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"R" suffix for reals
May 06, 2012
bearophile
May 06, 2012
James Miller
May 07, 2012
Matej Nanut
May 07, 2012
Jonathan M Davis
May 07, 2012
bearophile
May 07, 2012
Mehrdad
May 07, 2012
Jonathan M Davis
May 07, 2012
Walter Bright
May 07, 2012
Era Scarecrow
May 07, 2012
Walter Bright
May 07, 2012
Era Scarecrow
May 07, 2012
Manfred Nowak
May 07, 2012
Era Scarecrow
May 07, 2012
Arne
May 07, 2012
Walter Bright
May 07, 2012
Arne
May 06, 2012
"R" suffix for reals

This is small enhancement suggestion :-) (Issue 8049).

The "f" suffix turns a number literal without "." into a float,
while "L" requires a "." in the number literal, otherwise you
have defined a literal of type long:


void main() {
       auto x1 = 1f;
       static assert(is(typeof(x1) == float));
       auto x2 = 1L;
       static assert(is(typeof(x2) == long));
       auto x3 = 1.0L;
       static assert(is(typeof(x3) == real));
}

D has "auto" for local inferencing, so this suffix is able to
cause some problems.

So what do you think about introducing a more specific and less
bug-prone suffix like "R" (eventually using "L" to denote
longs only):

void main() {
       auto x = 1R;
       static assert(is(typeof(x) == real));
}

Bye,
bearophile
May 06, 2012
On Sunday, 6 May 2012 at 22:49:13 UTC, bearophile wrote:
> "R" suffix for reals
>
> This is small enhancement suggestion :-) (Issue 8049).
>
> The "f" suffix turns a number literal without "." into a float,
> while "L" requires a "." in the number literal, otherwise you
> have defined a literal of type long:
>
>
> void main() {
>        auto x1 = 1f;
>        static assert(is(typeof(x1) == float));
>        auto x2 = 1L;
>        static assert(is(typeof(x2) == long));
>        auto x3 = 1.0L;
>        static assert(is(typeof(x3) == real));
> }
>
> D has "auto" for local inferencing, so this suffix is able to
> cause some problems.
>
> So what do you think about introducing a more specific and less
> bug-prone suffix like "R" (eventually using "L" to denote
> longs only):
>
> void main() {
>        auto x = 1R;
>        static assert(is(typeof(x) == real));
> }
>
> Bye,
> bearophile

I agree with this proposal, phasing out 'L' for reals seems like a good idea, I didn't even know that it was possible until now, so I imagine it can't be stepping on many people's toes.

--
James Miller
May 07, 2012
I didn't know about the decimal-point + L notation for reals. It does seem... surprising. I don't see a reason why ‘R’ wouldn't be a good choice. I also don't see why someone would write ‘1.0L’ and expect a long.
May 07, 2012
On Monday, May 07, 2012 00:49:11 bearophile wrote:
> "R" suffix for reals
> 
> This is small enhancement suggestion :-) (Issue 8049).
> 
> The "f" suffix turns a number literal without "." into a float, while "L" requires a "." in the number literal, otherwise you have defined a literal of type long:
> 
> 
> void main() {
>         auto x1 = 1f;
>         static assert(is(typeof(x1) == float));
>         auto x2 = 1L;
>         static assert(is(typeof(x2) == long));
>         auto x3 = 1.0L;
>         static assert(is(typeof(x3) == real));
> }
> 
> D has "auto" for local inferencing, so this suffix is able to cause some problems.
> 
> So what do you think about introducing a more specific and less bug-prone suffix like "R" (eventually using "L" to denote longs only):
> 
> void main() {
>         auto x = 1R;
>         static assert(is(typeof(x) == real));
> }

And what is so onerous about having to do 1.0L instead of 1R? 1L is clearly a long, whereas 1.0L is clearly a floating point value (it would have to be either double or real, and apparently it's real). We _could_ add R, but I don't really see what it buys us.

- Jonathan M Davis
May 07, 2012
Jonathan M Davis:

> And what is so onerous about having to do 1.0L instead of 1R?

It's not onerous, the purpose of "R" is not to save typing ".0".


> (it would have to be either double or real, and
> apparently it's real).

1.0L is always a real in D.


> We _could_ add R, but I don't really see what it buys us.

Octal literals are deprecated in D because programmers sometimes forget about them, or make mistakes adding a leading zero, thinking it does nothing as in math, and defining a number different from the desired one.

If you write "auto x = 1L;" thinking about defining a real, as you define a float with "auto x = 1F;" you are introducing a small bug.

Or maybe you initially have written:
auto r = 1.1L;
And later you want to change the number to 1.0 and you fix it like this:
auto r = 1L;
Now you have a little bug.

The "R" is more symmetric with "f", it works as "f" for real. This makes learning D a bit simpler.

