Thread overview
Visual Studio/D spaces
Aug 10, 2017
Johnson Jones
Aug 11, 2017
Dmitry
Aug 11, 2017
Rainer Schuetze
Aug 13, 2017
Johnson Jones
August 10, 2017
Hi Rainer,

this is more of a visual studio question but I figured you might know the answer.

I tend to get quite annoyed by spacing when editing a D program.

When I have to combine two lines I generally have delete a lot of white space in between to combine them. I'd rather all white space be removed.

e.g.,

writeln(x);
writeln(y);

and I want to turn it in to

writeln(x, y);

I do this, usually, by hitting delete at the end of the first line, in which case VS will remove the \n and bring the second line to the first, but with all the spacing(indentation makes it worse).

I'd like it to look like

writeln(x);writeln(y);

after the first delete(or so).

Also, when hitting enter to split something(say the above), visual studio adds spaces rather than tabs and that causes problems due to mixtures. I despise spaces. Tabs are the way to go for me, but when mixed, it causes problems because I always use tabs to indent... and this causes alignment errors with mixed tab/spaces of other lines.


I have very simple rules for how I lay out things.

1. Any space, tab or mixed, is treated as one token for delete or backspace.
2. All spaces are converted to tabs when more than one space separates two non-spaces. (I never use __, for example, where _ is a space.). The formula for space to tab conversion is floor((tabSize*numtabs + numspaces)/tabSize) + I where I is a space if the floor value is 0 and would put two non-spaces net to each other.
3. Enter will always align with previous indentation level, clamped to a tab. Backspace does the same if the previous line was empty.


These basically treat space as simple visual alignments and tries to keep everything consistent. There may be a few corner cases I forgot to list but the idea is pretty simple. It is to minimize key strokes dealing with alignment/space and single spaces are only ever used as token separators(and no more than one).

I implemented these rules before in a vsix but it's been several years and it was for C# and was somewhat of a hack(had to work on the edit buffer directly).

Do you know if visual D encode these rules directly? Or does the visual studio settings accomplish this if set right(I've never been able to get it to work right)?

Thanks.









August 11, 2017
On Thursday, 10 August 2017 at 21:29:29 UTC, Johnson Jones wrote:
> e.g.,
>
> writeln(x);
> writeln(y);
>
> and I want to turn it in to
>
> writeln(x, y);
>
> I do this, usually, by hitting delete at the end of the first line, in which case VS will remove the \n and bring the second line to the first, but with all the spacing(indentation makes it worse).

try Ctrl + Delete
August 11, 2017

On 10.08.2017 23:29, Johnson Jones wrote:
> Hi Rainer,
> 
> this is more of a visual studio question but I figured you might know the answer.
> 
> I tend to get quite annoyed by spacing when editing a D program.
> 
> When I have to combine two lines I generally have delete a lot of white space in between to combine them. I'd rather all white space be removed.
> 
> e.g.,
> 
> writeln(x);
> writeln(y);
> 
> and I want to turn it in to
> 
> writeln(x, y);
> 
> I do this, usually, by hitting delete at the end of the first line, in which case VS will remove the \n and bring the second line to the first, but with all the spacing(indentation makes it worse).
> 
> I'd like it to look like
> 
> writeln(x);writeln(y);
> 
> after the first delete(or so).

Try Ctrl+Delete.

> 
> Also, when hitting enter to split something(say the above), visual studio adds spaces rather than tabs and that causes problems due to mixtures. I despise spaces. Tabs are the way to go for me, but when mixed, it causes problems because I always use tabs to indent... and this causes alignment errors with mixed tab/spaces of other lines.
> 
> 
> I have very simple rules for how I lay out things.
> 
> 1. Any space, tab or mixed, is treated as one token for delete or backspace.
> 2. All spaces are converted to tabs when more than one space separates two non-spaces. (I never use __, for example, where _ is a space.). The formula for space to tab conversion is floor((tabSize*numtabs + numspaces)/tabSize) + I where I is a space if the floor value is 0 and would put two non-spaces net to each other.
> 3. Enter will always align with previous indentation level, clamped to a tab. Backspace does the same if the previous line was empty.

My basic rule is: tabs for indentation, spaces for formatting (e.g. when aligning expressions vertically).

> 
> These basically treat space as simple visual alignments and tries to keep everything consistent. There may be a few corner cases I forgot to list but the idea is pretty simple. It is to minimize key strokes dealing with alignment/space and single spaces are only ever used as token separators(and no more than one).
> 
> I implemented these rules before in a vsix but it's been several years and it was for C# and was somewhat of a hack(had to work on the edit buffer directly).
> 
> Do you know if visual D encode these rules directly? Or does the visual studio settings accomplish this if set right(I've never been able to get it to work right)?
> 
> Thanks.

