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Can D be cute? (Qt)
May 08, 2010
Justin Johansson
May 08, 2010
Guillaume B.
May 08, 2010
Justin Johansson
May 08, 2010
bearophile
May 08, 2010
Justin Johansson
May 08, 2010
bearophile
May 08, 2010
Justin Johansson
May 08, 2010
bearophile
May 08, 2010
Andrej Mitrovic
May 08, 2010
Nick Sabalausky
May 08, 2010
Jacob Carlborg
May 08, 2010
Nick Sabalausky
May 08, 2010
Lutger
May 08, 2010
Michel Fortin
May 08, 2010
Lutger
May 08, 2010
Nick Sabalausky
May 08, 2010
Michel Fortin
May 08, 2010
Nick Sabalausky
May 08, 2010
retard
May 08, 2010
Michel Fortin
May 08, 2010
Nick Sabalausky
[OT] Re: Can D be cute? (Qt)
May 09, 2010
Lutger
May 09, 2010
Nick Sabalausky
May 09, 2010
Lutger
Re: [OT] The right way to do a GUI (Was: Can D be cute? (Qt))
May 09, 2010
Nick Sabalausky
May 09, 2010
Christian Kamm
May 09, 2010
Norbert Nemec
May 08, 2010
Marianne Gagnon
May 08, 2010
Lutger
May 08, 2010
Max Samukha
May 08, 2010
Marianne Gagnon
May 08, 2010
Max Samukha
May 08, 2010
Justin Johansson
May 09, 2010
Nick B
May 09, 2010
Andrej M.
May 09, 2010
Robert Clipsham
May 09, 2010
Andrej Mitrovic
May 09, 2010
Nick B
May 08, 2010
A week or two ago I started a thread suggesting that JavaScript might be an interesting "VM" for D to target for web apps.  A thriving discussion ensured and it was a delight to read the opinions posted by many on this newsgroup.

The idea came out of a frustration I had with having to develop a rather complex application using browser-only technology, JavaScript being somewhat awkward to deal with the task at hand.  In the process of pondering the scalability of the programming task I looked to many different ways of circumventing programming plain old JavaScript and considered such things as Haxe, Cappuccino (Objective-J) and SproutCore.  Then it occurred to me everything I liked about D and had this fairy wish that D might be ideal for client side programming down to JS.

Since then, my client has gone completely off web apps for this particular Linux-embedded hand-held mobile device and has mandated that the apps will now be written as desktop apps in Qt.

Qt, as many of you will know, is a C++ GUI framework produced by formerly TrollTech and now acquired by Nokia for $xxx million (60 or 160M I read somewhere).  So Nokia pays megabucks for a GUI framework that is C++ at its core.  Questions are, why is Qt worth so much to Nokia, why is Qt so damn popular on the Linux platform and what is the secret of Qt's success given that it is basically a C++ framework wrapped in some "meta-object compiler"?

Having now been exposed to Qt for a few weeks and beginning to understand its architecture of "signals and slots" and a pre-processor that compiles down to C++, I am now wondering whether D is powerful enough to achieve the same sorts of things that Qt seems to be doing.

If I understand correctly, Qt brings a degree of "reflection capability" to C++ amongst other things.  Qt does a tremendous job of circumventing the gaps in plain old C++ to achieve great goodness for GUI development by way of its meta-object compiler.

May I ask if others on this NG are across Qt and D might be capable of slotting into some of this market for cross-platform GUI development.

As always, discussions such as these can go anywhere and everywhere on DigitalMars D NG, and that's much of the joy in staying with this NG if only as a bystander at times.

Cheers and best regards to all,

Justin Johansson
May 08, 2010
Justin Johansson wrote:

> 
> May I ask if others on this NG are across Qt and D might be capable of slotting into some of this market for cross-platform GUI development.
> 

 That would be QtD: http://www.dsource.org/projects/qtd

 Guillaume



May 08, 2010
Guillaume B. wrote:
> Justin Johansson wrote:
> 
>> May I ask if others on this NG are across Qt and D might be capable of
>> slotting into some of this market for cross-platform GUI development.
>>
> 
>  That would be QtD: http://www.dsource.org/projects/qtd
> 
>  Guillaume

Hey thanks for the quick reply, Guillaume.

