April 25, 2015
I think Andrei has some good ideas and I like seeing his and others perspectives. Everyone has different experiences and can bring something to the table, which can cause some interesting disagreements, but more viewpoints add perspective. The difficulty is that everyone has their own agenda of why they want their change, and value is different depending on what kind of work you do and what domains your familiar with.

I actually do like that D2 wasn't afraid to break things. I actually like breaking changes if done for good reason, but I can't say I know all the changes in D2.
April 25, 2015
On Saturday, 25 April 2015 at 17:00:28 UTC, Lucas wrote:
> I think Andrei has some good ideas and I like seeing his and others perspectives. Everyone has different experiences and can bring something to the table, which can cause some interesting disagreements, but more viewpoints add perspective. The difficulty is that everyone has their own agenda of why they want their change, and value is different depending on what kind of work you do and what domains your familiar with.
>
> I actually do like that D2 wasn't afraid to break things. I actually like breaking changes if done for good reason, but I can't say I know all the changes in D2.

This, not sure what's up with all the blame on Andrei for D's issues. Especially blaming him for D not being enough of a systems language when Andrei is most known for his c++ work.

I think D is moving in the right direction, and the community seems more lively now than ever since I lurked this NG(~2012)

The focus on working without the GC is _still_ very fresh, yet so much has been done in only months. The refusal to acknowledge that D should be usable without a GC was pretty bad though.
April 25, 2015
On Saturday, 25 April 2015 at 14:48:41 UTC, Laeeth Isharc wrote:
>> I find it worrying that the evangelical D users are perceiving D as a compiled scripting language and claim it is similar to Python... D semantics are not at all like Python. That can't win.
>
> Why does it worry you?  What bad things will happen?

Bad things that could happen is that D never can be like Python and if you try to make it such you no longer have a system programming contender.

> questions, but I think your argument would be more effective if you explained why shipping vibe.d somehow detracts from D's

Because it shifts the focus towards an application area where D will have trouble to gain significant ground. That means the language will be evaluated up to that application area.

There is a limit in the market as new projects will gravitate towards the most promising language in their application area. And there are many languages pitching in the web domain.

> Really?  You have a man with the expertise and experience of Walter Bright devoting his time to rewriting string processing parts of the standard library himself, in service of the goal

Which essentially is escapism from a language development point of view. Languages are not judged by their libraries, unless they lack functionality due to flaws in language semantics.

> needs are ignored?  (Not that games need strings, but that either a library is GC free or it isn't, and this is something games people seem to care about).

@nogc was a good addition. If D is the best option in an application domain where you have long running projects people will build frameworks for it that covers the ground that the existing libraries are missing.

I have no concerns related to Phobos whatsoever. It is inconsequential.

This is different in a scripting language which often is used in contexts where you cannot predict your needs ahead of time. I.e. you are prototyping and are exploring new directions or are just covering your needs day by day. If you are doing that in a long running predictable project you are in a bad shape (aka fire fighting).

> Plus all the work on refcounting etc.  I am sure there are many other aspects, and games themselves don't interest me, but that doesn't strike me as a balanced perspective.

Games is just something that is being brought up because people interested in it come to D looking for something less tedious than C++. It is just an exemplar of system level programming (when the games run after loading). You could say the same things about interactive audio software, embedded programming, memory constrained high throughput servers etc.

> It's odd to mention D's role as a systems language without discussing its use in embedded systems.  The pioneer who spoke at dconf a couple years back undertook a valiant effort, but it was too much for him to manage in one go.  (And of course Adam Ruppe's highly entertaining presentation on bare metal programming).

Adam is a great guy, but he is probably more patient than most with figuring out workarounds ;-).

> Similarly the work on ARM/Android/iOS, which seems to be coming along.

Maybe, I do iOS work and it is very convenient to just use Objective-C++ everywhere I need something that cannot be done in C++. Add to this that Apple keeps mutating their libraries and Apples IDE becomes kind of irreplacable. You need something a lot better than C++ to encourage a switch there...

>> There is a need to move towards something beautiful, and that's not in Andrei's vision, but in the original D1 vision + the improvements proposed by Bearophile, Timon Gehr and others.
>
> I appreciate you may not have time, but if you had any links to stuff if they are gathered in documents rather than myriad fragments, I would be curious to see.