Visual D handles (smart) indentation, and you can configure whether it uses spaces or tabs in the Text Editor settings. Other than that it usually doesn't intercept typing white space.

I doubt that your rules are available as preconfigured settings in VS. Maybe this could be implemented in the EditorConfig extension (which I use to switch preferences within different projects).
August 13, 2017
On Friday, 11 August 2017 at 06:59:16 UTC, Rainer Schuetze wrote:
>
>
> On 10.08.2017 23:29, Johnson Jones wrote:
>> Hi Rainer,
>> 
>> this is more of a visual studio question but I figured you might know the answer.
>> 
>> I tend to get quite annoyed by spacing when editing a D program.
>> 
>> When I have to combine two lines I generally have delete a lot of white space in between to combine them. I'd rather all white space be removed.
>> 
>> e.g.,
>> 
>> writeln(x);
>> writeln(y);
>> 
>> and I want to turn it in to
>> 
>> writeln(x, y);
>> 
>> I do this, usually, by hitting delete at the end of the first line, in which case VS will remove the \n and bring the second line to the first, but with all the spacing(indentation makes it worse).
>> 
>> I'd like it to look like
>> 
>> writeln(x);writeln(y);
>> 
>> after the first delete(or so).
>
> Try Ctrl+Delete.
>
>> 
>> Also, when hitting enter to split something(say the above), visual studio adds spaces rather than tabs and that causes problems due to mixtures. I despise spaces. Tabs are the way to go for me, but when mixed, it causes problems because I always use tabs to indent... and this causes alignment errors with mixed tab/spaces of other lines.
>> 
>> 
>> I have very simple rules for how I lay out things.
>> 
>> 1. Any space, tab or mixed, is treated as one token for delete or backspace.
>> 2. All spaces are converted to tabs when more than one space separates two non-spaces. (I never use __, for example, where _ is a space.). The formula for space to tab conversion is floor((tabSize*numtabs + numspaces)/tabSize) + I where I is a space if the floor value is 0 and would put two non-spaces net to each other.
>> 3. Enter will always align with previous indentation level, clamped to a tab. Backspace does the same if the previous line was empty.
>
> My basic rule is: tabs for indentation, spaces for formatting (e.g. when aligning expressions vertically).
>
>> 
>> These basically treat space as simple visual alignments and tries to keep everything consistent. There may be a few corner cases I forgot to list but the idea is pretty simple. It is to minimize key strokes dealing with alignment/space and single spaces are only ever used as token separators(and no more than one).
>> 
>> I implemented these rules before in a vsix but it's been several years and it was for C# and was somewhat of a hack(had to work on the edit buffer directly).
>> 
>> Do you know if visual D encode these rules directly? Or does the visual studio settings accomplish this if set right(I've never been able to get it to work right)?
>> 
>> Thanks.
>
> Visual D handles (smart) indentation, and you can configure whether it uses spaces or tabs in the Text Editor settings. Other than that it usually doesn't intercept typing white space.
>
> I doubt that your rules are available as preconfigured settings in VS. Maybe this could be implemented in the EditorConfig extension (which I use to switch preferences within different projects).

I guess this might be the reason I can't get tabsanity to work in visual D? Works for non D solutions but not D solutions. I suppose I can modify visual D to do what I need?

Usually a nice way to debug vsix extension is to add

<StartAction>Program</StartAction>
<StartProgram>$(DevEnvDir)\devenv.exe</StartProgram>
<StartArguments>/rootsuffix Exp</StartArguments>

to the csproj in the first <PropertyGroup>

Visual D is not a vsix though and so I think more work has to be done.

Maybe we could set it up to that the visual D files are copied to a temp directory(or use the output from the build?) and change whatever the experimental VS is looking for when it adds visual D to it? (since I think we can't copy the dlls directly as they are in use, and probably not a good idea anyways).

Basically a pre-build command that modifies the experimental hive to point to that temp dir? That should allow a similar debugging experience to vsix extensions.

This way we can use a stable visual D side by side with the unstable and we should be able to debug it using "itself". (a sort of bootstrap process)

That way, those that actually use visual D for project development can use the experimental version and any time a bug happens or something needs to be tested, it one can jump back in to the stable instance and do what is necessary. (Although, like you said, not sure if it will be possible due to the slowdown)


I think to do this, all one needs to do is get the exp to use the exp visual D, possibly a registry hack?