I understand from the project brief though that QtD is a "binding" to Qt.

"QtD is a D binding to the Qt application and UI framework."

Whilst QtD looks like a cool project, my question was really about whether D could achieve the same sorts of things that Qt does with its meta-object compiler.

In other words, and calling a spade a spade, Qt is a "hack" to make C++ more pleasant for GUI.  Would it be possible for D to achieve natively the same sorts that Qt does via preprocessing to C++.

Cheers

Justin Johansson
May 08, 2010
Justin Johansson:
> Whilst QtD looks like a cool project, my question was really about whether D could achieve the same sorts of things that Qt does with its meta-object compiler.
> 
> In other words, and calling a spade a spade, Qt is a "hack" to make C++ more pleasant for GUI.  Would it be possible for D to achieve natively the same sorts that Qt does via preprocessing to C++.

I suggest you to explain what such things are, and to give some examples too.

Bye,
bearophile
May 08, 2010
bearophile wrote:
> Justin Johansson:
>> Whilst QtD looks like a cool project, my question was really about whether D could achieve the same sorts of things that Qt does with its meta-object compiler.
>>
>> In other words, and calling a spade a spade, Qt is a "hack" to make C++ more pleasant for GUI.  Would it be possible for D to achieve natively the same sorts that Qt does via preprocessing to C++.
> 
> I suggest you to explain what such things are, and to give some examples too.
> 
> Bye,
> bearophile

Okay, perhaps not everybody here is across Qt.

Programming in Qt is almost C++ bu not exactly C++ as Qt uses a preprocessor to translate "enhanced C++" into "vanilla C++".

Here is an example that demonstrates that "Qt C++" is not "vanilla C++".

In Qt, one adorns class declarations with things that are not valid C++.

So in a class declaration you can say

class MyWidget
{
public:
	// regular C++ stuff, attributes and methods

public slots:
	// method declarations for intercepting event signals
};

You will observe that "public slots" is not valid C++.  Qt's meta-object compiler does a preprocessing of the MyWidget class so that methods declared under the "public slots:" scope are subject to some kind of reflection or introspection that enables events (signals) to be delegate to the respective methods.

In doing so, according to my naive understanding, the Qt MOC (meta-object compiler) compiles the MyWidget class retaining knowledge of compile time analysis of the MyWidget class methods which are designated as slots.

So this is some kind of black magic that the MOC does to Qt source code in order to make event routing easier.  The concepts of reflection come to mind here.  In a way the MOC processor must be keeping a lot of the static analysis of classes around in similar fashion that Java does.

Accordingly it is fair to ask why does Qt do this?  Obviously Qt designers do not feel that vanilla C++ is adequate for cutting GUI apps which is why they resort to a preprocessor.

Now I was thinking about why is C++ deficient for Qt to go to such resorts.  And if vanilla C++ is deficient for GUI programming, and given that D is viewed by many as a "better C++", then can D do natively what Qt has to do with a preprocessor?

I'm not an expert on Qt or its MOC (only 2 weeks into it).  Perhaps others on this NG might cotton on to what I'm trying to express and chime in.

Does the simple example above help explain what I'm on about?

Cheers

Justin Johanssom
May 08, 2010
Justin Johansson:
> You will observe that "public slots" is not valid C++.  Qt's meta-object compiler does a preprocessing of the MyWidget class so that methods declared under the "public slots:" scope are subject to some kind of reflection or introspection that enables events (signals) to be delegate to the respective methods.

More info about QT signals and slots: http://doc.trolltech.com/4.6/signalsandslots.html

But if you look for a solution integrated in the D2/D3 language, then JavaFX bind and triggers seem nice (this stuff is useful for GUIs):
http://java.sun.com/javafx/1/tutorials/core/dataBinding/

Bye,
bearophile
May 08, 2010
bearophile wrote:
> Justin Johansson:
>> You will observe that "public slots" is not valid C++.  Qt's meta-object compiler does a preprocessing of the MyWidget class so that methods declared under the "public slots:" scope are subject to some kind of reflection or introspection that enables events (signals) to be delegate to the respective methods.
> 
> More info about QT signals and slots:
> http://doc.trolltech.com/4.6/signalsandslots.html
> 
> But if you look for a solution integrated in the D2/D3 language, then JavaFX bind and triggers seem nice (this stuff is useful for GUIs):
> http://java.sun.com/javafx/1/tutorials/core/dataBinding/
> 
> Bye,
> bearophile

Okay, I think we are on the same wavelength now.

