January 12, 2012
On 12 January 2012 02:46, F i L <witte2008@gmail.com> wrote:

> Well the idea is you can have both. You could even have a:
>
>   Vector2!(Transition!(Vector4!(**Transition!float))) // headache
>   or something more practical...
>
>   Vector4!(Vector4!float) // Matrix4f
>   Vector4!(Transition!(Vector4!**float)) // Smooth Matrix4f
>
> Or anything like that. I should point out that my example didn't make it clear that a Matrix4!(Transition!float) would be pointless compared to Transition!(Matrix4!float) unless each Transition held it's own iteration value. Example:
>
>   struct Transition(T, bool isTimer = false) {
>
>       T value, start, target;
>       alias value this;
>
>       static if (isTimer) {
>           float time, speed;
>
>           void update() {
>               time += speed;
>               value = start + ((target - start) * time);
>           }
>       }
>   }
>
> That way each channel could update on it's own time frame. There may even be a way to have each channel be it's own separate Transition type. Which could be interesting. I'm still playing with possibilities.


The vector's aren't quite like that.. you can't make a hardware vector out
of anything, only things the hardware supports: __vector(float[4]) for
instance.
You can make your own vector template that wraps those I guess if you want
to make a matrix that way, but it sounds inefficient. When it comes to
writing the vector/matrix operations, if you're assuming generic code, you
won't be able to make it anywhere near as good as if you write a Matrix4x4
class.


I think that is also possible if that's what you want to do, and I see no
>> reason why any of these constructs wouldn't be efficient (or supported). You can probably even try it out now with what Walter has already done...
>>
>
> Cool, I was unaware Walter had begun implementing SIMD operations. I'll have to build DMD and test them out. What's the syntax like right now?
>

The syntax for the types (supporting basic arithmetic) look like
__vector(float[4]) float4vector.. Try it on the latest GDC.


I was under the impression you would be helping him here, or that you would
> be building the SIMD-based math libraries. Or something like that. That's why I was posting my examples in question to how the std.simd lib would compare.
>

I know nothing of DMD. Then the type semantics and opcode intrinsics are working, I'll happily write the fiddly library, and I'm using GDC for my own experiment in the mean time while Walter works on the code gen.


January 12, 2012
On 12 January 2012 08:29, Manu <turkeyman@gmail.com> wrote:
> On 12 January 2012 02:46, F i L <witte2008@gmail.com> wrote:
>>
>> Well the idea is you can have both. You could even have a:
>>
>>   Vector2!(Transition!(Vector4!(Transition!float))) // headache
>>   or something more practical...
>>
>>   Vector4!(Vector4!float) // Matrix4f
>>   Vector4!(Transition!(Vector4!float)) // Smooth Matrix4f
>>
>> Or anything like that. I should point out that my example didn't make it clear that a Matrix4!(Transition!float) would be pointless compared to Transition!(Matrix4!float) unless each Transition held it's own iteration value. Example:
>>
>>   struct Transition(T, bool isTimer = false) {
>>
>>       T value, start, target;
>>       alias value this;
>>
>>       static if (isTimer) {
>>           float time, speed;
>>
>>           void update() {
>>               time += speed;
>>               value = start + ((target - start) * time);
>>           }
>>       }
>>   }
>>
>> That way each channel could update on it's own time frame. There may even be a way to have each channel be it's own separate Transition type. Which could be interesting. I'm still playing with possibilities.
>
>
> The vector's aren't quite like that.. you can't make a hardware vector out
> of anything, only things the hardware supports: __vector(float[4]) for
> instance.
> You can make your own vector template that wraps those I guess if you want
> to make a matrix that way, but it sounds inefficient. When it comes to
> writing the vector/matrix operations, if you're assuming generic code, you
> won't be able to make it anywhere near as good as if you write a Matrix4x4
> class.
>
>
>>> I think that is also possible if that's what you want to do, and I see no reason why any of these constructs wouldn't be efficient (or supported). You can probably even try it out now with what Walter has already done...
>>
>>
>> Cool, I was unaware Walter had begun implementing SIMD operations. I'll have to build DMD and test them out. What's the syntax like right now?
>
>
> The syntax for the types (supporting basic arithmetic) look like
> __vector(float[4]) float4vector.. Try it on the latest GDC.
>

This will change.  I'm uploading core.simd later which has a Vector!() template, and aliases for vfloat4, vdouble2, vint4, etc...

