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January 16, 2012 OOP Windows | ||||
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Is there a D version of this type of tutorial? https://www.relisoft.com/win32/index.htm |
January 16, 2012 Re: OOP Windows | ||||
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Posted in reply to DNewbie | On 16/01/2012 00:34, DNewbie wrote: > Is there a D version of this type of tutorial? > https://www.relisoft.com/win32/index.htm This might be related to what you want: https://github.com/AndrejMitrovic/DWinProgramming -- Robert http://octarineparrot.com/ |
January 16, 2012 Re: OOP Windows | ||||
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Posted in reply to Robert Clipsham | On 1/16/12, Robert Clipsham <robert@octarineparrot.com> wrote: > https://github.com/AndrejMitrovic/DWinProgramming I think he's looking for an OOP approach, that code is basically C translated to D. There are some OOP libraries he can use, like DGUI or DFL. And there are some OOP wrappers for WinAPI somewhere (probably on dsource). Maybe http://pr.stewartsplace.org.uk/d/sdwf/ or http://www.dsource.org/projects/minwin. I think these two might be slightly outdated by now though. |
January 16, 2012 Re: OOP Windows | ||||
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Oh I thought that tutorial was about MFC/ATL, but it seems to use the regular C API. I might look into this to add it to the DWinProgramming project if it's worthwhile. |
January 16, 2012 Re: OOP Windows | ||||
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Posted in reply to Andrej Mitrovic | On 01/16/2012 09:07 AM, Andrej Mitrovic wrote: > Oh I thought that tutorial was about MFC/ATL, but it seems to use the > regular C API. I might look into this to add it to the DWinProgramming > project if it's worthwhile. I think it is worth a closer look. Especially Bartosz Milewski ActiveObject class. https://www.relisoft.com/win32/active.html OT @Andrej The MONO folks are using Cairo to rebuild MS NET System.Drawing and System.Drawing2D. I wonder if this could be an approach for DGUI. I quess my question is : using CAIRO or GDI+ as Graphic engine for DGUI. TIA Bjoern |
January 16, 2012 Re: OOP Windows | ||||
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Posted in reply to bls | On 1/16/12, bls <bizprac@orange.fr> wrote:
> I quess my question is : using CAIRO or GDI+ as Graphic engine for DGUI.
Does DGUI intend to become cross-platform at any time? If not, then you could pick whichever system you're used to the most. You wouldn't be limited to just GDI+ if that's what DGUI will use, all you need for Cairo is a backbuffer to draw to which you can later blit to some widget area of DGUI.
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