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What's wrong with stability, LTS, and not fixing bugs for "compatibility".
Oct 08, 2020
FeepingCreature
Oct 08, 2020
Patrick Schluter
Oct 08, 2020
Jacob Carlborg
Oct 09, 2020
Fred
Oct 08, 2020
kinke
Oct 11, 2020
Walter Bright
Oct 08, 2020
Guillaume Piolat
Oct 08, 2020
FeepingCreature
Oct 09, 2020
Mathias LANG
Oct 09, 2020
FeepingCreature
Oct 11, 2020
Walter Bright
Oct 09, 2020
Vladimir Panteleev
Oct 11, 2020
Walter Bright
Oct 11, 2020
Walter Bright
Oct 11, 2020
Walter Bright
October 08, 2020
There's recently been discussion of how we can avoid breaking people's code in the process of fixing bugs. I think this approach is fundamentally wrongheaded. Sure, deprecations are good if you can get them, but it should never happen that a bug is unfixed because code depends on it.

I think this is to some extent an inherent problem with the D *forum.* In Github and other forum software, you can give upvotes, thumbs-up or likes to posts as a way of signalling agreement. The D forum, due to its NNTP heritage, does not have this capability. This severely hurts us in cases like the named-parameter DIP or string formatting DIP, where even if the great majority of D users are in favor of it, they will still have *less to say* about their favor because agreement simply has a smaller rhetorical surface than disagreement - you can disagree in many more ways about many more things than agree. As such, in a purely volume-driven discussion as you will see on these forums, disagreement will always loom large. The preview feature process is a small bulwark against this, by allowing people to gather experience with a feature *without* having first convinced or at any rate outlasted nearly every naysayer on the forums, which is why the misunderstandings about -preview=in, even from people like Andrei, are so worrying to me. In my opinion, D does *not* have too many breaking changes; D has *far too few* breaking changes. When I can switch from 2.090.1 to 2.094.0 and often only get warnings, I'm more upset than happy - what has gone wrong? Have we as a language reached perfection? (We have not.)

And no, big separations between major revisions such as LTS versions are not a solution, they'd be contributing to the problem. You think getting people to upgrade *right now* is hard? Just wait until they have a reasonable expectation to let upgrades lie for actual years. "If something is painful, do it more often"; this aphorism is driven by the experience that doing it less often makes it *more* painful. We risk ending up in the D1 (Python 2, Perl 5) case where people don't update at all.

But that's not my biggest objection. This is: the purpose of a language is the code that people write in it. Are we acknowledging that most code in D has already been written? Are we giving up on growth? Are we saying "the level of popularity that D has currently reached is probably at or beyond the peak of usage"? Because if not, if we think that most code written in D is still to come, then we are harming people's future experience with D at the expense of not harming legacy code. I think this is a self-fulfilling prophecy that will kill the language.

October 08, 2020
On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:
> There's recently been discussion of how we can avoid breaking people's code in the process of fixing bugs. I think this approach is fundamentally wrongheaded. Sure, deprecations are good if you can get them, but it should never happen that a bug is unfixed because code depends on it.
>
> [...]

Completely agree (just to overcome the problem you alluded to that agreement is normally silent).
October 08, 2020
On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:

> I think this is to some extent an inherent problem with the D *forum.* In Github and other forum software, you can give upvotes, thumbs-up or likes to posts as a way of signalling agreement. The D forum, due to its NNTP heritage, does not have this capability.

I don't see a reason why someone couldn't contribute these features to the forum, and if you're using the NNTP interface, you just won't have access to these features.

> But that's not my biggest objection. This is: the purpose of a language is the code that people write in it. Are we acknowledging that most code in D has already been written? Are we giving up on growth? Are we saying "the level of popularity that D has currently reached is probably at or beyond the peak of usage"? Because if not, if we think that most code written in D is still to come, then we are harming people's future experience with D at the expense of not harming legacy code. I think this is a self-fulfilling prophecy that will kill the language.

That's what Scott Meyers said at DConf: most D code is not written yet. Don't make me come back again. Then he did come back again.

