Thread overview
dco can work for 64 bit,and base on D2.067b1:code.dlang.org
Dec 22, 2014
FrankLike
Dec 22, 2014
uri
Dec 22, 2014
Dejan Lekic
Dec 22, 2014
Russel Winder
Dec 22, 2014
uri
Dec 23, 2014
FrankLike
Dec 27, 2014
FrankLike
Dec 27, 2014
FrankLike
December 22, 2014
dco is a build tool,and very easy to use,it can build dfl64.lib ,dgui.lib or other your projects,it can auto copy dfl.lib to the dmd2\windows\lib or lib64.
After you work on the dfl2,use the build.bat,you will feel it's very easy to use.

dco:
https://github.com/FrankLIKE/dco/
dfl2:
https://github.com/FrankLIKE/dfl2/

Frank
December 22, 2014
On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
> dco is a build tool,and very easy to use,it can build dfl64.lib ,dgui.lib or other your projects,it can auto copy dfl.lib to the dmd2\windows\lib or lib64.
> After you work on the dfl2,use the build.bat,you will feel it's very easy to use.
>
> dco:
> https://github.com/FrankLIKE/dco/
> dfl2:
> https://github.com/FrankLIKE/dfl2/
>
> Frank

Thanks, I'm in the process of looking at CMake/SCons alternatives right at the moment and will have a look at dco.

I'm trying dub at the moment and it's working perfectly fine so far as a build tool. The alternatives, such as CMake and SCons, are proven technologies with D support that have also worked for me in the past.

Can I ask what the existing tools were missing and why did you felt it necessary to reinvented your own build tool?

Thanks,
uri





December 22, 2014
On Monday, 22 December 2014 at 12:57:01 UTC, uri wrote:
> On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
>> dco is a build tool,and very easy to use,it can build dfl64.lib ,dgui.lib or other your projects,it can auto copy dfl.lib to the dmd2\windows\lib or lib64.
>> After you work on the dfl2,use the build.bat,you will feel it's very easy to use.
>>
>> dco:
>> https://github.com/FrankLIKE/dco/
>> dfl2:
>> https://github.com/FrankLIKE/dfl2/
>>
>> Frank
>
> Thanks, I'm in the process of looking at CMake/SCons alternatives right at the moment and will have a look at dco.
>
> I'm trying dub at the moment and it's working perfectly fine so far as a build tool. The alternatives, such as CMake and SCons, are proven technologies with D support that have also worked for me in the past.
>
> Can I ask what the existing tools were missing and why did you felt it necessary to reinvented your own build tool?
>
> Thanks,
> uri

Then try waf as well. :) https://code.google.com/p/waf/
December 22, 2014
On Mon, 2014-12-22 at 12:57 +0000, uri via Digitalmars-d-announce wrote:
> […]
> 
> Thanks, I'm in the process of looking at CMake/SCons alternatives right at the moment and will have a look at dco.

May I ask why SCons is insufficient for you?

> I'm trying dub at the moment and it's working perfectly fine so far as a build tool. The alternatives, such as CMake and SCons, are proven technologies with D support that have also worked for me in the past.
> 
> Can I ask what the existing tools were missing and why did you felt it necessary to reinvented your own build tool?

The makers of Dub chose to invent a new build tool despite Make, CMake and SCons. Although it is clear Dub is the current de facto standard build tool for pure D codes, there is nothing wrong with alternate experiments. I hope we can have an open technical discussion of these points, it can only help all the build systems with D support.
-- 
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December 22, 2014
On Monday, 22 December 2014 at 18:33:42 UTC, Russel Winder via Digitalmars-d-announce wrote:
>
> On Mon, 2014-12-22 at 12:57 +0000, uri via Digitalmars-d-announce wrote:
>> […]
>> 
>> Thanks, I'm in the process of looking at CMake/SCons alternatives right at the moment and will have a look at dco.
>
> May I ask why SCons is insufficient for you?

It isn't. We review our build system every 12 months over Xmas quite period and tidy it all up. Part of the process is trying alternatives.

