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December 09, 2012 rtInfo issue | ||||
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I'm currently using the rtInfo template inside object.d to generate RTTI information for my own little rtti system. It is working really well so far, the only issue I found is as follows: If a POD struct (which does not contain any reference types, pointers, arrays etc) is placed in a library. And that library is then linked against a executable, the rtInfo of the POD struct will be lost. It will be generated by the compiler when compiling the library, but for some reason it is gone after the final binary is compiled and linked. But as soon as I add a void* pointer to that struct everythings works fine. Any idea what could be happening there and how to fix it? If the linker stripts the rtInfo out, why does adding a void* make a difference? The source can be found at: https://github.com/Ingrater/druntime/blob/master/src/rtti.d https://github.com/Ingrater/druntime/blob/master/src/object.di Kind Regards Benjamin Thaut |
December 09, 2012 Re: rtInfo issue | ||||
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Posted in reply to Benjamin Thaut | On 12/9/2012 11:36 AM, Benjamin Thaut wrote:
> If a POD struct (which does not contain any reference types, pointers, arrays
> etc) is placed in a library. And that library is then linked against a
> executable, the rtInfo of the POD struct will be lost. It will be generated by
> the compiler when compiling the library, but for some reason it is gone after
> the final binary is compiled and linked. But as soon as I add a void* pointer to
> that struct everythings works fine.
>
> Any idea what could be happening there and how to fix it? If the linker stripts
> the rtInfo out, why does adding a void* make a difference?
Template instances are written to COMDAT sections, which are stripped out if they are not referenced.
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December 09, 2012 Re: rtInfo issue | ||||
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Posted in reply to Walter Bright | Am 09.12.2012 21:22, schrieb Walter Bright:> > > Template instances are written to COMDAT sections, which are stripped > out if they are not referenced. > But why does adding a void* pointer make a difference then? By adding a void* pointer to the struct it will still not be referenced Before (broken): struct Pod { float x; } After (working): struct Pod { float x; void* ptr; } Kind Regards Benjamin Thaut |
December 09, 2012 Re: rtInfo issue | ||||
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Posted in reply to Walter Bright | Ok I tried to manually reference it, it does not help. struct Quaternion { float x,y,z,angle; } class ForceReference { Quaternion q; } shared static this() { Quaternion q; auto t = typeid(Quaternion); auto info = RTInfo!Quaternion; printf("%x %x\n", info, t.rtInfo); } Although info is not null t.rtInfo is null. Kind Regards Benjamin Thaut |
December 09, 2012 Re: rtInfo issue | ||||
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Posted in reply to Benjamin Thaut | On 12/9/2012 12:28 PM, Benjamin Thaut wrote:
> But why does adding a void* pointer make a difference then? By adding a void*
> pointer to the struct it will still not be referenced
>
> Before (broken):
>
> struct Pod { float x; }
>
> After (working):
>
> struct Pod { float x; void* ptr; }
I suggest looking at the difference between the object files for the two cases.
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