--
/Jacob Carlborg
October 08, 2020
I fully agree, but must add that I also don't have to maintain a codebase where it'd matter much. ;)

What makes matters worse in this regard is the Buildkite CI integration. E.g., https://github.com/dlang/dmd/pull/11387 is a bugfix but blocked as it breaks 5 3rd-party projects. Frankly, I have more important stuff to do than to fix unrelated code to get a fix in. Another bugfix, https://github.com/dlang/dmd/pull/10124, broke one Buildkite project; I've adapted it but still had to wait for over a year (incl. rebasings and solving merge conflicts of course) until a new tag was finally available and the fix could finally be merged.

Checking the impact of PRs on 3rd-party projects is of course valuable, but we need to find a solution for bugfixes breaking some of these.
October 08, 2020
On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:
> "If something is painful, do it more often"; this aphorism is driven by the experience that doing it less often makes it *more* painful. We risk ending up in the D1 (Python 2, Perl 5) case where people don't update at all.

One idea could be, every one or two DMDFE releases, take one -preview flag and make it the default. Else the "ideal" language will grow further apart the language as used in the field. It is a sort of debt.

In the times of package manager, all you have to do when your code breaks is issue a minor tag, and dub update your dependencies. Breaking code isn't _that_ bad in that respect.

_At the same time_, I will dread the day where builtin complexes are removed, in a year where a particular trendy OS vendor is giving us months of work just to make working software continue running. Churn is _also_ annoying for industrial programmers.
October 08, 2020
On Thursday, 8 October 2020 at 15:43:01 UTC, Guillaume Piolat wrote:
> On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:
>> "If something is painful, do it more often"; this aphorism is driven by the experience that doing it less often makes it *more* painful. We risk ending up in the D1 (Python 2, Perl 5) case where people don't update at all.
>
> One idea could be, every one or two DMDFE releases, take one -preview flag and make it the default. Else the "ideal" language will grow further apart the language as used in the field. It is a sort of debt.
>

As I understand it, the process is to add a preview switch `-preview=feature`, gather experience, make a DIP, then after that is accepted and some time has passed, change the feature to be on by default and optionally reverted with `-revert=feature`. Then after some more time, the feature is removed. I broadly think this is a good process inasmuch as we can get to actually carry it out.
October 09, 2020
On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:
> There's recently been discussion of how we can avoid breaking people's code in the process of fixing bugs. I think this approach is fundamentally wrongheaded. Sure, deprecations are good if you can get them, but it should never happen that a bug is unfixed because code depends on it.

I used to think that way. I don't anymore. What changed ? I ended up being on the receiving end.
It's fine to "move fast and break things" as long as the people breaking things are the people who will have to fix them. The cost, or burden, is on the same people, and it's those people decision what cost they want to shoulder.
But if the people suffering from the change are not the one benefitting from it, then you are just shifting the cost, and those people will eventually leave for a vendor that does not shift the maintenance cost on them.

Does no one remember when every single D release was a breaking change?

> I think this is to some extent an inherent problem with the D *forum.* In Github and other forum software, you can give upvotes, thumbs-up or likes to posts as a way of signalling agreement. The D forum, due to its NNTP heritage, does not have this capability. This severely hurts us in cases like the named-parameter DIP or string formatting DIP, where even if the great majority of D users are in favor of it, they will still have *less to say* about their favor because agreement simply has a smaller rhetorical surface than disagreement - you can disagree in many more ways about many more things than agree. As such, in a purely volume-driven discussion as you will see on these forums, disagreement will always loom large. The preview feature process is a small bulwark against this, by allowing people to gather experience with a feature *without* having first convinced or at any rate outlasted nearly every naysayer on the forums, which is why the misunderstandings about -preview=in, even from people like Andrei, are so worrying to me. In my opinion, D does *not* have too many breaking changes; D has *far too few* breaking changes. When I can switch from 2.090.1 to 2.094.0 and often only get warnings, I'm more upset than happy - what has gone wrong? Have we as a language reached perfection? (We have not.)

Well, your first paragraph mentions code depending on bugs, while the second mentions purely additive features. I don't think the purely additive features have been held back by an abundance of conservatism, but more by inertia, which is another problem.

