February 04, 2012
On 2/3/2012 8:12 AM, Ludovic Silvestre wrote:
> If I'm not mistaken, your wrapper already uses the pure Lua C bindings, the
> modules in the luad.c package. If that's the case, you could divide your project
> into 2 sub-projects:
> - Pure Lua C bindings (deimos.lua instead of luad.c)
> - High-level D wrapper (luad)

Right, the Deimos project should only be the pure C bindings.
February 04, 2012
On 2012-02-04 21:04, Walter Bright wrote:
> On 2/3/2012 8:32 AM, David Nadlinger wrote:
>> On 2/3/12 1:49 PM, Jacob Carlborg wrote:
>>> I think it would be useful to have Ruby bindings in Deimos. I don't see
>>> how it can be negative at all, to have in Deimos.
>>
>> If the library in question is reasonably well known, I don't think
>> there should
>> be any doubt at all as to whether we want headers in Deimos or not.
>
> Right, and that indeed is Deimos' mission. I'll get the projects opened.

I see that you've created the projects, thanks.

-- 
/Jacob Carlborg
February 04, 2012
On 2/4/12 6:59 PM, Jacob Carlborg wrote:
> On 2012-02-03 17:32, David Nadlinger wrote:
>> On 2/3/12 1:49 PM, Jacob Carlborg wrote:
>>> I think it would be useful to have Ruby bindings in Deimos. I don't see
>>> how it can be negative at all, to have in Deimos.
>>
>> If the library in question is reasonably well known, I don't think there
>> should be any doubt at all as to whether we want headers in Deimos or
>> not.
>>
>> David
>
> You can't say that Ruby isn't well known. Neither Clang btw.

Yeah, but did I?

David
1 2
Next ›   Last »