I don't think so, but it is mostly a fairly standard stance about programming language ideals. (Which C does not adhere to, and D leans heavily on C.)

> It's not for me to talk about strategy.  But it strikes me that you are calling for a further massive shift, when people have their plates too full already.

Not at all. I've argued that D2 should stay with the GC, and focus on doing what it does really well, basically catering to the market I think you are in. Changing the semantics slightly so that you only touch the cachelines that need to be traced when scanning live objects.

Then rework the memory model, which is a lot of work if done well, to a D3 version of the language. Fudging it with reference counting hacks makes D not very attractive beyond "compiled scripting", but "compiled scripting" is better off with a good GC than unmanaged memory handling and ref counting by default...

So the proposed solutions have a very low potential for increasing market share. In fact some of the proposed changes would probably make the language hard to analyze which has a bad effect on future tooling and a programmer's ability to keep a sane model of the language in his head. C++ combats this with good IDEs (that complain when you forgot to add "typename" or ".template" in a templated method call (rather ugly). That's obviously just an emergency solution for a language that's beyond "cleaning up". And it's where D is heading, not in one go, but drip, drip, drip... like C++.

> circulation of the elites.  In other words the top dog is not static - this applies to income of a relatively free-market

I takes ~10 years for a language to get big, so it is not like we will be overrun by surprises anytime soon...

However the "winner takes it all" effect has become a lot stronger now that you have so many excellent free libraries. When you had to purchase your libraries the situation was way different. In the 80s you could fund a decent dev environment, but that gets harder and harder unless you own the platform (like Apple). Critical mass is a very strong phenomenon in this domain. To the extent that the commercial sector has more or less given up and sell IDEs only. If this was not so, the commercial sector would be much more active in language development (inventing new languages).

> You might as well have said To Honda, Toyota, Nissan, Hyundai etc that "it's a winner takes all game" when their products

Nah, there is plenty of commercial activity in the car industry.

> this used to cost $100k pa plus.  So data sets keep growing - CPU performance continues to improve, but in a less convenient way, but as I understand it memory perf lags.  Which means in the future you may be increasingly irritated by people speaking of using D for scripting purposes...

I'm not irritated by it. It just does not represent system level programming, so unless D stops claiming to be a system level programming language (like Go) it should not be the primary long term target. Pervasive reference counting is a scripting language solution.

System level programming means you control memory layout, memory usage etc. For instance, in my current project it would perhaps be easier to use ref counting, but since I generate/load arrays that could easily consume 40% of the memory I better be sure that the memory is released before loading the next set. Otherwise real time performance will suffer (audio playback).

That level of control is overkill for processing historical data, but the most promising solution for that application area are distributed cloud solutions. Like Google Big Query that AFAIK can do brute force SQLish quries over very large datasets fast (using some kind of built in query optimization).

Cheers!
April 25, 2015
On Saturday, 25 April 2015 at 16:55:18 UTC, bigsandwich wrote:
> I get so tired of non game devs spouting off about what they think gamedevs do.  Let me give you a clue, we are aware of the internet.  We do process strings and JSON.  Not only that but we usually do this stuff in C++, and it often sucks to write.

Those are library issues and not language issues, even in C++.

You are making to many assumptions about what "game dev" is all about as it is very different from project to proejct, but in this context it refers to the real time aspects.
April 26, 2015
On Saturday, 25 April 2015 at 22:05:05 UTC, Ola Fosheim Grøstad wrote:
> On Saturday, 25 April 2015 at 14:48:41 UTC, Laeeth Isharc wrote:
>>> I find it worrying that the evangelical D users are perceiving D as a compiled scripting language and claim it is similar to Python... D semantics are not at all like Python. That can't win.
>>
>> Why does it worry you?  What bad things will happen?
>
> Bad things that could happen is that D never can be like Python and if you try to make it such you no longer have a system programming contender.

So because some people have found it useful in that domain and have shared their positive feelings, there is a risk that this hijacks the direction of the language away from what would ultimately be to its greatest benefit (and perhaps to yours, anyway)?  "Nobody goes there anymore - that place is too popular".

Conceivable, but you can hardly control what people do with and say about their use of a programming language, even of a closed source commercial product.  I guess one can submit pull requests that take the language in the direction one favours though, and maybe you do this.