So how far removed is a solution integrated into D2/D3?

JJ
May 08, 2010
Justin Johansson:
> So how far removed is a solution integrated into D2/D3?

I don't think D2 will change for this. For D3 there is a bit more probability, but as I have said those features are mostly for GUI programming, and so far D doesn't look designed to help GUI creation.

If you care about GUIs in D then I suggest you to do what I have done with unit testing: to use what the language offers you for some months (or some years, as in my case), and to use other languages with better GUI integration/usage too to learn from them, and then to distil what you have learnt in a list of what you think is both important and harder to do with the standard D2 language, trying to keep things as simple to implement as possible. After you have discussed such list with other people you can then use it to write an enhancement request :-) And that will be the starting point. Designing things is a lot of work.

Bye,
bearophile
May 08, 2010
Justin Johansson wrote:

...
> Qt, as many of you will know, is a C++ GUI framework produced by formerly TrollTech and now acquired by Nokia for $xxx million (60 or 160M I read somewhere).  So Nokia pays megabucks for a GUI framework that is C++ at its core.  Questions are, why is Qt worth so much to Nokia, why is Qt so damn popular on the Linux platform and what is the secret of Qt's success given that it is basically a C++ framework wrapped in some "meta-object compiler"?

1: Nokia is going to use Qt for everything, most importantly Symbian and Meego.

2: It's attractive not only because it is so huge, well designed and supported, but also because it performs, is cross-platform and looks good everywhere (as opposed to Java and gtk)

3: The C++ and meta-object compiler are not the core of it's success, but
rather the combination of:
- well-designed
- HUGE coherent framework
- good cross-platform capability
- both open source and commercial
- used by KDE, sponsored by Nokia

> Having now been exposed to Qt for a few weeks and beginning to understand its architecture of "signals and slots" and a pre-processor that compiles down to C++, I am now wondering whether D is powerful enough to achieve the same sorts of things that Qt seems to be doing.
> 
> If I understand correctly, Qt brings a degree of "reflection capability" to C++ amongst other things.  Qt does a tremendous job of circumventing the gaps in plain old C++ to achieve great goodness for GUI development by way of its meta-object compiler.

I think it is no problem, since basically it's a framework that uses runtime
reflection coupled with an event system. This shouldn't be hard to achieve
(or beat) in D.

> May I ask if others on this NG are across Qt and D might be capable of slotting into some of this market for cross-platform GUI development.

Languages wise: surely, why not? The thousands of man-years a hypothetical D
toolkit is behind Qt plus starting from 0% marketshare poses a slightly
bigger problem though :) Not to mention D doesn't even have compilers on all
the platforms Qt runs on.

> As always, discussions such as these can go anywhere and everywhere on DigitalMars D NG, and that's much of the joy in staying with this NG if only as a bystander at times.
> 
> Cheers and best regards to all,
> 
> Justin Johansson

May 08, 2010
bearophile Wrote:

> Justin Johansson:
> > So how far removed is a solution integrated into D2/D3?
> 
> I don't think D2 will change for this. For D3 there is a bit more probability, but as I have said those features are mostly for GUI programming, and so far D doesn't look designed to help GUI creation.
> 
> If you care about GUIs in D then I suggest you to do what I have done with unit testing: to use what the language offers you for some months (or some years, as in my case), and to use other languages with better GUI integration/usage too to learn from them, and then to distil what you have learnt in a list of what you think is both important and harder to do with the standard D2 language, trying to keep things as simple to implement as possible. After you have discussed such list with other people you can then use it to write an enhancement request :-) And that will be the starting point. Designing things is a lot of work.
> 
> Bye,
> bearophile

I'm in the middle of reading the PyQt book, and I really appreciate how easy it is to implement GUI design & behavior in Qt using Python. I have yet to try mixing Python with D, but it should be possible. Personally, I would leave all the GUI stuff to Python, and most of the data manipulation (where speed is crucial) to C/D.

It's probably best to pick the best language for a particular job. Unless the coder is stuck using only one language, for whatever reason it may be.
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