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April 04, 2010 Implementation of open_cl | ||||
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Hello, I am interested in getting into D for scientific programming. I am heavily depending on the use of GPU for numeric computations. Given the current maturation of Language D, is it feasible at all, to get OpenCl running? I doesn't matter if Windows X64 or MacOS. Thanks in advance! |
April 05, 2010 Re: Implementation of open_cl | ||||
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Posted in reply to martin2000 | On Sun, 04 Apr 2010 20:22:51 -0300, martin2000 <info@neuroscience-cologne.info> wrote: > Hello, > I am interested in getting into D for scientific programming. I am heavily depending on the use of GPU for > numeric computations. Given the current maturation of Language D, is it feasible at all, to get OpenCl > running? I doesn't matter if Windows X64 or MacOS. > > Thanks in advance! Should be fairly easy. There's been some posts on it. I have some CUDA bindings with a very nice set of high-level API wrappers. Let me know if you'd like them. |
April 06, 2010 Re: Implementation of open_cl | ||||
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Posted in reply to martin2000 | Why should it be infeasible? It's a simple C API. I started an OO wrapper some time ago but never had the time to finish it. You might use it as a base. http://www.dsource.org/projects/cl4d |
July 24, 2010 Re: Implementation of open_cl | ||||
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Posted in reply to martin2000 | Am 05.04.2010, 01:22 Uhr, schrieb martin2000 <info@neuroscience-cologne.info>: > is it feasible at all, to get OpenCl > running? I doesn't matter if Windows X64 or MacOS. http://bitbucket.org/trass3r/cl4d/wiki/Home |
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