800, Bill Baxter <dnewsgroup@billbaxter.com> wrote:

> Will DeVore wrote:
>> Kyle, Bill,
>
> Works great!  It's a lot more playable now.
> I vaguely remember this game from the arcades.  Though I sucked at it and remember thinking that it was complicated I mostly just watched the "bigger kids" play it mostly (I was probably like 8 at the time).
>
> --bb


I was 6 and don't remember it! :)

-JJR
November 14, 2006
Will DeVore wrote:
> Hello fellow D programmers,
> 
> I thought I would announce the completion of the next game in my series
> written in D called bosskoneun. :)
> 
> It is a 2D top-down shootem-up. Pictures, binaries and source are available at:
> 
> http://distanthumans.info/programming/D/bosconian/bosconian.php

Hey Spout is really fun too!
  http://distanthumans.info/programming/D/spout/spout.php

...But infuriatingly difficult! >:(

--bb
November 16, 2006
It's on www.dzone.com's front page!
November 24, 2006
Will DeVore wrote:
> Hello fellow D programmers,
> 
> I thought I would announce the completion of the next game in my series
> written in D called bosskoneun. :)
<snip>

A few initial observations (Win98SE, Celeron 500):

1. There appears to be no documentation whatsoever in the distribution.

2. Do we really need the console window of technical information?

3. You seem to have assumed everybody has the same screen resolution as you, whatever that may be.  The window doesn't properly fit on the screen even on 1024x768, let alone 800x600 (which I usually use).

4. I often have to hold down a key for a second or so before it hears me.

5. How about supporting the numeric keypad as a control mechanism?

6. Joystick control isn't working for me at all.  (Before you ask, yes my joystick is calibrated - it works fine when testing in Control Panel.)

7. Why does it disable Alt+F4 and Alt+Space?

8. The highlight on the main menu should default to Start, both on startup and when a game is finished.  As it happens, when my game is over it randomly comes up on either Quit or Credits.

9. The highlight on the Credits screen should default to Back.

10. Esc ought not to abort the game without prompt.  It's quite easy to press it by mistake, e.g. while backing out of the Start menu and hitting it one too many times, or when expecting it merely to back out of something _within_ the application.  It's also within easy reach of any mischievous children who may be in the room.


Stewart.

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My e-mail is valid but not my primary mailbox.  Please keep replies on the 'group where everyone may benefit.
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