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December 10, 2008 OpenGL and D? | ||||
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Hey, I have a question: Will there be an interface (may a framework) to OpenGL in the future? |
December 10, 2008 Re: OpenGL and D? | ||||
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Posted in reply to Alex | On Wed, Dec 10, 2008 at 2:55 PM, Alex <a_bothe@gmx.net> wrote: > Hey, I have a question: Will there be an interface (may a framework) to OpenGL in the future? > There are, and have been, bindings to OpenGL for years. Derelict: http://www.dsource.org/projects/derelict (bindings to lots of media/games-oriented libraries including OpenGL) dglut: http://www.dsource.org/projects/scrapple/browser/trunk/dglut (something) dog: http://team0xf.com:8080/dog/ |
December 10, 2008 Re: OpenGL and D? | ||||
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Posted in reply to Jarrett Billingsley | "Jarrett Billingsley" <jarrett.billingsley@gmail.com> wrote in message news:mailman.140.1228939830.22690.digitalmars-d@puremagic.com... > On Wed, Dec 10, 2008 at 2:55 PM, Alex <a_bothe@gmx.net> wrote: >> Hey, I have a question: Will there be an interface (may a framework) to OpenGL in the future? >> > > There are, and have been, bindings to OpenGL for years. > > Derelict: http://www.dsource.org/projects/derelict (bindings to lots of media/games-oriented libraries including OpenGL) > > dglut: http://www.dsource.org/projects/scrapple/browser/trunk/dglut (something) > > dog: http://team0xf.com:8080/dog/ Alex, you should google for "ABA Games" or "Kenta Cho". He wrote a number of very good freeware games (source included) using D and derelict (and I think OpenGL, IIRC). Although, it was a few years ago, so the source is probably based on really old versions of D and derelict. |
December 10, 2008 Re: OpenGL and D? | ||||
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Posted in reply to Nick Sabalausky | On Wed, Dec 10, 2008 at 5:33 PM, Nick Sabalausky <a@a.a> wrote:
> Alex, you should google for "ABA Games" or "Kenta Cho". He wrote a number of very good freeware games (source included) using D and derelict (and I think OpenGL, IIRC). Although, it was a few years ago, so the source is probably based on really old versions of D and derelict.
I'm pretty sure he used DirectX, and he wrote all his own bindings. But you're right, the code is probably compatible with DMD ~0.100. Aaaancient.
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December 11, 2008 Re: OpenGL and D? | ||||
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Posted in reply to Jarrett Billingsley | http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html Acknowledgement: D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer. ; ) Awesome game btw.. the reason I started using D. > I'm pretty sure he used DirectX, and he wrote all his own bindings. But you're right, the code is probably compatible with DMD ~0.100. Aaaancient. |
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