>> questions, but I think your argument would be more effective if you explained why shipping vibe.d somehow detracts from D's
>
> Because it shifts the focus towards an application area where D will have trouble to gain significant ground. That means the language will be evaluated up to that application area.
>
> There is a limit in the market as new projects will gravitate towards the most promising language in their application area. And there are many languages pitching in the web domain.

It's very hard to know what people ultimately end up doing with a tool that you bring into the world, and one may be the master of computer science and language design and still be surprised by what takes off.  The world is a big place and changing rapidly.  If one has a set idea about what something should and shouldn't do, one may find oneself eventually overcome by Nature, who is more powerful - I have given up trying to fight her.

> Which essentially is escapism from a language development point of view. Languages are not judged by their libraries, unless they lack functionality due to flaws in language semantics.

It depends on who is doing the judging, and what they are trying to do.  The decision by a commercial user to adopt a language framework surely does depend on the cost of accomplishing her goals using that framework, and this surely depends for many domains on the implementations and libraries available.  It's a funny thing I notice people do to pretend that decisions about language adoption are based on the merits of the pure language itself, when only for a subset (I suspect a minority) is that truly the case.

[I am not sure if it is escapism to listen to your market and do what you need to to address the biggest concerns].

> This is different in a scripting language which often is used in contexts where you cannot predict your needs ahead of time. I.e. you are prototyping and are exploring new directions or are just covering your needs day by day. If you are doing that in a long running predictable project you are in a bad shape (aka fire fighting).

Fair point, although I suspect this is a feature of the domain not the language.  One might write a bond analytics framework in C++, but that doesn't mean one knows how it ultimately is going to be used.  The world is a big place, and one doesn't necessarily understand the needs of others.  Of course it is frustrating if the world charges ahead in a direction that one doesn't find interesting, but submitting code probably has more influence than telling people they shouldn't do this.

This whole scripting vs system language thing suffers from reification of a distinction that once mapped to something crisp in reality, but no longer does.  AHL (one of the largest systematic fund managers) have all their trading systems in Python, for example, so the connotations of lack of robustness and difficulty of building large and complex systems that perhaps were once associated with the idea of a scripting language perhaps apply less today.  (Which isn't to say that you will get me to love dynamic typing for serious work).

Is Go a scripting language or a systems language?  On the one hand, the D front page no longer positions D as a systems language (which I think is the right move); on the other, people are using it for low-level stuff.  So why get hung up on labels: technology is a tool for solving problems, and the question is how well adapted a particular tool is to the particular problems one faces (and how easily it can get there with a bit of work).

> Adam is a great guy, but he is probably more patient than most with figuring out workarounds ;-).

Yes - which is why he (and his unique kind of way of being in the world) is so valuable.  Someone needs to break the ground, and by doing so makes it easier for everyone that follows.  See the very interesting work on embedded systems for ARM Cortex.  Adam's technical contribution is large in itself, but the effect of his inspiration on others may well be larger.

>> Similarly the work on ARM/Android/iOS, which seems to be coming along.
>
> Maybe, I do iOS work and it is very convenient to just use Objective-C++ everywhere I need something that cannot be done in C++. Add to this that Apple keeps mutating their libraries and Apples IDE becomes kind of irreplacable. You need something a lot better than C++ to encourage a switch there...

Let's see what happens - I am very interested to find out.  I am looking at a project that might involve D on the server and PC client side, and it is very nice to know that by the time I need it, probably it will be viable for the analytics on mobile (even if you glue it together with something else).


>>> There is a need to move towards something beautiful, and that's not in Andrei's vision, but in the original D1 vision + the improvements proposed by Bearophile, Timon Gehr and others.
>>
>> I appreciate you may not have time, but if you had any links to stuff if they are gathered in documents rather than myriad fragments, I would be curious to see.
>
> I don't think so, but it is mostly a fairly standard stance about programming language ideals. (Which C does not adhere to, and D leans heavily on C.)

If you have time, I would very much appreciate any book suggestions, and the like.  I am returning to programming after a twenty year break, and apparently thinking has moved on a little since I was away ;)

> Then rework the memory model, which is a lot of work if done well, to a D3 version of the language.
Have you written anything on what this should look like?

> Fudging it with reference counting hacks makes D not very attractive beyond "compiled scripting", but "compiled scripting" is better off with a good GC than unmanaged memory handling and ref counting by default...