Very often it's better to have literals as much specific as possible, otherwise you get situations like the following one, what's the problem here (Issue 4703)?

import std.stdio: writeln;
void main() {
    int[] associative_array = [1:2, 3:4, 5:6];
    writeln(associative_array);
}

Bye,
bearophile
May 07, 2012
That's why you shouldn't http://www.quickmeme.com/meme/3p5mcu/


On Monday, 7 May 2012 at 01:02:29 UTC, bearophile wrote:
> Jonathan M Davis:
>
>> And what is so onerous about having to do 1.0L instead of 1R?
>
> It's not onerous, the purpose of "R" is not to save typing ".0".
>
>
>> (it would have to be either double or real, and
>> apparently it's real).
>
> 1.0L is always a real in D.
>
>
>> We _could_ add R, but I don't really see what it buys us.
>
> Octal literals are deprecated in D because programmers sometimes forget about them, or make mistakes adding a leading zero, thinking it does nothing as in math, and defining a number different from the desired one.
>
> If you write "auto x = 1L;" thinking about defining a real, as you define a float with "auto x = 1F;" you are introducing a small bug.
>
> Or maybe you initially have written:
> auto r = 1.1L;
> And later you want to change the number to 1.0 and you fix it like this:
> auto r = 1L;
> Now you have a little bug.
>
> The "R" is more symmetric with "f", it works as "f" for real. This makes learning D a bit simpler.
>
> Very often it's better to have literals as much specific as possible, otherwise you get situations like the following one, what's the problem here (Issue 4703)?
>
> import std.stdio: writeln;
> void main() {
>     int[] associative_array = [1:2, 3:4, 5:6];
>     writeln(associative_array);
> }
>
> Bye,
> bearophile

May 07, 2012
On Monday, May 07, 2012 03:02:28 bearophile wrote:
> Jonathan M Davis:
> > And what is so onerous about having to do 1.0L instead of 1R?
> 
> It's not onerous, the purpose of "R" is not to save typing ".0".
> 
> > (it would have to be either double or real, and
> > apparently it's real).
> 
> 1.0L is always a real in D.
> 
> > We _could_ add R, but I don't really see what it buys us.
> 
> Octal literals are deprecated in D because programmers sometimes forget about them, or make mistakes adding a leading zero, thinking it does nothing as in math, and defining a number different from the desired one.
> 
> If you write "auto x = 1L;" thinking about defining a real, as you define a float with "auto x = 1F;" you are introducing a small bug.
> 
> Or maybe you initially have written:
> auto r = 1.1L;
> And later you want to change the number to 1.0 and you fix it
> like this:
> auto r = 1L;
> Now you have a little bug.
> 
> The "R" is more symmetric with "f", it works as "f" for real. This makes learning D a bit simpler.
> 
> Very often it's better to have literals as much specific as possible, otherwise you get situations like the following one, what's the problem here (Issue 4703)?
> 
> import std.stdio: writeln;
> void main() {
>      int[] associative_array = [1:2, 3:4, 5:6];
>      writeln(associative_array);
> }

I'm sorry, but I think that you're making an issue out of nothing. 1L is clearly a long, not a real, and you're going to get compilation errors very quickly if you really meant to have a real. Yes, there _are_ cases where you could have a silent, logic error, but I really don't think that it's often enough to merit changing the language. I do not believe that I have _every_ seen this problem in real code. And by introducing R, you would create one more thing that D programmers would have to learn and know. I don't think that the suggested change comes even close to justifying itself.

- Jonathan M Davis
May 07, 2012
On Monday, 7 May 2012 at 01:02:29 UTC, bearophile wrote:
> Jonathan M Davis:
>> And what is so onerous about having to do 1.0L instead of 1R?
>
> It's not onerous, the purpose of "R" is not to save typing ".0". If you write "auto x = 1L;" thinking about defining a real, as  you define a float with "auto x = 1F;" you are introducing a  small bug.
>
> Or maybe you initially have written:
> auto r = 1.1L;
> And later you want to change the number to 1.0 and you fix it like this:
> auto r = 1L;
> Now you have a little bug.
>
> The "R" is more symmetric with "f", it works as "f" for real.  This makes learning D a bit simpler.

 Perhaps it means nothing, but I'll comment anyways.

 To me if I were to add suffixes, it would be the first letter of what made sense, goes with a default type we know. With the exception of using a-f being hex codes already known.

 So...
 b - binary
 s - short  - likely unneeded
 l - long
 f - float
 r - real
 o - octal
 h - hexidecimal (or prefix 0x since it's so common and stands out)

 prepend u to any to make unsigned, so ul is unsigned long, ie 10ul. (makes binary safe as ub, but that's kinda ugly)

 ? - byte
 ? - int/decimal
 d - double (df for double float?)

May 07, 2012
On 5/6/2012 6:46 PM, Jonathan M Davis wrote:
> I'm sorry, but I think that you're making an issue out of nothing. 1L is
> clearly a long, not a real, and you're going to get compilation errors very
> quickly if you really meant to have a real. Yes, there _are_ cases where you
> could have a silent, logic error, but I really don't think that it's often
> enough to merit changing the language. I do not believe that I have _every_
> seen this problem in real code. And by introducing R, you would create one
> more thing that D programmers would have to learn and know. I don't think that
> the suggested change comes even close to justifying itself.

I agree. It's as old as C, and I've never encountered a problem with it. And as Era Scarecrow posted, this leads to suffixes for every type.

May 07, 2012
On Monday, 7 May 2012 at 02:19:19 UTC, Walter Bright wrote:
> I agree. It's as old as C, and I've never encountered a problem  with it. And as Era Scarecrow posted, this leads to suffixes  for every type.

 Only if you had to be specific to clarify certain confusion. 95% or more of the time the default would be enough unless you needed it. Course with auto, unless you want it to default to likely a double or int (or string), then you'd need to specify or cast it. More likely it could do more specific valid range testing if given that information.

 Was mostly commenting when I see L, I think 'long' right away, not 'long or possibly float/double'.
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