Thread overview
Allegro 5.1 + LDC + iOS Breath Of Life
Apr 04, 2015
Dan Olson
Apr 04, 2015
Szymon Gatner
Apr 04, 2015
Dan Olson
Apr 04, 2015
bitwise
Apr 04, 2015
Dan Olson
Apr 04, 2015
Israel
April 04, 2015
Seemed worth mentioning before I snooze.  My daughter and I just got a little touch app running on an iPad using D and Allegro 5.1.  Really nothing major, but it does work.  Just dragging some text around the screen with my finger and displaying time via std.datetime.

Using latest allegro5 at sourceforge and these:

https://github.com/SiegeLord/DAllegro5 5.1 branch https://github.com/smolt/ldc-iphone-dev

I'll put something up on github in a week or so when the recipe is cleaned up.  My daughter heads off to college this fall to work towards a video game design degree, so I've enlisted her to build an interesting demo as a summer project (my own summer of code).
--
Dan
April 04, 2015
On Saturday, 4 April 2015 at 08:14:13 UTC, Dan Olson wrote:
> Seemed worth mentioning before I snooze.  My daughter and I just got a
> little touch app running on an iPad using D and Allegro 5.1.  Really
> nothing major, but it does work.  Just dragging some text around the
> screen with my finger and displaying time via std.datetime.
>
> Using latest allegro5 at sourceforge and these:
>
> https://github.com/SiegeLord/DAllegro5 5.1 branch
> https://github.com/smolt/ldc-iphone-dev
>
> I'll put something up on github in a week or so when the recipe is
> cleaned up.  My daughter heads off to college this fall to work towards
> a video game design degree, so I've enlisted her to build an interesting
> demo as a summer project (my own summer of code).
> --
> Dan

Fantastic news! Will try it this weekend.
April 04, 2015
On Saturday, 4 April 2015 at 08:14:13 UTC, Dan Olson wrote:
> Seemed worth mentioning before I snooze.  My daughter and I just got a
> little touch app running on an iPad using D and Allegro 5.1.  Really
> nothing major, but it does work.  Just dragging some text around the
> screen with my finger and displaying time via std.datetime.
>
> Using latest allegro5 at sourceforge and these:
>
> https://github.com/SiegeLord/DAllegro5 5.1 branch
> https://github.com/smolt/ldc-iphone-dev
>
> I'll put something up on github in a week or so when the recipe is
> cleaned up.  My daughter heads off to college this fall to work towards
> a video game design degree, so I've enlisted her to build an interesting
> demo as a summer project (my own summer of code).
> --
> Dan

Awesome! Been waiting for this.
April 04, 2015
There is a lot of low hanging fruit to snatch. I think someone looking for fun could do something similar with SDL (it support iOS too), then adapt Dgame.
--
Dan
April 04, 2015
"Szymon Gatner" <noemail@gmail.com> writes:

> On Saturday, 4 April 2015 at 08:14:13 UTC, Dan Olson wrote:
>> Seemed worth mentioning before I snooze.  My daughter and I just got
>> a
>> little touch app running on an iPad using D and Allegro 5.1.  Really
>> nothing major, but it does work.  Just dragging some text around the
>> screen with my finger and displaying time via std.datetime.
>>
>> Using latest allegro5 at sourceforge and these:
>>
>> https://github.com/SiegeLord/DAllegro5 5.1 branch https://github.com/smolt/ldc-iphone-dev
>>
>> I'll put something up on github in a week or so when the recipe is
>> cleaned up.  My daughter heads off to college this fall to work
>> towards
>> a video game design degree, so I've enlisted her to build an
>> interesting
>> demo as a summer project (my own summer of code).
>> --
>> Dan
>
> Fantastic news! Will try it this weekend.

Szymon, you will have to tinker some because the allegro iphone xcode project to build the static lib does not work as is (some relative paths are wrong), and DAllegro has ALLEGRO_WIP_VERSION = 8, but latest allegro source on 5.1 branch is WIP 10.  This makes al_init() fail (actually al_install_system()), because the versions don't match.  I just modifed DAlllegro ALLEGRO_WIP_VERSION = 10 to see what would happen, and ok so far.  Might be fine to back off to allegro source with 5.1.8 tag, but I did not do that.

The other thing is that main entry is different for iOS.  You need to define a _al_mangled_main() that initializes the D runtime.  I'll put up some hints on gist until I can make a proper repo:

https://gist.github.com/smolt/7fa1ecfd295a6baaa8b3
April 04, 2015
On Saturday, 4 April 2015 at 08:14:13 UTC, Dan Olson wrote:
> My daughter heads off to college this fall to work towards
> a video game design degree, so I've enlisted her to build an interesting
> demo as a summer project (my own summer of code).

Best of luck to her.