I didn't know anyone wanted to change the defaults, rather than to offer some more choices.

> So the proposed solutions have a very low potential for increasing market share.

But do you think that you are looking at it the right way?  Must it be the case that we are all in a battle to the death for a share of a limited pie?  I personally tend to agree with Peter Thiel that it is a destructive and false belief to think that as an entrepreneur (whether in the commercial or open source worlds) one should think of competition as a positive thing.  It's much better for oneself to strive for a monopoly, but a monopoly gained through creating something valuable.  And it's probably better for everyone else, too.

http://www.wsj.com/articles/peter-thiel-competition-is-for-losers-1410535536

"Americans mythologize competition and credit it with saving us from socialist bread lines. Actually, capitalism and competition are opposites. Capitalism is premised on the accumulation of capital, but under perfect competition, all profits get competed away. The lesson for entrepreneurs is clear: If you want to create and capture lasting value, don't build an undifferentiated commodity business.
...
So a monopoly is good for everyone on the inside, but what about everyone on the outside? Do outsize profits come at the expense of the rest of society? Actually, yes: Profits come out of customers' wallets, and monopolies deserve their bad reputation—but only in a world where nothing changes.

In a static world, a monopolist is just a rent collector. If you corner the market for something, you can jack up the price; others will have no choice but to buy from you. Think of the famous board game: Deeds are shuffled around from player to player, but the board never changes. There is no way to win by inventing a better kind of real-estate development. The relative values of the properties are fixed for all time, so all you can do is try to buy them up.

But the world we live in is dynamic: We can invent new and better things. Creative monopolists give customers more choices by adding entirely new categories of abundance to the world. Creative monopolies aren't just good for the rest of society; they're powerful engines for making it better."

Speaking as a commercial user that has an intellectual curiosity about languages, and the enthusiasm of a craftsman for a tool that can help do a job well and efficiently, what matters as a user of D isn't its market share, but whether one can bet on it being around in 5-10 years, whether one can find people capable of helping one as one grows, whether its robust enough for ones application (not all compiler bugs are equal), power, efficiency, productivity, and the existence of and ease of porting frameworks needed to accomplish one's ends.

So as regards adoption, the following chart is much more interesting to me than market share - and I think it should be to you too, perhaps!

https://qph.is.quoracdn.net/main-qimg-ee719ae3a29d4523251255a604a16a6d?convert_to_webp=true

> In fact some of the proposed changes would probably make the language hard to analyze which has a bad effect on future tooling and a programmer's ability to keep a sane model of the language in his head.

Seriously?  One is hardly going to need to bother with the allocation stuff and reference counting if one doesn't need it (I am not sure what other factors you mean).  And it's the coherence or lack of it that leads to difficulty fitting things in one's head - if things are based on principles you don't need to learn a whole bunch of rules.  I personally found D quicker to pick up to reach a level where I can be decently productive than Python, and I don't think that would have been true of C++.  So there is plenty of spare cognitive budget to spend on a bit of optional complexity if it's done right to serve a real need.

Plus I personally wouldn't be short (bet against) quality of tooling if you look at how things have developed and what is in the pipeline.

> However the "winner takes it all" effect has become a lot stronger now that you have so many excellent free libraries.

I thought languages weren't judged by libraries ;)  But I take your point, and agree with it - which is why C++ interop is so satisfying to see develop.  And perhaps it is not necessary to have libraries written natively, but merely the key components, with bindings/wrappers being quite satisfactory for everything else.

Empirically though, as someone else here said, the number of languages in decently wide usage does not seem to fit your view of a winner take all phenomenon (I am not sure if you intend this to apply to all languages, or just to systems languages).  That's what Knuth called for in the talk I posted from decades back - he said that because use cases differ and because of the diversity of cognitive styles, one size fits all in language design was not the right way.

>> You might as well have said To Honda, Toyota, Nissan, Hyundai etc that "it's a winner takes all game" when their products
>
> Nah, there is plenty of commercial activity in the car industry.

