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Re: order of static constructor execution
Mar 12, 2010
Regan Heath
Mar 12, 2010
Walter Bright
Mar 12, 2010
BCS
Mar 12, 2010
Fawzi Mohamed
Mar 15, 2010
Regan Heath
Mar 15, 2010
Walter Bright
Mar 15, 2010
Regan Heath
Mar 15, 2010
Walter Bright
Mar 15, 2010
Regan Heath
Mar 15, 2010
Walter Bright
Mar 16, 2010
Regan Heath
Mar 16, 2010
Walter Bright
Mar 17, 2010
Regan Heath
March 12, 2010
Walter Bright Wrote:
> I'm not happy with this solution, but it seems to be the best compromise I can come up with.
> 
> What do you think?

The first thought that occurred to me was "how this was handled in other languages".  As C# is one of the more recent languages, and has some static construction I thought I'd try to create a loop-like-dependency test case.  C# does not have modules, but it seems to me that a class with only static members and a static constructor is roughly analogous.

I'm not sure how similar a test case this really is, to be honest it's been a while since I wrote some D and I haven't used mixin and static construction in depth but perhaps someone can take my example and improve it.  I can at least explain what C# is doing in my test case and why, and it raises a question about how the D implementation works.

First, the C# test case, based on ...

http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=107373

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace StaticConstruct
{
	class Program
	{
		static void Main(string[] args)
		{
			System.Console.Out.WriteLine("A = {0}", A.a);
			System.Console.Out.WriteLine("B = {0}", B.b);
		}
	}

	class A
	{
		public static int a;

		static A()
		{
			a = 1;
		}
	}

	class B
	{
		public static int b;

		static B()
		{
			b = 2;
		}
	}
}

Simple enough, neither A nor B actually depend on each other.  But what does C# do with the above.  It's actually pretty simple, when it executes the first WriteLine it evaluates A.a, when it does that it calls the static constructor for A.  Likewise for B.b the same thing occurs.  So, it's effectively performing lazy construction/evaluation.  Does D do this, or does D attempt to construct _all_ modules on program start?  Could this be the solution, to make module construction lazy?

Lets try a few more complex examples...

1)
Change "public static int a;" to "public static int a = B.b;" (create dependency on B)
Change "public static int b;" to "public static int b = A.a;" (create dependency on A)
This creates a circular dependency.

What happens:
01.When it executes the A.a WriteLine it needs to evaluate A.a, so it needs to initialize A.
02.To initialise A it must initialize the 'globals' i.e. "public static int a = B.b;"
03.This causes it to evaluate B.b, causing initialization of B
04.To initialise B it must initialize the 'globals' i.e. public static int b = A.a;".
05.At this point it assigns 0 to b, as A.a is currently 0 and as it has already entered initialization of A (preventing infinite loop)
06.It then calls the static constructor for B, assigning b = 2;
07.It then completes "public static int a = B.b;" assigning a = 2;
08.It then calls the static constructor for A, assigning a = 1;
09.It returns control to the WriteLine outputting "A = 1"
10.The call to the 2nd WriteLine simply outputs "B = 2"

So, here we see that the lazy construction/evaluation, paired with a flag for detecting re-entrant initialization resolves the circular dependency.

2)
Add a static function to 'module' A, eg.

	class A
	{
		public static int a = B.b;

		static A()
		{
			a = 42;
		}

		public static int Foo()
		{
			return A.a;
		}
	}

and a call to main:

			System.Console.Out.WriteLine("A.Foo = {0}", A.Foo());
			System.Console.Out.WriteLine("A = {0}", A.a);
			System.Console.Out.WriteLine("B = {0}", B.b);

So, what happens now:

When it executes the Foo() WriteLine it triggers initialization of A (because foo is a static member of A), this triggers the process shown in 1) above, lines 02 thru 08 before returning control to the WriteLine.  As a consequence all the initialization is done by the next WriteLine call, so it simply completes etc.

Thoughts?
March 12, 2010
Doing lazy initialization certainly works, but it would require all static member access to go through a check for initialization, first. The cost of this check persists for a statically compiled language; for a JITted language like C# the access can be rewritten to remove the check.
March 12, 2010
Hello Walter,

> Doing lazy initialization certainly works, but it would require all
> static member access to go through a check for initialization, first.
> The cost of this check persists for a statically compiled language;
> for a JITted language like C# the access can be rewritten to remove
> the check.