I don't plan on implementing vector instrinsics in the same way Walter is doing it.

a)  GCC already prodives it's own intrinsics
b) The intrinsics I see Walter has already implemented in core.simd is
restricted to x86 line of architectures.


Regards
-- 
Iain Buclaw

*(p < e ? p++ : p) = (c & 0x0f) + '0';
January 13, 2012
Am 12.01.2012, 16:40 Uhr, schrieb Iain Buclaw <ibuclaw@ubuntu.com>:

> On 12 January 2012 08:29, Manu <turkeyman@gmail.com> wrote:
>> On 12 January 2012 02:46, F i L <witte2008@gmail.com> wrote:
>>>
>>> Well the idea is you can have both. You could even have a:
>>>
>>>   Vector2!(Transition!(Vector4!(Transition!float))) // headache
>>>   or something more practical...
>>>
>>>   Vector4!(Vector4!float) // Matrix4f
>>>   Vector4!(Transition!(Vector4!float)) // Smooth Matrix4f
>>>
>>> Or anything like that. I should point out that my example didn't make it
>>> clear that a Matrix4!(Transition!float) would be pointless compared to
>>> Transition!(Matrix4!float) unless each Transition held it's own iteration
>>> value. Example:
>>>
>>>   struct Transition(T, bool isTimer = false) {
>>>
>>>       T value, start, target;
>>>       alias value this;
>>>
>>>       static if (isTimer) {
>>>           float time, speed;
>>>
>>>           void update() {
>>>               time += speed;
>>>               value = start + ((target - start) * time);
>>>           }
>>>       }
>>>   }
>>>
>>> That way each channel could update on it's own time frame. There may even
>>> be a way to have each channel be it's own separate Transition type. Which
>>> could be interesting. I'm still playing with possibilities.
>>
>>
>> The vector's aren't quite like that.. you can't make a hardware vector out
>> of anything, only things the hardware supports: __vector(float[4]) for
>> instance.
>> You can make your own vector template that wraps those I guess if you want
>> to make a matrix that way, but it sounds inefficient. When it comes to
>> writing the vector/matrix operations, if you're assuming generic code, you
>> won't be able to make it anywhere near as good as if you write a Matrix4x4
>> class.
>>
>>
>>>> I think that is also possible if that's what you want to do, and I see no
>>>> reason why any of these constructs wouldn't be efficient (or supported).
>>>> You can probably even try it out now with what Walter has already done...
>>>
>>>
>>> Cool, I was unaware Walter had begun implementing SIMD operations. I'll
>>> have to build DMD and test them out. What's the syntax like right now?
>>
>>
>> The syntax for the types (supporting basic arithmetic) look like
>> __vector(float[4]) float4vector.. Try it on the latest GDC.
>>
>
> This will change.  I'm uploading core.simd later which has a Vector!()
> template, and aliases for vfloat4, vdouble2, vint4, etc...
>
> I don't plan on implementing vector instrinsics in the same way Walter
> is doing it.
>
> a)  GCC already prodives it's own intrinsics
> b) The intrinsics I see Walter has already implemented in core.simd is
> restricted to x86 line of architectures.
>
>
> Regards

