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Thread overview
DMD 1.001 release is broken
Jan 25, 2007
Walter Bright
Jan 25, 2007
Chris Miller
Jan 25, 2007
Walter Bright
Jan 25, 2007
Frits van Bommel
Jan 26, 2007
Walter Bright
Jan 26, 2007
Lionello Lunesu
Jan 26, 2007
Walter Bright
Jan 26, 2007
Walter Bright
Jan 26, 2007
Frits van Bommel
Jan 28, 2007
kris
Jan 28, 2007
kris
Jan 28, 2007
Walter Bright
January 25, 2007
I checked into the bugs Oskar and a couple others posted, and while they're not hard to fix, they do render the release unusable. I'll try to get an update as soon as I can, in the meanwhile, stick with 1.00.
January 25, 2007
On Wed, 24 Jan 2007 19:18:19 -0500, Walter Bright <newshound@digitalmars.com> wrote:

> I checked into the bugs Oskar and a couple others posted, and while they're not hard to fix, they do render the release unusable. I'll try to get an update as soon as I can, in the meanwhile, stick with 1.00.

I think there may also be something wrong with NRVO (Named Return Value Optimization). Many of my projects just ended up with broken features until I downgraded to DMD 0.177. I was able to find a workaround for one of the things it broke by using an inout parameter instead of returning a struct, but other things were too broken in that project so I still had to downgrade DMD. I don't have reproducable examples, it took me long enough just to track down and confirm that one issue with the workaround.
January 25, 2007
Chris Miller wrote:
> I think there may also be something wrong with NRVO (Named Return Value Optimization). Many of my projects just ended up with broken features until I downgraded to DMD 0.177. I was able to find a workaround for one of the things it broke by using an inout parameter instead of returning a struct, but other things were too broken in that project so I still had to downgrade DMD. I don't have reproducable examples, it took me long enough just to track down and confirm that one issue with the workaround.

I need a test case. The ones I have all work.
January 25, 2007
Walter Bright wrote:
> Chris Miller wrote:
>> I think there may also be something wrong with NRVO (Named Return Value Optimization). Many of my projects just ended up with broken features until I downgraded to DMD 0.177. I was able to find a workaround for one of the things it broke by using an inout parameter instead of returning a struct, but other things were too broken in that project so I still had to downgrade DMD. I don't have reproducable examples, it took me long enough just to track down and confirm that one issue with the workaround.
> 
> I need a test case. The ones I have all work.

Here's one that fails (tested on DMD v1.00, v1.002):

-----
import std.stdio;

struct Data
{
    int x, y;

    /// To make size > 8 so NRVO is used.
    /// Program runs correctly with this line commented out:
    byte filler;
}

Data frob(inout Data d)
{
    Data ret;
    ret.y = d.x - d.y;
    ret.x = d.x + d.y;
    return ret;
}

void main() {
    Data d; d.x = 1; d.y = 2;
    d = frob(d);
    writefln(d.x);
    writefln(d.y);
    assert(d.x == 3 && d.y == -1);
}
-----

The problem here is return value/parameter aliasing. It initializes the return value before even looking at the parameter...
January 26, 2007
Frits van Bommel wrote:
> Here's one that fails (tested on DMD v1.00, v1.002):
> 
> -----
> import std.stdio;
> 
> struct Data
> {
>     int x, y;
> 
>     /// To make size > 8 so NRVO is used.
>     /// Program runs correctly with this line commented out:
>     byte filler;
> }
> 
> Data frob(inout Data d)
> {
>     Data ret;
>     ret.y = d.x - d.y;
>     ret.x = d.x + d.y;
>     return ret;
> }
> 
> void main() {
>     Data d; d.x = 1; d.y = 2;
>     d = frob(d);
>     writefln(d.x);
>     writefln(d.y);
>     assert(d.x == 3 && d.y == -1);
> }
> -----
> 
> The problem here is return value/parameter aliasing. It initializes the return value before even looking at the parameter...

I believe this fails with C++, too. But I don't think there's any solution to it but completely disable NRVO. There's no reasonable way for the compiler to detect that the d's are aliased. But NRVO is too valuable an optimization. So instead I'll argue that this is akin to:
	i = i++;
i.e. it's an order-of-evaluation issue that should be avoided.

