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A couple of new libraries
Jun 20, 2012
BLM768
Jun 20, 2012
bioinfornatics
Jun 20, 2012
BLM768
Jun 20, 2012
bioinfornatics
Jun 20, 2012
bioinfornatics
Jun 20, 2012
Jacob Carlborg
Jun 20, 2012
BLM768
Jun 21, 2012
Georg Wrede
Jun 21, 2012
Matthias Pleh
Jun 21, 2012
Jacob Carlborg
Jun 21, 2012
Rory McGuire
Jun 21, 2012
Jacob Carlborg
Jun 21, 2012
BLM
Jun 21, 2012
bioinfornatics
Jun 22, 2012
BLM
June 20, 2012
I've been working on a couple of D projects. The first one is a game engine at sourceforge.net/projects/d-game-engine; the other is a GUI library that I haven't uploaded because I still need a name for it. Both are in pre-alpha state, but hopefully they won't stay that way for too long. If anyone can think of a good name for the GUI library, I'd like to hear it; as you can tell from the other project, I'm not great at thinking up creative project names.
June 20, 2012
Le mercredi 20 juin 2012 à 17:36 +0200, BLM768 a écrit :
> I've been working on a couple of D projects. The first one is a game engine at sourceforge.net/projects/d-game-engine; the other is a GUI library that I haven't uploaded because I still need a name for it. Both are in pre-alpha state, but hopefully they won't stay that way for too long. If anyone can think of a good name for the GUI library, I'd like to hear it; as you can tell from the other project, I'm not great at thinking up creative project names.

Does the d-game-engine use an octree ?

June 20, 2012
> Does the d-game-engine use an octree ?


I haven't really implemented any sort of BVH yet. I'm thinking about using a sphere tree or AABBs instead of an octree, but I'm not sure what I'm doing about that. Right now, the focus is on fixing and finishing the shader code.

June 20, 2012
Le mercredi 20 juin 2012 à 22:27 +0200, BLM768 a écrit :
> sphere tree

ok i see this pdf about sphere tree http://www.cs.tcd.ie/publications/tech-reports/reports.99/TCD-CS-1999-10.pdf

June 20, 2012
Le mercredi 20 juin 2012 à 22:27 +0200, BLM768 a écrit :
> sphere tree

and some comparison here http://isg.cs.tcd.ie/spheretree/

have fun

good luck

June 20, 2012
On 2012-06-20 17:36, BLM768 wrote:
> I've been working on a couple of D projects. The first one is a game
> engine at sourceforge.net/projects/d-game-engine; the other is a GUI
> library that I haven't uploaded because I still need a name for it. Both
> are in pre-alpha state, but hopefully they won't stay that way for too
> long. If anyone can think of a good name for the GUI library, I'd like
> to hear it; as you can tell from the other project, I'm not great at
> thinking up creative project names.

Can you tell us more about the GUI library, like:

* Which platforms and GUI systems it's available on
* Does it use native drawing operations
* Or is it more directed to gaming

-- 
/Jacob Carlborg
June 20, 2012
>
> Can you tell us more about the GUI library, like:
>
> * Which platforms and GUI systems it's available on
> * Does it use native drawing operations
> * Or is it more directed to gaming

It's currently Windows-only, but the plan is to make it cross-platform. It's designed for native widgets. So far, it just does windows, buttons, and text fields, but adding other controls shouldn't be too difficult. The goal is to create as simple and intuitive of an interface as possible, even if it means sacrificing a few advanced features that are rarely used.


June 21, 2012
>> Can you tell us more about the GUI library, like:
>>
> It's currently Windows-only, but the plan is to make it cross-platform.
> It's designed for native widgets. So far, it just does windows, buttons,
> and text fields, but adding other controls shouldn't be too difficult.
> The goal is to create as simple and intuitive of an interface as
> possible, even if it means sacrificing a few advanced features that are
> rarely used.

Name suggestion: Trivial-GUI.
June 21, 2012
Am 20.06.2012 23:20, schrieb BLM768:
>
>>
>> Can you tell us more about the GUI library, like:
>>
>> * Which platforms and GUI systems it's available on
>> * Does it use native drawing operations
>> * Or is it more directed to gaming
>
> It's currently Windows-only, but the plan is to make it cross-platform.
> It's designed for native widgets. So far, it just does windows, buttons,
> and text fields, but adding other controls shouldn't be too difficult.
> The goal is to create as simple and intuitive of an interface as
> possible, even if it means sacrificing a few advanced features that are
> rarely used.
>
>

What's the advantage over the existing libraries?
Why have you choosen to build a library from scratch, instead of improving an existing one?

see:
http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries

June 21, 2012
On 2012-06-21 10:06, Matthias Pleh wrote:

> What's the advantage over the existing libraries?
> Why have you choosen to build a library from scratch, instead of
> improving an existing one?
>
> see:
> http://prowiki.org/wiki4d/wiki.cgi?GuiLibraries
>

Yeah, good question. I could really use some help with DWT.

-- 
/Jacob Carlborg
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