August 15, 2014 Re: Recompiling D code | ||||
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Posted in reply to Rikki Cattermole | On Friday, 15 August 2014 at 06:54:28 UTC, Rikki Cattermole wrote:
> On 15/08/2014 2:58 a.m., Vladimir Panteleev wrote:
>> How many D modules / object files is that?
>
> I haven't gone into that, I don't really want to go around modifying dub if I can help it.
Well, to be blunt, I doubt you'll get satisfactory results unless you're ready to get down to the nitty-gritty.
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August 16, 2014 Re: Recompiling D code | ||||
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Posted in reply to Vladimir Panteleev | On 16/08/2014 11:29 a.m., Vladimir Panteleev wrote:
> On Friday, 15 August 2014 at 06:54:28 UTC, Rikki Cattermole wrote:
>> On 15/08/2014 2:58 a.m., Vladimir Panteleev wrote:
>>> How many D modules / object files is that?
>>
>> I haven't gone into that, I don't really want to go around modifying
>> dub if I can help it.
>
> Well, to be blunt, I doubt you'll get satisfactory results unless you're
> ready to get down to the nitty-gritty.
Unfortunately I agree with you. But from what I've heard this isn't bad results considering native language and all.
I may work towards using something like parrotVM or lua. Could be interesting for dev vs production. Don't see why I can't get that working rather well.
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