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August 31, 2004 GLSL vector math lib release | ||||
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In early development, and not optimized for speed. Math functions are simular to OpenGL Shading Language (GLSL). Any comments? :) http://sark7.nm.ru/glslmath.zip |
August 31, 2004 Re: GLSL vector math lib release | ||||
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Posted in reply to Ilya Zaitseff | Ilya Zaitseff wrote:
> In early development, and not optimized for speed.
> Math functions are simular to OpenGL Shading Language (GLSL).
>
> Any comments? :)
>
> http://sark7.nm.ru/glslmath.zip
cool, but have you seen unDig's math routines ?
oh, what's the license for your lib ?
/+ gonna have to get my hands back on 3d coding any time soon... +/
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August 31, 2004 Re: GLSL vector math lib release | ||||
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Posted in reply to Ilya Zaitseff | On Tue, 31 Aug 2004 11:16:10 +1100, Ilya Zaitseff <sark7@mail333.com> wrote:
> In early development, and not optimized for speed.
> Math functions are simular to OpenGL Shading Language (GLSL).
>
> Any comments? :)
>
> http://sark7.nm.ru/glslmath.zip
I can't download the file!
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September 01, 2004 Re: GLSL vector math lib release | ||||
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Posted in reply to h3r3tic | h3r3tic wrote: > cool, but have you seen unDig's math routines ? Looks like I reinvent the wheel :) > oh, what's the license for your lib ? Free for any purposes. |
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