May 18, 2019
Today I stumbled over this error:

elsestaticif.d
```
import std.stdio;

void insert () ()
{
   // some code
}

void insert (T, Args ...) (T x, Args args)
{
   static if (T.stringof == "int") {{
      `int`.writeln;
   }}
   else if (T.stringof == "bool") {{ // ← "static" is missing here
      `bool`.writeln;
   }}
   else static if (T.stringof == "string") {{
      `string`.writeln;
   }}
   else {{
      static assert (false);
   }}
   return insert (args);
}

void main ()
{
   insert (1, true, "string");
}
```

$ dmd elsestaticif
elsestaticif.d(20): Error: static assert:  false is false
elsestaticif.d(22):        instantiated from here: insert!(bool, string)
elsestaticif.d(27):        instantiated from here: insert!(int, bool, string)

What confuses me is that D allows non-static else mixed with static else if clauses. I found this bug:

   https://issues.dlang.org/show_bug.cgi?id=1053
   Issue 1053 - Make 'static else if' or 'static if (...) {...} else if' work

which states:

  On the other hand, I'm pretty sure

    static if (foo) { }
    else if (bar) { }

   is an error currently, so it would be nice if that were just taken to be a
   "static else if".  There isn't a "static else {}" so why should we have to
   repeat the "static" on an "else if"?  One "static" should be enough.

That sounds reasonable. Is there any further discussion on this problem?
May 19, 2019
Works:

---
import std.stdio;

void main()
{
    func!true(false);
    func!false(false);
    func!false(true);
}

void func(bool A)(bool b) {
    static if (A) {
        writeln("a");
    } else if (b) {
    	writeln("b");
    } else {
     	writeln("c");
    }
}
---

This works because that static if + if + else actually is:

---
static if (A) {
	...
} else {
	if (B) {
		...
	} else {
		...
	}
}
---

This works as intended.