April 03, 2012 COM in D (Was: D for a Qt developer) | ||||
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Posted in reply to Jesse Phillips | "Jesse Phillips" <Jessekphillips+D@gmail.com> wrote in message news:wazenwszxxaipyabwovo@forum.dlang.org... > On Sunday, 1 April 2012 at 10:12:45 UTC, Davita wrote: > >> Or maybe to work with MS and integrate D in VS and WinRT api. > > Or an MS employee can try it on their own: > > http://www.reddit.com/tb/ow7qc Whoa, that's fucking awesome! I've always shied away from COM for anything other than the boilerplate to init DirectX, but that's just...wow! That should be in Phobos! |
April 03, 2012 Re: COM in D (Was: D for a Qt developer) | ||||
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Posted in reply to Nick Sabalausky | On Tuesday, 3 April 2012 at 06:05:04 UTC, Nick Sabalausky wrote: > Whoa, that's fucking awesome! I've always shied away from COM for anything > other than the boilerplate to init DirectX, but that's just...wow! > > That should be in Phobos! Most of his code isn't available as it was kind of under Microsoft. However I revived Juno for D2 awhile ago (still need to play with it myself). Juno provides some nice tools and API, I don't think the licensing allows for Boost though. https://github.com/JesseKPhillips/Juno-Windows-Class-Library http://dsource.org/projects/juno |
April 04, 2012 Re: COM in D (Was: D for a Qt developer) | ||||
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Posted in reply to Nick Sabalausky | Well, since Windows 2000 the amount of COM only APIs have been increasing, so most languages have to have some kind of COM bindings. I really find nice that D offers such integration with COM. -- Paulo "Nick Sabalausky" wrote in message news:jle3ug$2o70$1@digitalmars.com... "Jesse Phillips" <Jessekphillips+D@gmail.com> wrote in message news:wazenwszxxaipyabwovo@forum.dlang.org... > On Sunday, 1 April 2012 at 10:12:45 UTC, Davita wrote: > >> Or maybe to work with MS and integrate D in VS and WinRT api. > > Or an MS employee can try it on their own: > > http://www.reddit.com/tb/ow7qc Whoa, that's fucking awesome! I've always shied away from COM for anything other than the boilerplate to init DirectX, but that's just...wow! That should be in Phobos! |
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