January 03, 2017 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to Basile B. | On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote: > Write your plan here, and let's take a rendez-vous next year, to check those plans !! My plan is to get enough time to be able to work on this and making it stable enough for production: https://poisonengine.github.io/poison-ui/ Although at the moment I have very little time do to work and other projects with high priority. |
January 04, 2017 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to Basile B. | On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!
Main plans:
- Finish the 0.9.1 version of my graphics engine. I have to finish the new collision detection algorithm that uses a bitarray instead of testing for transparency, also I will rearrange certain stuff for better readability. (also I'll finally make use of git to compile the main library and the editor)
- Use said engine as my thesis if I can find a consultant in time (if not I'll do something else)
- Finish the editor
- Make use of the parallelism for rendering
- Make a game in it (either a Touhou fan game or a game featuring our mascot, Dlangman)
Other plans:
- Try to implement a custom shader that would do the fixed-point rendering on the GPU via alpha-blending onto a texture and taking care of the CLUT (currently done by the CPU via SSE2 and the in-line assembler)
- Either implement a pre-existing language for AI and scripting (eg. Lisp) or write a new one based on D. Current plan for the latter is an ECMAScript and Prolog influenced language for general-purpose and AI programming, which either can be run from the source code or from a byte-code. This could be used in other projects too.
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January 04, 2017 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to Basile B. | On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!
I want to release my MMO game on Steam this year !
Whats missing :
- Basic AI and Fights
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January 05, 2017 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to Basile B. | On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote: > Write your plan here, and let's take a rendez-vous next year, to check those plans !! Actually build an Android app like I wanted to last year, except that my app idea has changed, with no cloud component this time: http://forum.dlang.org/post/kmsqpvswxpjxxhapbxxu@forum.dlang.org |
January 05, 2017 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to solidstate1991 | On Wednesday, 4 January 2017 at 17:45:36 UTC, solidstate1991 wrote: > On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote: >> Write your plan here, and let's take a rendez-vous next year, to check those plans !! > - Either implement a pre-existing language for AI and scripting (eg. Lisp) or write a new one based on D. Current plan for the latter is an ECMAScript and Prolog influenced language for general-purpose and AI programming, which either can be run from the source code or from a byte-code. This could be used in other projects too. That's awesome. I was thinking about a D-Ecmascript6-like scripting language for D. Simple clean; Function declaration: call () {} // like D without type class Game { call(string name = "Alien"){} } Pretty much like a dynamically typed sub-set of D. Ecmascript 6 without all the bloat and quirks. Will really come in handy for AI and scripting in general (especially when it can be run from source code). |
January 03, 2018 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to Basile B. | On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!
So one year later... With the hope you'll play the game.
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January 03, 2018 Re: What are you planning, D related, for 2017 ? | ||||
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Posted in reply to Basile B. | On Wednesday, 3 January 2018 at 11:43:26 UTC, Basile B. wrote: > On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote: >> Write your plan here, and let's take a rendez-vous next year, to check those plans !! > > So one year later... With the hope you'll play the game. My plan was vague and here: https://forum.dlang.org/post/frnvgcduqgjfcwbyscrq@forum.dlang.org I've looked at the sources involved and actually last important changes were in jan/feb 2017 and after *nothing*, although it works fine now. I think i'm done because i have no great plans, D related, for 2018 ;) |
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