Looks like you two should discuss this. I see how Walter envisioned D to have an inline assembler unlike C, which resulted in several vendor specific syntaxes and how GCC has already done the bulk load of work to support SIMD and multiple platforms. Naturally you don't want to redo that work to wrap Walter's immature approach around the solid base in GDC.
Can you please have a meeting together with the LDC devs and decide on a fair way for everyone to support inline ASM and SIMD intrinsics? Once there is a common ground for three compilers other compilers will want to go the same route and everyone is happy with source code that can be compiled by every compiler.
I think this is a fundamental decision for a systems programming language.
January 13, 2012
On 13 January 2012 04:16, Marco Leise <Marco.Leise@gmx.de> wrote:
> Am 12.01.2012, 16:40 Uhr, schrieb Iain Buclaw <ibuclaw@ubuntu.com>:
>
>> On 12 January 2012 08:29, Manu <turkeyman@gmail.com> wrote:
>>>
>>> On 12 January 2012 02:46, F i L <witte2008@gmail.com> wrote:
>>>>
>>>>
>>>> Well the idea is you can have both. You could even have a:
>>>>
>>>>  Vector2!(Transition!(Vector4!(Transition!float))) // headache
>>>>  or something more practical...
>>>>
>>>>  Vector4!(Vector4!float) // Matrix4f
>>>>  Vector4!(Transition!(Vector4!float)) // Smooth Matrix4f
>>>>
>>>> Or anything like that. I should point out that my example didn't make it
>>>> clear that a Matrix4!(Transition!float) would be pointless compared to
>>>> Transition!(Matrix4!float) unless each Transition held it's own
>>>> iteration
>>>> value. Example:
>>>>
>>>>  struct Transition(T, bool isTimer = false) {
>>>>
>>>>      T value, start, target;
>>>>      alias value this;
>>>>
>>>>      static if (isTimer) {
>>>>          float time, speed;
>>>>
>>>>          void update() {
>>>>              time += speed;
>>>>              value = start + ((target - start) * time);
>>>>          }
>>>>      }
>>>>  }
>>>>
>>>> That way each channel could update on it's own time frame. There may
>>>> even
>>>> be a way to have each channel be it's own separate Transition type.
>>>> Which
>>>> could be interesting. I'm still playing with possibilities.
>>>
>>>
>>>
>>> The vector's aren't quite like that.. you can't make a hardware vector
>>> out
>>> of anything, only things the hardware supports: __vector(float[4]) for
>>> instance.
>>> You can make your own vector template that wraps those I guess if you
>>> want
>>> to make a matrix that way, but it sounds inefficient. When it comes to
>>> writing the vector/matrix operations, if you're assuming generic code,
>>> you
>>> won't be able to make it anywhere near as good as if you write a
>>> Matrix4x4
>>> class.
>>>
>>>
>>>>> I think that is also possible if that's what you want to do, and I see
>>>>> no
>>>>> reason why any of these constructs wouldn't be efficient (or
>>>>> supported).
>>>>> You can probably even try it out now with what Walter has already
>>>>> done...
>>>>
>>>>
>>>>
>>>> Cool, I was unaware Walter had begun implementing SIMD operations. I'll have to build DMD and test them out. What's the syntax like right now?
>>>
>>>
>>>
>>> The syntax for the types (supporting basic arithmetic) look like
>>> __vector(float[4]) float4vector.. Try it on the latest GDC.
>>>
>>
>> This will change.  I'm uploading core.simd later which has a Vector!() template, and aliases for vfloat4, vdouble2, vint4, etc...
>>
>> I don't plan on implementing vector instrinsics in the same way Walter is doing it.
>>
>> a)  GCC already prodives it's own intrinsics
>> b) The intrinsics I see Walter has already implemented in core.simd is
>> restricted to x86 line of architectures.
>>
>>
>> Regards
>
>
> Looks like you two should discuss this. I see how Walter envisioned D to
> have an inline assembler unlike C, which resulted in several vendor specific
> syntaxes and how GCC has already done the bulk load of work to support SIMD
> and multiple platforms. Naturally you don't want to redo that work to wrap
> Walter's immature approach around the solid base in GDC.
> Can you please have a meeting together with the LDC devs and decide on a
> fair way for everyone to support inline ASM and SIMD intrinsics? Once there
> is a common ground for three compilers other compilers will want to go the
> same route and everyone is happy with source code that can be compiled by
> every compiler.
> I think this is a fundamental decision for a systems programming language.

Who are the LDC devs? :)

-- 
Iain Buclaw

*(p < e ? p++ : p) = (c & 0x0f) + '0';
January 13, 2012
Am 13.01.2012, 11:37 Uhr, schrieb Iain Buclaw <ibuclaw@ubuntu.com>:

> On 13 January 2012 04:16, Marco Leise <Marco.Leise@gmx.de> wrote:
>> Am 12.01.2012, 16:40 Uhr, schrieb Iain Buclaw <ibuclaw@ubuntu.com>:
>>
>>> On 12 January 2012 08:29, Manu <turkeyman@gmail.com> wrote:
>>>>
>>>> On 12 January 2012 02:46, F i L <witte2008@gmail.com> wrote:
>>>>>
>>>>>
>>>>> Well the idea is you can have both. You could even have a:
>>>>>
>>>>>  Vector2!(Transition!(Vector4!(Transition!float))) // headache
>>>>>  or something more practical...
>>>>>
>>>>>  Vector4!(Vector4!float) // Matrix4f
>>>>>  Vector4!(Transition!(Vector4!float)) // Smooth Matrix4f
>>>>>
>>>>> Or anything like that. I should point out that my example didn't make it
>>>>> clear that a Matrix4!(Transition!float) would be pointless compared to
>>>>> Transition!(Matrix4!float) unless each Transition held it's own
>>>>> iteration
>>>>> value. Example:
>>>>>
>>>>>  struct Transition(T, bool isTimer = false) {
>>>>>
>>>>>      T value, start, target;
>>>>>      alias value this;
>>>>>
>>>>>      static if (isTimer) {
>>>>>          float time, speed;
>>>>>
>>>>>          void update() {
>>>>>              time += speed;
>>>>>              value = start + ((target - start) * time);
>>>>>          }
>>>>>      }
>>>>>  }
>>>>>
>>>>> That way each channel could update on it's own time frame. There may
>>>>> even
>>>>> be a way to have each channel be it's own separate Transition type.
>>>>> Which
>>>>> could be interesting. I'm still playing with possibilities.
>>>>
>>>>
>>>>
>>>> The vector's aren't quite like that.. you can't make a hardware vector
>>>> out
>>>> of anything, only things the hardware supports: __vector(float[4]) for
>>>> instance.
>>>> You can make your own vector template that wraps those I guess if you
>>>> want
>>>> to make a matrix that way, but it sounds inefficient. When it comes to
>>>> writing the vector/matrix operations, if you're assuming generic code,
>>>> you
>>>> won't be able to make it anywhere near as good as if you write a
>>>> Matrix4x4
>>>> class.
>>>>
>>>>
>>>>>> I think that is also possible if that's what you want to do, and I see
>>>>>> no
>>>>>> reason why any of these constructs wouldn't be efficient (or
>>>>>> supported).
>>>>>> You can probably even try it out now with what Walter has already
>>>>>> done...
>>>>>
>>>>>
>>>>>
>>>>> Cool, I was unaware Walter had begun implementing SIMD operations. I'll
>>>>> have to build DMD and test them out. What's the syntax like right now?
>>>>
>>>>
>>>>
>>>> The syntax for the types (supporting basic arithmetic) look like
>>>> __vector(float[4]) float4vector.. Try it on the latest GDC.
>>>>
>>>
>>> This will change.  I'm uploading core.simd later which has a Vector!()
>>> template, and aliases for vfloat4, vdouble2, vint4, etc...
>>>
>>> I don't plan on implementing vector instrinsics in the same way Walter
>>> is doing it.
>>>
>>> a)  GCC already prodives it's own intrinsics
>>> b) The intrinsics I see Walter has already implemented in core.simd is
>>> restricted to x86 line of architectures.
>>>
>>>
>>> Regards
>>
>>
>> Looks like you two should discuss this. I see how Walter envisioned D to
>> have an inline assembler unlike C, which resulted in several vendor specific
>> syntaxes and how GCC has already done the bulk load of work to support SIMD
>> and multiple platforms. Naturally you don't want to redo that work to wrap
>> Walter's immature approach around the solid base in GDC.
>> Can you please have a meeting together with the LDC devs and decide on a
>> fair way for everyone to support inline ASM and SIMD intrinsics? Once there
>> is a common ground for three compilers other compilers will want to go the
>> same route and everyone is happy with source code that can be compiled by
>> every compiler.
>> I think this is a fundamental decision for a systems programming language.
>
> Who are the LDC devs? :)