NRVO aliasing can be avoided by using a temporary:
	Data ret2 = ret;
	return ret2;
instead of:
	return ret;
Passing d by value instead of by ref will do the same thing. I assume that the reason inout is used here is to pass by reference to gain efficiency. Disabling NRVO will lose more than every bit of efficiency gained by passing by reference - so you might as well not pass it by reference, but by value. (NRVO eliminates two copies of the struct, not one. Replacing inout with in adds one copy. So NRVO is still one copy ahead <g>.)
January 26, 2007
Walter Bright wrote:
> Frits van Bommel wrote:
>> Here's one that fails (tested on DMD v1.00, v1.002):
>>
>> -----
>> import std.stdio;
>>
>> struct Data
>> {
>>     int x, y;
>>
>>     /// To make size > 8 so NRVO is used.
>>     /// Program runs correctly with this line commented out:
>>     byte filler;
>> }
>>
>> Data frob(inout Data d)
>> {
>>     Data ret;
>>     ret.y = d.x - d.y;
>>     ret.x = d.x + d.y;
>>     return ret;
>> }
>>
>> void main() {
>>     Data d; d.x = 1; d.y = 2;
>>     d = frob(d);
>>     writefln(d.x);
>>     writefln(d.y);
>>     assert(d.x == 3 && d.y == -1);
>> }
>> -----
>>
>> The problem here is return value/parameter aliasing. It initializes the return value before even looking at the parameter...
> 
> I believe this fails with C++, too. But I don't think there's any solution to it but completely disable NRVO. There's no reasonable way for the compiler to detect that the d's are aliased. But NRVO is too valuable an optimization. So instead I'll argue that this is akin to:
>     i = i++;
> i.e. it's an order-of-evaluation issue that should be avoided.

This still fails:
http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=46576

(it's also in bugzilla, issue 829)

There's no "inout", just:

struct Vector3 {
//....
Vector3 opMul(float s)
{
  Vector3 ret;
  ret.x = x*s;
  ret.y = y*s;
  ret.z = z*s;
  return ret;
}
}

Vector3 a;
a.set(1,1,1);
a = a*2;
// a will be nan,nan,nan

Where did those nans come from? Must be the initializers from the return value "ret".

L.
January 26, 2007
Lionello Lunesu wrote:
> Walter Bright wrote:
>> I believe this fails with C++, too. But I don't think there's any solution to it but completely disable NRVO. There's no reasonable way for the compiler to detect that the d's are aliased. But NRVO is too valuable an optimization. So instead I'll argue that this is akin to:
>>     i = i++;
>> i.e. it's an order-of-evaluation issue that should be avoided.
> 
> This still fails:
> http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=46576 
> 
> 
> (it's also in bugzilla, issue 829)
> 
> There's no "inout", just:
> 
> struct Vector3 {
> //....
> Vector3 opMul(float s)
> {
>   Vector3 ret;
>   ret.x = x*s;
>   ret.y = y*s;
>   ret.z = z*s;
>   return ret;
> }
> }
> 
> Vector3 a;
> a.set(1,1,1);
> a = a*2;
> // a will be nan,nan,nan
> 
> Where did those nans come from? Must be the initializers from the return value "ret".

Declaring ret as:
	Vector3 ret = void;
will cure the problem. But I agree it's a problem, because it looks like  it should work.
January 26, 2007
This stinks, I'll fix it.
January 26, 2007
Walter Bright wrote:
> Frits van Bommel wrote:
>> Here's one that fails (tested on DMD v1.00, v1.002):
>>
>> -----
[snip]
>> -----
>>
>> The problem here is return value/parameter aliasing. It initializes the return value before even looking at the parameter...
> 
> I believe this fails with C++, too. But I don't think there's any solution to it but completely disable NRVO. There's no reasonable way for the compiler to detect that the d's are aliased. But NRVO is too 

Maybe not detect, but it can disable NRVO if there's an inout parameter with the same (or in case of Objects, related) type as the return value. Not sure if that's a good idea though, since it may not be needed in the majority of cases.
[later] Maybe it could just automatically create the temp variable if the place to put the return value is also passed by reference to the function? Then you'd still get the benefit of NRVO for calls that don't do that and you get the benefit of working code for calls that do ;).
Of course, that only solves _that_ particular aliasing problem...