Perhaps I was unclear.  Japanese auto sector used to be a joke, and market share was tiny.  They achieved adoption at the fringes, and then used this as a launching pad to move into more impressive domains.  Similar stories with newer ways of making steel, for example.  Thiel talks about this.  Ie you don't win by beating your opponent head-on in the area where he is strongest - that's just suicidal.  So in my view it's totally irrelevant to speak about what would be needed to get a core heavy C++ guy to switch - you want to persuade the guy who has unusual needs, who is unhappy with his existing options, who has more freedom to try things, and the like.  Then if you achieve big wins in small areas, other people will slowly take notice.

> I'm not irritated by it. It just does not represent system level programming, so unless D stops claiming to be a system level programming language (like Go) it should not be the primary long term target. Pervasive reference counting is a scripting language solution.

Okay.  From what I can see D these days claims to be D - not even in essence a better C++ (although that is one facet of it).  Not quintessentially a scripting language, although it can do that very well in many cases, and not quintessentially exclusively a systems language.  Does it matter what label you pin on it ?  It might be more constructive to say: here is the problem I am grappling with in building this embedded system/doing this audio processing/etc, and there are these little things in the runtime/library etc that get in the way.

> System level programming means you control memory layout, memory usage etc. For instance, in my current project it would perhaps be easier to use ref counting, but since I generate/load arrays that could easily consume 40% of the memory I better be sure that the memory is released before loading the next set. Otherwise real time performance will suffer (audio playback).

Yes - I am just now having the same problem, although luckily for me it's not real time, and I can just allocate a static buffer once and re-use it.

> That level of control is overkill for processing historical data, but the most promising solution for that application area are distributed cloud solutions. Like Google Big Query that AFAIK can do brute force SQLish quries over very large datasets fast (using some kind of built in query optimization).

There is a lot inbetween the area where Python chokes, and where you want to have the complexity, hassle and expense of a managed cluster.  Also, in this environment, it's so much easier to prototype something where one doesn't require justifying a budget than to have to do it in an industrial style at vast scale from day one.  I brought up the 8Tb drive as just one straw in the wind for something that will surely be playing out in a fractal way.

I'll leave it there as per Andrei's request about focusing on the hackathon.

Always interesting to exchange perspectives.


Laeeth.
April 26, 2015
On 4/26/15 4:33 AM, Laeeth Isharc wrote:
> I'll leave it there as per Andrei's request about focusing on the
> hackathon.

Thanks! -- Andrei
April 26, 2015
On Sunday, 26 April 2015 at 15:40:11 UTC, Andrei Alexandrescu wrote:
> On 4/26/15 4:33 AM, Laeeth Isharc wrote:
>> I'll leave it there as per Andrei's request about focusing on the
>> hackathon.
>
> Thanks! -- Andrei

thanks for what? need statistics that you make?
well i download and try, play --- and don't use. your statics are worth NOTHING.
please clean up the language - d1 style and make it stable.
April 26, 2015
On Sunday, 26 April 2015 at 11:33:07 UTC, Laeeth Isharc wrote:
> Conceivable, but you can hardly control what people do with and say about their use of a programming language, even of a closed source commercial product.  I guess one can submit pull requests that take the language in the direction one favours though, and maybe you do this.

You are downplaying the underlying issue. When you design a language you have layers that build upon each other. The memory model is a foundational design layer (not implementation) that affects all layers above it. It's not a patchable entity.

> by what takes off.  The world is a big place and changing rapidly.  If one has a set idea about what something should and shouldn't do, one may find oneself eventually overcome by Nature, who is more powerful - I have given up trying to fight her.

That would take a paradigm shift. Which could happen, but not any time soon. (e.g. program synthesis). D/C++/Java are all built on Simula's model. Nothing surprisingly new.

And no, the uptake of programming languages over the past 30 years have not been full of surprises... It's been surprisingly predictable. Installed base and critical mass across the board.

> available.  It's a funny thing I notice people do to pretend that decisions about language adoption are based on the merits of the pure language itself, when only for a subset (I suspect a minority) is that truly the case.

As usual in these technological social dynamics you have:

1. early adopters

2. hubs (people/artifacts that connect to lots of new nodes in the network)

3. mainstream adoption (commercial project management)

At first you need the early adopters. Like independent game devs/enthusiast that pave the road by building attractive infrastructure, like state of the art frameworks. Then the frameworks/people (if they are good) will connect to the more pragmatic audience. But that means you need excellent programmers/designers in the first place, and that means you need something that excellent programmers/designers find attractive. If Rust overcomes the complexity of linear typing, then they are in a good spot (in terms of social dynamics), but that's a big "if".