:) Actually I don't know. Only heard about this "LLVM" that's supposed to be good at source-to-source compilation and is more of a framework than a single compiler. And then LDC emerged around that and I recently heard that 'its pretty much up to date'. Since you are working on GDC it seemed natural someone else must be actively maintaining LDC...
But dsource.org shows commits that are at least 2 years old. Look at the positive side: One less party to satisfy!
January 13, 2012
On 13.01.2012 12:21, Marco Leise wrote:
> Am 13.01.2012, 11:37 Uhr, schrieb Iain Buclaw <ibuclaw@ubuntu.com>:
>
>> On 13 January 2012 04:16, Marco Leise <Marco.Leise@gmx.de> wrote:
>>> Am 12.01.2012, 16:40 Uhr, schrieb Iain Buclaw <ibuclaw@ubuntu.com>:
>>>
>>>> On 12 January 2012 08:29, Manu <turkeyman@gmail.com> wrote:
>>>>>
>>>>> On 12 January 2012 02:46, F i L <witte2008@gmail.com> wrote:
>>>>>>
>>>>>>
>>>>>> Well the idea is you can have both. You could even have a:
>>>>>>
>>>>>> Vector2!(Transition!(Vector4!(Transition!float))) // headache
>>>>>> or something more practical...
>>>>>>
>>>>>> Vector4!(Vector4!float) // Matrix4f
>>>>>> Vector4!(Transition!(Vector4!float)) // Smooth Matrix4f
>>>>>>
>>>>>> Or anything like that. I should point out that my example didn't
>>>>>> make it
>>>>>> clear that a Matrix4!(Transition!float) would be pointless
>>>>>> compared to
>>>>>> Transition!(Matrix4!float) unless each Transition held it's own
>>>>>> iteration
>>>>>> value. Example:
>>>>>>
>>>>>> struct Transition(T, bool isTimer = false) {
>>>>>>
>>>>>> T value, start, target;
>>>>>> alias value this;
>>>>>>
>>>>>> static if (isTimer) {
>>>>>> float time, speed;
>>>>>>
>>>>>> void update() {
>>>>>> time += speed;
>>>>>> value = start + ((target - start) * time);
>>>>>> }
>>>>>> }
>>>>>> }
>>>>>>
>>>>>> That way each channel could update on it's own time frame. There may
>>>>>> even
>>>>>> be a way to have each channel be it's own separate Transition type.
>>>>>> Which
>>>>>> could be interesting. I'm still playing with possibilities.
>>>>>
>>>>>
>>>>>
>>>>> The vector's aren't quite like that.. you can't make a hardware vector
>>>>> out
>>>>> of anything, only things the hardware supports: __vector(float[4]) for
>>>>> instance.
>>>>> You can make your own vector template that wraps those I guess if you
>>>>> want
>>>>> to make a matrix that way, but it sounds inefficient. When it comes to
>>>>> writing the vector/matrix operations, if you're assuming generic code,
>>>>> you
>>>>> won't be able to make it anywhere near as good as if you write a
>>>>> Matrix4x4
>>>>> class.
>>>>>
>>>>>
>>>>>>> I think that is also possible if that's what you want to do, and
>>>>>>> I see
>>>>>>> no
>>>>>>> reason why any of these constructs wouldn't be efficient (or
>>>>>>> supported).
>>>>>>> You can probably even try it out now with what Walter has already
>>>>>>> done...
>>>>>>
>>>>>>
>>>>>>
>>>>>> Cool, I was unaware Walter had begun implementing SIMD operations.
>>>>>> I'll
>>>>>> have to build DMD and test them out. What's the syntax like right
>>>>>> now?
>>>>>
>>>>>
>>>>>
>>>>> The syntax for the types (supporting basic arithmetic) look like
>>>>> __vector(float[4]) float4vector.. Try it on the latest GDC.
>>>>>
>>>>
>>>> This will change. I'm uploading core.simd later which has a Vector!()
>>>> template, and aliases for vfloat4, vdouble2, vint4, etc...
>>>>
>>>> I don't plan on implementing vector instrinsics in the same way Walter
>>>> is doing it.
>>>>
>>>> a) GCC already prodives it's own intrinsics
>>>> b) The intrinsics I see Walter has already implemented in core.simd is
>>>> restricted to x86 line of architectures.
>>>>
>>>>
>>>> Regards
>>>
>>>
>>> Looks like you two should discuss this. I see how Walter envisioned D to
>>> have an inline assembler unlike C, which resulted in several vendor
>>> specific
>>> syntaxes and how GCC has already done the bulk load of work to
>>> support SIMD
>>> and multiple platforms. Naturally you don't want to redo that work to
>>> wrap
>>> Walter's immature approach around the solid base in GDC.
>>> Can you please have a meeting together with the LDC devs and decide on a
>>> fair way for everyone to support inline ASM and SIMD intrinsics? Once
>>> there
>>> is a common ground for three compilers other compilers will want to
>>> go the
>>> same route and everyone is happy with source code that can be
>>> compiled by
>>> every compiler.
>>> I think this is a fundamental decision for a systems programming
>>> language.
>>
>> Who are the LDC devs? :)
>
> :) Actually I don't know. Only heard about this "LLVM" that's supposed
> to be good at source-to-source compilation and is more of a framework
> than a single compiler. And then LDC emerged around that and I recently
> heard that 'its pretty much up to date'. Since you are working on GDC it
> seemed natural someone else must be actively maintaining LDC...
> But dsource.org shows commits that are at least 2 years old. Look at the
> positive side: One less party to satisfy!

It was at bitbucket (updated ~6 months ago), but it seems it has moved to github (updated 2 days ago) https://github.com/ldc-developers/ldc
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