Thread overview
Getting the address of the class object
Jan 11, 2010
Ali Çehreli
Jan 11, 2010
bearophile
Jan 12, 2010
Ali Çehreli
January 11, 2010
Coming from C++, I wonder whether it is ever needed to get the address of the object? If so, how?

The & operator below produces the address of the class reference (variable). How about the class object?

class C
{}

void main()
{
    auto variable = new C;
    auto address = &variable;
}

Thank you,
Ali
January 11, 2010
Ali Çehreli Wrote:

> Coming from C++, I wonder whether it is ever needed to get the address of the object? If so, how?

I've never had to do this in D. I think you can just cast the class reference to void* and then to the pointer you want, something like (untested):

Foo f = new Foo;
auto p = cast(something*)cast(void*)f;

Bye,
bearophile
January 12, 2010
bearophile wrote:
> Ali Çehreli Wrote:
> 
>> Coming from C++, I wonder whether it is ever needed to get the address of the object? If so, how?
> 
> I've never had to do this in D. I think you can just cast the class reference to void* and then to the pointer you want, something like (untested):
> 
> Foo f = new Foo;
> auto p = cast(something*)cast(void*)f;
> 
> Bye,
> bearophile

Thanks,

Seems to do the trick:

import std.cstream;

class C
{}

void main()
{
    auto variable0 = new C;
    auto variable1 = variable0;

    dout.writefln("&variable0 : ", &variable0);
    dout.writefln("&variable1 : ", &variable1);
    dout.writefln("cast cast 0: ", cast(C*)cast(void*)variable0);
    dout.writefln("cast cast 1: ", cast(C*)cast(void*)variable1);
}

Outputs:

&variable0 : BFE65A30
&variable1 : BFE65A34
cast cast 0: C08E40
cast cast 1: C08E40

I trust that the last two are the address of the actual object. ;)

Ali