I however strongly agree with your feeling w.r.t. rhetorical surface of agreement vs disagreement. Another thing to keep in mind is that a minor, and very specific portion of D users are on the forums. I'm sure it's obvious to you, as I would be ready to bet than less than 10% of the D developers in your company are on the forums - as was the case with Sociomantic.

Regarding v2.090.1 => v2.094.0, I'm very happy that I don't get anything else than deprecations, and sometimes warning. It means that the libraries I use, which haven't been touched for years will not randomly break.

As much as I love to contribute to D, and as much as I've been involved over the years, working on D doesn't generate income for me. Building software for my company does, and D is just a means to an end. It so happen to be the best tool for the job, but if it wasn't, I'd use something else. Hence, the more things are shifted on me by breaking things, the less I can do my job, and the less D is an efficient tool.

> And no, big separations between major revisions such as LTS versions are not a solution, they'd be contributing to the problem. You think getting people to upgrade *right now* is hard? Just wait until they have a reasonable expectation to let upgrades lie for actual years. "If something is painful, do it more often"; this aphorism is driven by the experience that doing it less often makes it *more* painful. We risk ending up in the D1 (Python 2, Perl 5) case where people don't update at all.

This is an excellent case of:
https://upload.wikimedia.org/wikipedia/commons/9/98/Survivorship-bias.png
All languages have major revision and provide stability. Rust has editions, Go has forward compatibility, C++ and C do their own slow thing, etc...
Having every upgrade break your code is a great way to ensure our users don't return.

> But that's not my biggest objection. This is: the purpose of a language is the code that people write in it. Are we acknowledging that most code in D has already been written? Are we giving up on growth? Are we saying "the level of popularity that D has currently reached is probably at or beyond the peak of usage"? Because if not, if we think that most code written in D is still to come, then we are harming people's future experience with D at the expense of not harming legacy code. I think this is a self-fulfilling prophecy that will kill the language.

I don't see any hint that people are not willing to improve the language. I must admit I was a bit discouraged by the reaction I saw to `-preview=in` in the forum, as opposed to the discussions I had before / the reactions on Github, and had a mild case of "this is why we can't have nice things". Yet, the flag is still there, and looking back at what happened over the last two years, I do not see a stagnating language.
October 09, 2020
On Friday, 9 October 2020 at 10:35:40 UTC, Mathias LANG wrote:
> As much as I love to contribute to D, and as much as I've been involved over the years, working on D doesn't generate income for me. Building software for my company does, and D is just a means to an end.

This is the core point - we don't see our code as "in maintenance mode". We want to write new code, add new features - and nothing is more frustrating than spending days, paid for by the company, to reduce a bug and find out it was deliberately left unfixed, or that the D project left you to sink weeks of effort into a barely-maintained semi-legacy part of the language that you now have to refactor your way out of, cough std.json cough.
October 09, 2020
On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:
> And no, big separations between major revisions such as LTS versions are not a solution, they'd be contributing to the problem. You think getting people to upgrade *right now* is hard? Just wait until they have a reasonable expectation to let upgrades lie for actual years. "If something is painful, do it more often"; this aphorism is driven by the experience that doing it less often makes it *more* painful. We risk ending up in the D1 (Python 2, Perl 5) case where people don't update at all.

Actually. That is a rather good solution. BTW upgrading from Python 2 would have been easy for me if it wasn't for the fact that service providers who use Python 2 change their service when switching to Python 3. Upgrading from Python 2 to Python 3 is easy.

Btw upgrading from an old C code base to C++20 is relatively easy too, but not if you want to upgrade to C++20 libraries.

So yeah, major versions work pretty good, if you have access to the same infrastructure after upgrading.
October 09, 2020
On Thursday, 8 October 2020 at 10:37:22 UTC, FeepingCreature wrote:
> Sure, deprecations are good if you can get them,
> but it should never happen that a bug is unfixed because code depends on it.

I assume you're talking about https://github.com/dlang/phobos/pull/6716.

Now, it took me a bit of time to figure out what it was that you were referring to, exactly. At first, I was just going from the description that you provided, which at face value, does seem quite wrong, and generally does not describe the way we do things.