> valuable an optimization. So instead I'll argue that this is akin to:
>     i = i++;
> i.e. it's an order-of-evaluation issue that should be avoided.

I disagree. Function calls are a well-established operation to serialize operations (C++'s sequence points). Conceptually, the assignment happens after the return and optimizations should not affect that.
IMHO, at least. (And it would seem "In G++'s Humble Opinion" as well, see below)

> NRVO aliasing can be avoided by using a temporary:
>     Data ret2 = ret;
>     return ret2;
> instead of:
>     return ret;
> Passing d by value instead of by ref will do the same thing. I assume that the reason inout is used here is to pass by reference to gain efficiency. Disabling NRVO will lose more than every bit of efficiency gained by passing by reference - so you might as well not pass it by reference, but by value. (NRVO eliminates two copies of the struct, not one. Replacing inout with in adds one copy. So NRVO is still one copy ahead <g>.)

As I mentioned above, I believe this temporary could be created automatically when necessary.

Now, about your statement:
> I believe this fails with C++, too.

Not with g++[1].
I even tried calling the D function from C++ (since the g++-compiled translation happens to read both values before writing to them) and *that* worked fine, so it would seem g++ fixes it in the caller:
-----
urxae@urxae:~/tmp$ cat callfrob.cpp
#include <iostream>
#include <cassert>

struct Data
{
    int x, y;

    /// To make size > 8 so NRVO is used.
    /// Program runs correctly with this line commented out:
    char filler;
};

extern "C" Data frob(Data& d);

extern"C" void callfrob() {
    using namespace std;
    Data d; d.x = 1; d.y = 2;
    d = frob(d);
    cout << "C++:" << endl << d.x << endl << d.y << endl;
    assert(d.x == 3 && d.y == -1);
}
urxae@urxae:~/tmp$ g++ -c callfrob.cpp -o callfrob.o
urxae@urxae:~/tmp$ cat frob.d
import std.stdio;

struct Data
{
    int x, y;

    /// To make size > 8 so NRVO is used.
    /// Program runs correctly with this line commented out:
    byte filler;
}

extern(C) Data frob(inout Data d)
{
    Data ret;
    ret.y = d.x - d.y;
    ret.x = d.x + d.y;
    return ret;
}

extern(C) void callfrob();

void main() {
    Data d; d.x = 1; d.y = 2;
    d = frob(d);
    writefln("D:");
    writefln(d.x);
    writefln(d.y);
    callfrob();
}
urxae@urxae:~/tmp$ dmd frob.d callfrob.o -L-lstdc++ -offrob
gcc frob.o callfrob.o -o frob -m32 -lphobos -lpthread -lm -Xlinker -lstdc++ -Xlinker -L/home/urxae/opt/dmd/lib
urxae@urxae:~/tmp$ ./frob
D:
0
0
C++:
3
-1
-----

The relevant part of callfrob.o's 'objdump -Sr':
-----
  7a:   c7 45 ec 01 00 00 00    movl   $0x1,0xffffffec(%ebp)
  81:   c7 45 f0 02 00 00 00    movl   $0x2,0xfffffff0(%ebp)
  88:   8d 55 d8                lea    0xffffffd8(%ebp),%edx
  8b:   8d 45 ec                lea    0xffffffec(%ebp),%eax
  8e:   89 44 24 04             mov    %eax,0x4(%esp)
  92:   89 14 24                mov    %edx,(%esp)
  95:   e8 fc ff ff ff          call   96 <callfrob+0x24>
                        96: R_386_PC32  frob
  9a:   83 ec 04                sub    $0x4,%esp
  9d:   8b 45 d8                mov    0xffffffd8(%ebp),%eax
  a0:   89 45 ec                mov    %eax,0xffffffec(%ebp)
  a3:   8b 45 dc                mov    0xffffffdc(%ebp),%eax
  a6:   89 45 f0                mov    %eax,0xfffffff0(%ebp)
  a9:   8b 45 e0                mov    0xffffffe0(%ebp),%eax
  ac:   89 45 f4                mov    %eax,0xfffffff4(%ebp)
-----

So it would seem g++ in this situation indeed creates a temporary "variable" on the stack, uses it for the return value, and then copies it over the actual variable.