We use Python +SCons to drive our builds and CMake to generate native makefiles. We find this approach scales better in terms of speed and system load.

It is a pity CMake invented it's own noisy script though. I also find with CMake it can be extremely difficult to establish context when looking at the code. This is why we're slowly migrating to SCons.

>
>> I'm trying dub at the moment and it's working perfectly fine so far as a build tool. The alternatives, such as CMake and SCons, are proven technologies with D support that have also worked for me in the past.
>> 
>> Can I ask what the existing tools were missing and why did you felt it necessary to reinvented your own build tool?
>
> The makers of Dub chose to invent a new build tool despite Make, CMake
> and SCons. Although it is clear Dub is the current de facto standard
> build tool for pure D codes, there is nothing wrong with alternate
> experiments. I hope we can have an open technical discussion of these
> points, it can only help all the build systems with D support.

I really like DUB for quick development, but in it's current form I don't see it scaling to larger builds. IMO the use of JSON puts it on par with the Java build tool Ant. JSON and XML (Ant) are data formats, not scripting languages and In my experience a large build system requires logic and flow control. I've had to do this before in Ant XML and it isn't pretty, nor is it flexible.

I use SCons for personal D projects that I think will be long lived and DUB for quick experiments. I was using CMake for personal work but that script is too ugly :)

Cheers,
uri






December 23, 2014
On Monday, 22 December 2014 at 12:57:01 UTC, uri wrote:
> On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
>> dco is a build tool,and very easy to use,it can build dfl64.lib ,dgui.lib or other your projects,it can auto copy dfl.lib to the dmd2\windows\lib or lib64.
>> After you work on the dfl2,use the build.bat,you will feel it's very easy to use.
>>
>> dco:
>> https://github.com/FrankLIKE/dco/
>> dfl2:
>> https://github.com/FrankLIKE/dfl2/
>>
>> Frank
>
> Thanks, I'm in the process of looking at CMake/SCons alternatives right at the moment and will have a look at dco.
>
> I'm trying dub at the moment and it's working perfectly fine so far as a build tool. The alternatives, such as CMake and SCons, are proven technologies with D support that have also worked for me in the past.
>
> Can I ask what the existing tools were missing and why did you felt it necessary to reinvented your own build tool?
>
> Thanks,
> uri
dco  lets  building  project  is  easy, auto  add itself  to bin  folder, may auto  add  d  files,auto  ignore  some  d  files  in  ignoreFiles  folder,auto  -L  libs  in  dco.ini  ,and  in next  version  ,you can set  your offen used libs  in  dco.ini.
December 27, 2014
On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
> dco is a build tool,and very easy to use,it can build dfl64.lib ,dgui.lib or other your projects,it can auto copy dfl.lib to the dmd2\windows\lib or lib64.
> After you work on the dfl2,use the build.bat,you will feel it's very easy to use.
>
> dco:
> https://github.com/FrankLIKE/dco/
> dfl2:
> https://github.com/FrankLIKE/dfl2/
>
> Frank

Now,dco v0.08 can use.

2014-12-27 auto delete exe after build failed
           auto check WinMain when only use dco
2014-12-22 modify 'ignoreFiles' → 'ignore'

Now can be used in mono-d by Custom commands.
December 27, 2014
On Monday, 22 December 2014 at 11:41:16 UTC, FrankLike wrote:
> dco is a build tool,and very easy to use,it can build dfl64.lib ,dgui.lib or other your projects,it can auto copy dfl.lib to the dmd2\windows\lib or lib64.
> After you work on the dfl2,use the build.bat,you will feel it's very easy to use.
>
> dco:
> https://github.com/FrankLIKE/dco/
> dfl2:
> https://github.com/FrankLIKE/dfl2/
>
> Frank

Now,dco v0.08 can use.

2014-12-27 auto delete exe after build failed
            auto check WinMain when only use dco
2014-12-22 modify 'ignoreFiles' → 'ignore'

Now dco can be used in mono-d by 'Custom commands'.