That and I have some patterns I like using where I use "static this()" to inject results without any change to the code base. For that to work, they need to run before things get referenced.

void delegate(string)[string] args; // static this injects into here.

void main(string[] argv)
{
   foreach(string s; argv)
        args[GetBefor('=',s)](GetAfter('=',s));
}

-- 
... <IXOYE><



March 12, 2010
On 12-mar-10, at 19:17, Walter Bright wrote:

> Doing lazy initialization certainly works, but it would require all static member access to go through a check for initialization, first. The cost of this check persists for a statically compiled language; for a JITted language like C# the access can be rewritten to remove the check.

well if one tracks what gets initialized and what is accessed then one could associate a lazy constructor with each static value, and call the static initializer explicitly before access in the static methods, so that the cost is paid only during startup.
But that is quite some work, because static initializers in D are so flexible, and so tracking what they initialize and what they access is some work (even if theoretically the compiler can know it).
Also invalid initializations could be catched (but only at runtime) having 3 initialization states: on initialized, during initialization, initialized.
I still think that something like my proposal @dependOnly(modules) for static initializers is a valid alternative.

Fawzi
March 15, 2010
Walter Bright wrote:
> Doing lazy initialization certainly works, but it would require all static member access to go through a check for initialization, first. The cost of this check persists for a statically compiled language; for a JITted language like C# the access can be rewritten to remove the check.

Yeah, I figured that was going to be the stumbling block.

Is it possible for the compiler to figure out an order of execution during compile instead?  Then it could simply use that to order construction instead of import/lexical ordering and there would be no runtime cost.

I expect this either isn't possible or falls into the 'possible up to a point' category.

R
March 15, 2010
Regan Heath wrote:
> I expect this either isn't possible or falls into the 'possible up to a point' category.


It's possible up to a point, that point being the parts of the program the compiler does not see.
March 15, 2010
Walter Bright wrote:
> Regan Heath wrote:
>> I expect this either isn't possible or falls into the 'possible up to a point' category.
> 
> 
> It's possible up to a point, that point being the parts of the program the compiler does not see.

So.. isn't that the same point the current import dependency method stops at?  And if so, does that mean this method would create a different possbily loop free tree for static construction?

R
March 15, 2010
Regan Heath wrote:
> Walter Bright wrote:
>> Regan Heath wrote:
>>> I expect this either isn't possible or falls into the 'possible up to a point' category.
>>
>>
>> It's possible up to a point, that point being the parts of the program the compiler does not see.
> 
> So.. isn't that the same point the current import dependency method stops at?

No, because that's a runtime check.
March 15, 2010
Walter Bright wrote:
> Regan Heath wrote:
>> Walter Bright wrote:
>>> Regan Heath wrote:
>>>> I expect this either isn't possible or falls into the 'possible up to a point' category.
>>>
>>>
>>> It's possible up to a point, that point being the parts of the program the compiler does not see.
>>
>> So.. isn't that the same point the current import dependency method stops at?
> 
> No, because that's a runtime check.

No, I'm no longer suggesting a runtime solution.

How does 'unreachable code' detection in C/C++ compilers work?  Can you use something similar to figure out the order module static data is used?

R
March 15, 2010
Regan Heath wrote:
> Walter Bright wrote:
>> Regan Heath wrote:
>>> Walter Bright wrote:
>>>> Regan Heath wrote:
>>>>> I expect this either isn't possible or falls into the 'possible up to a point' category.
>>>>
>>>>
>>>> It's possible up to a point, that point being the parts of the program the compiler does not see.
>>>
>>> So.. isn't that the same point the current import dependency method stops at?
>>
>> No, because that's a runtime check.
> 
> No, I'm no longer suggesting a runtime solution.
> 
> How does 'unreachable code' detection in C/C++ compilers work?

It requires the source code so the compiler can look at it.

> Can you use something similar to figure out the order module static data is used?

Yes, but that fails when the compiler doesn't have the source code to look at.
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