Presumably it does this for a reason. Either it's required by the C++ standard or they thought it'd be polite to DWIM in this situation...

And no, it doesn't do that if I change the line with the call to 'Data e = frob(d)' (and the output to show e.x & e.y):
-----
  7a:   c7 45 ec 01 00 00 00    movl   $0x1,0xffffffec(%ebp)
  81:   c7 45 f0 02 00 00 00    movl   $0x2,0xfffffff0(%ebp)
  88:   8d 55 e0                lea    0xffffffe0(%ebp),%edx
  8b:   8d 45 ec                lea    0xffffffec(%ebp),%eax
  8e:   89 44 24 04             mov    %eax,0x4(%esp)
  92:   89 14 24                mov    %edx,(%esp)
  95:   e8 fc ff ff ff          call   96 <callfrob+0x24>
                        96: R_386_PC32  frob
  9a:   83 ec 04                sub    $0x4,%esp
  9d:   8b 75 e4                mov    0xffffffe4(%ebp),%esi
  a0:   8b 5d e0                mov    0xffffffe0(%ebp),%ebx
-----

Those last two instructions were included to show the absence of the copy instructions, the first disassembly had similar ones:
-----
  af:   8b 75 f0                mov    0xfffffff0(%ebp),%esi
  b2:   8b 5d ec                mov    0xffffffec(%ebp),%ebx
-----

(Presumably, they're preparations for the output calls)


And by the way, I also compiled the C++ with -O2 and with -O3. It still performed the copy, just more efficiently ;):
-----
  93:   e8 fc ff ff ff          call   94 <callfrob+0x24>
                        94: R_386_PC32  frob
  98:   8b 5d d8                mov    0xffffffd8(%ebp),%ebx
  9b:   8b 75 dc                mov    0xffffffdc(%ebp),%esi
  9e:   8b 45 e0                mov    0xffffffe0(%ebp),%eax
  a1:   89 5d ec                mov    %ebx,0xffffffec(%ebp)
  a4:   89 75 f0                mov    %esi,0xfffffff0(%ebp)
  a7:   83 ec 04                sub    $0x4,%esp
  aa:   89 45 f4                mov    %eax,0xfffffff4(%ebp)
-----


Versions used to test:
-----
urxae@urxae:~/tmp$ g++ --version | head -n 1
g++ (GCC) 4.1.2 20060928 (prerelease) (Ubuntu 4.1.1-13ubuntu5)
urxae@urxae:~/tmp$ dmd | head -n 1
Digital Mars D Compiler v1.002
-----



[1]: g++ is the only C++ compiler I have. If it doesn't work in DMC, I humbly suggest you fix that one too :P.
January 28, 2007
Chris Miller wrote:
> On Wed, 24 Jan 2007 19:18:19 -0500, Walter Bright  <newshound@digitalmars.com> wrote:
> 
>> I checked into the bugs Oskar and a couple others posted, and while  they're not hard to fix, they do render the release unusable. I'll try  to get an update as soon as I can, in the meanwhile, stick with 1.00.
> 
> 
> I think there may also be something wrong with NRVO (Named Return Value  Optimization). Many of my projects just ended up with broken features  until I downgraded to DMD 0.177. I was able to find a workaround for one  of the things it broke by using an inout parameter instead of returning a  struct, but other things were too broken in that project so I still had to  downgrade DMD. I don't have reproducable examples, it took me long enough  just to track down and confirm that one issue with the workaround.


We've got a similar issue with the stack being trashed after a call to mktime(&tm)  ...  used to work just fine  ... (linux compiler)

Please, can we get a fix for this asap? Or tell us a workaround? It's a showstopper for us
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