Thread overview
[video] A better way to program
Mar 13, 2012
proxy
Mar 13, 2012
Vladimir Panteleev
Mar 13, 2012
proxy
Mar 13, 2012
Nick Sabalausky
Mar 13, 2012
Brad Anderson
Mar 13, 2012
Brad Anderson
Mar 13, 2012
sclytrack
Mar 13, 2012
F i L
March 13, 2012
Very interesting talk about the merits of direct feedback in any creative process(first half) and being a developer activist(second half).

"It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."

http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html
March 13, 2012
On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
> Very interesting talk about the merits of direct feedback in any creative process(first half) and being a developer activist(second half).
>
> "It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."
>
> http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Could someone summarize the video?
March 13, 2012
On Tuesday, 13 March 2012 at 16:57:48 UTC, Vladimir Panteleev wrote:
> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>> Very interesting talk about the merits of direct feedback in any creative process(first half) and being a developer activist(second half).
>>
>> "It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."
>>
>> http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html
>
> Could someone summarize the video?

http://developers.slashdot.org/comments.pl?sid=2719385&cid=39320247
March 13, 2012
On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev < vladimir@thecybershadow.net> wrote:

> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>
>> Very interesting talk about the merits of direct feedback in any creative
>> process(first half) and being a developer activist(second half).
>>
>> "It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."
>>
>> http://www.i-programmer.info/**news/112-theory/3900-a-better-** way-to-program.html<http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html>
>>
>
> Could someone summarize the video?
>

It's basically a very slick argument for interactive coding.  His demos are all pretty neat but you have to watch it to get the full effect.

Regards,
Brad Anderson


March 13, 2012
On Tue, Mar 13, 2012 at 12:34 PM, Brad Anderson <eco@gnuk.net> wrote:

> On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev < vladimir@thecybershadow.net> wrote:
>
>> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>>
>>> Very interesting talk about the merits of direct feedback in any
>>> creative process(first half) and being a developer activist(second half).
>>>
>>> "It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."
>>>
>>> http://www.i-programmer.info/**news/112-theory/3900-a-better-** way-to-program.html<http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html>
>>>
>>
>> Could someone summarize the video?
>>
>
> It's basically a very slick argument for interactive coding.  His demos are all pretty neat but you have to watch it to get the full effect.
>
> Regards,
> Brad Anderson
>

A word of warning though.  He goes on, and on, and on about the philosophy of design in a rather self important way that I don't think our profession of software developers deserves (over other makers of tools).  Can you imagine the manufacturer of a hammer spending hours talking about the philosophy of tool design and the unique connection between the the hammer and the hammerer that some change to the tool fosters? Instead they just list concrete improvements; more durable, better striking head, lighter weight, etc.

Apple has really done a number on the minds and egos of young designers
(for better or worse).

Regards,
Brad Anderson


March 13, 2012
On 03/13/2012 05:57 PM, Vladimir Panteleev wrote:
> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>> Very interesting talk about the merits of direct feedback in any
>> creative process(first half) and being a developer activist(second half).
>>
>> "It eventually gets going and it isn't only about game programming at
>> about 18 mins in you will find the same ideas applied to more abstract
>> coding and even to other engineering disciplines."
>>
>> http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html
>>
>
> Could someone summarize the video?



You when you use RAD, you edit the properties on the property tab. Then you see the immediate result in the form. Because you edit the properties.

Well here it is not the editing in the property tab but directly in the code itself. I know it's weird. Like the colour you get a drop down list
in the code. Or a slider that pops up in the code to modify the value. Totally weird.
March 13, 2012
"proxy" <pr@xy.com> wrote in message news:heezhlrlpjogvinobmaj@forum.dlang.org...
> On Tuesday, 13 March 2012 at 16:57:48 UTC, Vladimir Panteleev wrote:
>> On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
>>> Very interesting talk about the merits of direct feedback in any creative process(first half) and being a developer activist(second half).
>>>
>>> "It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."
>>>
>>> http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html
>>
>> Could someone summarize the video?
>
> http://developers.slashdot.org/comments.pl?sid=2719385&cid=39320247

Thanks for the link.

Reading it, I'm reminded of the cvars system id was using *ages* ago. Not exactly the same thing, but doesn't have the downsides of the suggested approach.


March 13, 2012
On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
> Very interesting talk about the merits of direct feedback in any creative process(first half) and being a developer activist(second half).
>
> "It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."
>
> http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Great presentation. Loved the technical demonstrations, definitely a window into the future of software design. Even the philosophical portion was pretty concrete and well presented.