The mainstream will go with what is perceived as low risk/reduced costs. And that takes a lot more than a downloadable compiler or three.

> [I am not sure if it is escapism to listen to your market and do what you need to to address the biggest concerns].

You mean like fixing the language so that you can either have a fast GC, efficient ownership handling or both? Surely you need at least one?

> necessarily understand the needs of others.  Of course it is frustrating if the world charges ahead in a direction that one doesn't find interesting, but submitting code probably has more influence than telling people they shouldn't do this.

Nope. As long as there are intelligent people involved informing is always the most efficient strategy, since you need people to pull in the same direction. If not, then forking is the only solution. Submitting code has very low effect when the key issues are design issues or knowledge related.

You now have @nogc and a modest effort on improving the GC. That came about as an outcome of persistent debate. Without persistent debate, nothing would have come in that direction.

> This whole scripting vs system language thing suffers from reification of a distinction that once mapped to something crisp in reality, but no longer does.

Uhm... This is completely wrong. It's like conflating perl and Ada.

> Is Go a scripting language or a systems language?

It is an application level programming language geared towards servers using a particular implementation strategy (CSP/GC). Go is a very opinionated language.

>  On the one hand, the D front page no longer positions D as a systems language (which I think is the right move); on the other, people are using it for low-level stuff.

Andrei and Walter both keep calling it a system level programming language. Walter repeatedly states that even 1% performance loss is a big issue for him. So obviously they will need to focus on backing that up, or make a statement that there is a shift in direction.

> Adam's technical contribution is large in itself, but the effect of his inspiration on others may well be larger.

Probably, but workaround makes for unmaintainable code. Tricks are cute, but you should avoid using tricks in production.

> Have you written anything on what this should look like?

Could, not should. Read up on linear typing and you see what the perimeter looks like. Read up on C++ and you know what current practice looks like. Read up on dependent and behavioural typing and you may catch a glimpse of the horizon.

As far as I am concerned, C99/C++ semantics are good enough as a common ground (if made orthogonal). The main issues C++ struggles with are syntactical/textual. That doesn't mean you shouldn't try to do better, of course.

> Must it be the case that we are all in a battle to the death for a share of a limited pie?

As long as the resources are limited, yes. As long as the programming language theory status quo is limited, yes.

The vast majority resources are not poured into the language development, it is put into the software written with it.

> expense of the rest of society? Actually, yes: Profits come out of customers' wallets, and monopolies deserve their bad reputation—but only in a world where nothing changes.

English speaking countries have huge savings on not maintaining a small scale language. The only advantage in speaking Norwegian is social dynamics and group borders, but those niche benefits have a high cost. In Norway we have 3 official languages unique to this country, with a rather small population. That's great for maintaining group identity, but there are costs involved and no measurable advantages, they are cultural.

You forget that imperative Simula-style languages are more or less the same, but the devil is in getting the details right. And CS is a field that gives you a lot of handholding to get the quirks out.

> But the world we live in is dynamic: We can invent new and better things.

Language invention by and large happens in academia. Very little significant invention happens outside it. Neither C++/D or Java qualify as being inventive. That's ok, we are getting different blends of the same. Then you need to find the right blend, and CS and language history provides guidance.

> matters as a user of D isn't its market share, but whether one can bet on it being around in 5-10 years, whether one can find
> people capable of helping one as one grows, whether its robust enough for ones application (not all compiler bugs are equal), power, efficiency, productivity, and the existence of and ease of porting frameworks needed to accomplish one's ends.

What matters is that projects can pick the language because it reduces risks and saves costs. It is currently difficult to make a case for D/Rust/Nim without factoring in emotional factors (such as personal fun). Go might have a case in some scenarios.

> So as regards adoption, the following chart is much more interesting to me than market share - and I think it should be to you too, perhaps!

No, because retention is the only metric that matters. So github and stackoverflow presence is a more significant measure. Here's D's github presence:

https://github.com/trending?l=d&since=monthly

> need to learn a whole bunch of rules.  I personally found D quicker to pick up to reach a level where I can be decently productive than Python, and I don't think that would have been true of C++.