But, it's not just "some code" that would be broken by fixing the bug there. For a lot of projects, Vibe.d is a dependency that's just as important as the standard library.

So, to put those alongside each other, would we ever release a version of D which contained a bugfix in the compiler that caused the standard library to fail to compile? No, of course not, that's absurd. And, it's no different in the Vibe.d case. The solution here is to work as a community and fix Vibe.d first, which it seems like someone tried doing, though unsuccessfully.

> This is the core point - we don't see our code as "in maintenance mode". We want to write new code, add new features - and nothing is more frustrating than spending days, paid for by the company, to reduce a bug and find out it was deliberately left unfixed, or that the D project left you to sink weeks of effort into a barely-maintained semi-legacy part of the language that you now have to refactor your way out of, cough std.json cough.

I think it would definitely take less than a few days to fix the bug in Vibe.d and test that it was, in fact, fixed. Actually, I would like to recommend using Digger to make this task even easier: In Vibe.d's directory, you can run `digger run master+phobos#6716 -- dub --compiler=dmd test` to build and test Vibe.d using the changes in your PR.

In any case, including the full details of your grievances would help understand your position better. Otherwise, in the spirit of game theory, one would be prudent to assume that you are exaggerating or misleading through omission, as doing so would benefit your case.

> D has *far too few* breaking changes.

This attitude works if you have a finite amount of code to maintain, and can take all the time you need to do so. The problem occurs as the amount of code you need to maintain grows.

An exaggerated illustration:

2010: you have 10000 lines of code, and it takes 10 hours to update.
2015: you have 100000 lines of code, and it takes 100 hours to update.
2020: you have 1000000 lines of code, and it takes 1000 hours to update.

At a certain point you need to give up on writing new projects, because you no longer have time to do so. That time has been eaten up by maintaining your existing projects.

Now, if you are in a situation where you maintain a fixed amount of code at a time, and are not under any time pressure that would disincentivize maintaining code quality, then I see how frequent iterations in the language would be welcome. I guess this would be the case for R&D or data science, where many programs are written, executed once, then deleted. An opposite case would be trying to maintain a large and ever-growing number of projects and services - not only is there the cost of actually maintaining the project, but also the cost of task switching, as each project has its own environment and requirements. (That's putting aside the adage that while a project is used then it will need to be maintained anyway - in my experience, a program really can be "finished", at least to some degrees where breaking language changes become a considerable nuisance.)

Now, so far D has been rather moderate as far as breaking changes go, and I'm very thankful for that (I've done my share of complaining to ensure it). If breaking changes were to come as often as some people would have liked, I probably would have stopped using the language a long time ago.

After all, what's the point of writing code in it if nobody will be able to run it in five years?

> And no, big separations between major revisions such as LTS versions are not a solution, they'd be contributing to the problem. You think getting people to upgrade *right now* is hard? Just wait until they have a reasonable expectation to let upgrades lie for actual years. "If something is painful, do it more often"; this aphorism is driven by the experience that doing it less often makes it *more* painful.

You seem to be working on the assumption that everyone writes and maintains code in the same manner than you do. This isn't true.

But, regardless of that, when maintaining many projects, it is definitely favorable to bulk small updates per project, because of the high cost of task switching. So, again, what you wrote is only true for your use case.

The rest of your post seems to be based on similar assumptions. Kindly consider that different users of D use D differently, and thus have different priorities and desires for how the language ought to evolve. I would hope that perhaps the tone of your future messages will take this into consideration.

> We risk ending up in the D1 (Python 2, Perl 5) case where people don't update at all.

You can still run Python 2 code. I still can just install it and run it. Even as the Python foundation stopped maintaining it, third-party vendors continue to support it.

You certainly can still run Perl 5 code. I don't really know the situation with newer Perl versions, but as I understand a newer language version was not in as high demand, and the majority of Perl code probably has already been written.

You cannot still run D1 code, at least not easily. Even if you can get the compiler binary itself running on your system, odds are that the binaries that it will produce will not link or run. This, I think, is a silent tragedy: how much code have we rewritten in vain just because this time it's based on slightly newer technology, and how many times?

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