January 11, 2007
Frank Benoit (keinfarbton) wrote:
>>creates a new, uninitialized Vector3 and returns it. This should work:
> 
> 
> according to the spec, structs should be default initialized. Is this a bug?

The default initialization for float/double/real is nan.
Look under 'types'.

-DavidM
January 11, 2007
Am 11.01.2007, 15:23 Uhr, schrieb Frank Benoit (keinfarbton) <benoit@tionex.removethispart.de>:

>
>> creates a new, uninitialized Vector3 and returns it. This should work:
>
> according to the spec, structs should be default initialized. Is this a bug?

No, since floats are initialized to NaN, at least AFAIR.

-mike

-- 
Erstellt mit Operas revolutionärem E-Mail-Modul: http://www.opera.com/mail/
January 11, 2007
mike wrote:
> Am 11.01.2007, 15:07 Uhr, schrieb Tim Fang <no@spam.com>:
> 
>> I have called "a.set(1,1,1)" to init the members in main().
> 
> Yeah, but
> 
>>>>  Vector3 opMul(float s)
>>>>  {
>>>>   Vector3 ret;
>>>>   ret.x = x*s;
>>>>   ret.y = y*s;
>>>>   ret.z = z*s;
>>>>   return ret;
>>>>  }
> 
> creates a new, uninitialized Vector3 and returns it. This should work:

It creates a new default-initialized Vector3, *initializes* it and returns it. I don't see anything wrong with the code. The result of the original code should be "222", not "nannannan".

As Bill Baxter said, this is a bug introduced in DMD 0.178.

/Oskar
January 11, 2007
Am 11.01.2007, 15:31 Uhr, schrieb Oskar Linde <oskar.lindeREM@OVEgmail.com>:

> It creates a new default-initialized Vector3, *initializes* it and returns it. I don't see anything wrong with the code. The result of the original code should be "222", not "nannannan".

Yes, but the default initializer for float is NaN, so:

' Vector3 opMul(float s)
' {
'  Vector3 ret; // <-- creates new, and
'  ret.x = x*s; // <-- oh, wait a sec ... this x should be initialized
'  ret.y = y*s;
'  ret.z = z*s;
'  return ret;
' }
'}

Now I'm confused ... :)
Maybe it's really a bug.

-mike

-- 
Erstellt mit Operas revolutionärem E-Mail-Modul: http://www.opera.com/mail/
January 11, 2007
Every member of "Vector3 ret" assigned a new value in the opMul(), It seams need not to init "Vector3 ret". However if call ret.set(1,1,1), it works well; if call ret.set(0,0,0), it return (0,0,0).  I think this should be a bug.


"mike" <vertex@gmx.at> wrote:op.tlzubjapnxkcto@zimmermoos... Am 11.01.2007, 15:07 Uhr, schrieb Tim Fang <no@spam.com>:

> I have called "a.set(1,1,1)" to init the members in main().

Yeah, but

>>>  Vector3 opMul(float s)
>>>  {
>>>   Vector3 ret;
>>>   ret.x = x*s;
>>>   ret.y = y*s;
>>>   ret.z = z*s;
>>>   return ret;
>>>  }

creates a new, uninitialized Vector3 and returns it. This should work:

' Vector3 ret;
' ret.set(0., 0., 0.);
' // ...

-mike

-- 
Erstellt mit Operas revolutionärem E-Mail-Modul: http://www.opera.com/mail/


January 11, 2007
' Vector3 opMul(float s)
' {
'  Vector3 ret; // <-- creates new, and
'  ret.x = x*s; // <-- oh, wait a sec ... this x should be initialized

-- x is the member of "Vector3 a", which is declared and initialized in "main()".



'  ret.y = y*s;
'  ret.z = z*s;
'  return ret;
' }
'}

"mike" <vertex@gmx.at> wrote :op.tlzu9adrnxkcto@zimmermoos... Am 11.01.2007, 15:31 Uhr, schrieb Oskar Linde <oskar.lindeREM@OVEgmail.com>:

> It creates a new default-initialized Vector3, *initializes* it and returns it. I don't see anything wrong with the code. The result of the original code should be "222", not "nannannan".

Yes, but the default initializer for float is NaN, so:

' Vector3 opMul(float s)
' {
'  Vector3 ret; // <-- creates new, and
'  ret.x = x*s; // <-- oh, wait a sec ... this x should be initialized
'  ret.y = y*s;
'  ret.z = z*s;
'  return ret;
' }
'}

Now I'm confused ... :)
Maybe it's really a bug.

-mike

-- 
Erstellt mit Operas revolutionärem E-Mail-Modul: http://www.opera.com/mail/


January 11, 2007
David Medlock escribió:
> Its not a bug, you didn't initialize the x,y and z members of Vector3.
> 
> try:
> 
> struct Vector3
> {
>   float x =0, y =0, z =0;
> ....
> }

Is there a logical explanation about why floats are initialized to NAN and not zero?

-- 
Leandro Lucarella
Integratech S.A.
4571-5252
January 11, 2007
Leandro Lucarella wrote:

> David Medlock escribió:
> > Its not a bug, you didn't initialize the x,y and z members of Vector3.
> > 
> > try:
> > 
> > struct Vector3
> > {
> >  float x =0, y =0, z =0;
> > ....
> > }
> 
> Is there a logical explanation about why floats are initialized to NAN and not zero?

http://www.digitalmars.com/d/faq.html#nan

-- 

January 11, 2007
Tomas Lindquist Olsen escribió:
> Leandro Lucarella wrote:
> 
>> David Medlock escribió:
>>> Its not a bug, you didn't initialize the x,y and z members of
>>> Vector3.
>>>
>>> try:
>>>
>>> struct Vector3
>>> {
>>>  float x =0, y =0, z =0;
>>> ....
>>> }
>> Is there a logical explanation about why floats are initialized to
>> NAN and not zero?
> 
> http://www.digitalmars.com/d/faq.html#nan

My fault for not looking at the FAQ =)

Even so, I think I read this before and I forgot it =P

-- 
Leandro Lucarella
Integratech S.A.
4571-5252
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