C++ suffers from a lot of textual noise. Python's model is quite simple, much simpler than D. What matters long-term is the core language. E.g. the semantical language that you are dealing with after removing all the sugar.

> Plus I personally wouldn't be short (bet against) quality of tooling if you look at how things have developed and what is in the pipeline.

There is no language spec.

>> However the "winner takes it all" effect has become a lot stronger now that you have so many excellent free libraries.
>
> I thought languages weren't judged by libraries ;)  But I take your point, and agree with it - which is why C++ interop is so

Languages should not be judged by libraries, but libraries are judged by project managers.

> Empirically though, as someone else here said, the number of languages in decently wide usage does not seem to fit your view of a winner take all phenomenon (I am not sure if you intend this to apply to all languages, or just to systems languages).

It applies to all general programming languages.

> That's what Knuth called for in the talk I posted from decades back - he said that because use cases differ and because of the diversity of cognitive styles, one size fits all in language design was not the right way.

I sincerely doubt he was arguing for having a dozen different Simula descendants with a little bit of ad-hoc generic programming bolted on.

He probably referred to different programming paradigms. C++ and D are the same paradigm.

> don't win by beating your opponent head-on in the area where he is strongest - that's just suicidal.  So in my view it's totally irrelevant to speak about what would be needed to get a core heavy C++ guy to switch - you want to persuade the guy who has unusual needs, who is unhappy with his existing options, who has more freedom to try things, and the like.  Then if you achieve big wins in small areas, other people will slowly take notice.

But then you need to excel in at least one area?! Competing compilers are free, the price point can't be lowered. So your only option is to compete on quality, marketing or bundling (e.g. swift/C#).

> can do that very well in many cases, and not quintessentially exclusively a systems language.

But _A_ systems language. And that comes with lot of requirements if it is to be taken seriously.

> pin on it ?  It might be more constructive to say: here is the problem I am grappling with in building this embedded system/doing this audio processing/etc, and there are these little things in the runtime/library etc that get in the way.

If D was mature and competitive yes, but I already know the answer. C++ is currently the better option, even if it is a syntactical mess. That does not mean that I favour C++, or would do hobby projects in it. It means that I don't find D a rational choice for commercial use in system level programming.

>> area are distributed cloud solutions. Like Google Big Query that AFAIK can do brute force SQLish quries over very large datasets fast (using some kind of built in query optimization).
>
> There is a lot inbetween the area where Python chokes, and where you want to have the complexity, hassle and expense of a managed cluster

BigQuery is on demand and $5/TB for processing. BigQuery and Google Cloud Dataflow look like reasonable alternatives to evaluate IMO.

>  Also, in this environment, it's so much easier to prototype something where one doesn't require justifying a budget than to have to do it in an industrial style at vast scale from day one.

Maybe. An external query engine sounds like the better solution for prototyping to me, though.

> I'll leave it there as per Andrei's request about focusing on the hackathon.

Oh well, I don't think these debates have any effect on that. People probably have an ability to set their own priorities whether it is family or hackatons.
April 26, 2015
On Sunday, 26 April 2015 at 22:41:22 UTC, Ola Fosheim Grøstad wrote:
> Oh well, I don't think these debates have any effect on that. People probably have an ability to set their own priorities whether it is family or hackatons.

I think it's worth respecting Andrei's wishes for the week, we can resume arguing over D in May. : )
April 27, 2015
On Sunday, 26 April 2015 at 23:05:28 UTC, weaselcat wrote:
> On Sunday, 26 April 2015 at 22:41:22 UTC, Ola Fosheim Grøstad wrote:
>> Oh well, I don't think these debates have any effect on that. People probably have an ability to set their own priorities whether it is family or hackatons.
>
> I think it's worth respecting Andrei's wishes for the week, we can resume arguing over D in May. : )

Sure, _you_ are free to do what _you_ want to do in the next week. :) Telling other people what to do before they go do bed is over-the-top (unless they are aggressive/going ad-hominem). Closing a longwinded rebuttal with "oh, I'm out of here now cause of Andrei" is downright impolite. ;-]

But Andrei should then surely shut down threads that distract the population towards hacker news too:

http://forum.dlang.org/thread/mh8sq4$2npp$1@digitalmars.com

Oh, now, wait. That's different, because that thread is geared towards marketing how much better D is than C++... Surely that is much more important than fixing your own issues...