Thread overview
dfl2 is comming
Oct 15, 2014
FrankLike
Oct 15, 2014
FrankLike
Oct 16, 2014
thedeemon
Oct 18, 2014
FrankLike
Nov 04, 2014
noname
Nov 04, 2014
Suliman
October 15, 2014
Hi,every one!

Christopher E. Miller made the dfl for win32,many persons like it,now ,i register
it ,it can use on D2.066 for win32,can be used in Visual Studio.net ,such as VS2010; and can be used by Dub.

If I made some wrong thing ,correct it for me,please.

Thank you, Christopher E. Miller.

Thank you,every dfl2' users.
October 15, 2014
https://github.com/FrankLIKE/dfl2

select the master.

Thank you.

October 16, 2014
On Wednesday, 15 October 2014 at 23:44:47 UTC, FrankLike wrote:
> https://github.com/FrankLIKE/dfl2
>
> select the master.
>
> Thank you.

There were 15 forks of DFL on github (some of them working fine with 2.066), you made a 16nth, with another name. ;)
What's the point?

Btw, your version (just like most others) contains bugs causing the app to crash on exit. The issue is with destructors (in Timer and Tooltip, for example) that try to access some global/static variables, and when the app closes GC does its final cycle and calls destructors, and at this time many of those objects are already dead. It went silent in older versions of D, but since 2.065 was pretty visible.

My fix is here:
https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
(sadly, combined with additional changes I made when trying to find the bugs)
October 18, 2014
> There were 15 forks of DFL on github (some of them working fine with 2.066), you made a 16nth, with another name. ;)
> What's the point?
>
> Btw, your version (just like most others) contains bugs causing the app to crash on exit. The issue is with destructors (in Timer and Tooltip, for example) that try to access some global/static variables, and when the app closes GC does its final cycle and calls destructors, and at this time many of those objects are already dead. It went silent in older versions of D, but since 2.065 was pretty visible.
>
> My fix is here:
> https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
> (sadly, combined with additional changes I made when trying to find the bugs)

Sorry,D2.066 is no 'dm' folder,its libs all moved in dmd2\windows\lib,and most new users like to use the 'dub' or Visual studio .net .
A few minutes ago,I test to compile the dfl which was cloned from 'https://github.com/Rayerd/dfl',but found some errors,not get the *.objs,and must modify the bat file.

Now,it's a important thing,  let more new users to like the dfl in their ways:'dub' or Visual studio.net.
I think its very easy to use it for you.

Thank you very much.
November 04, 2014
I found build tool named dco.

Could you explain were it can be helpful?
November 04, 2014
will it work for 64bit?



On Saturday, 18 October 2014 at 14:39:05 UTC, FrankLike wrote:
>
>> There were 15 forks of DFL on github (some of them working fine with 2.066), you made a 16nth, with another name. ;)
>> What's the point?
>>
>> Btw, your version (just like most others) contains bugs causing the app to crash on exit. The issue is with destructors (in Timer and Tooltip, for example) that try to access some global/static variables, and when the app closes GC does its final cycle and calls destructors, and at this time many of those objects are already dead. It went silent in older versions of D, but since 2.065 was pretty visible.
>>
>> My fix is here:
>> https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
>> (sadly, combined with additional changes I made when trying to find the bugs)
>
> Sorry,D2.066 is no 'dm' folder,its libs all moved in dmd2\windows\lib,and most new users like to use the 'dub' or Visual studio .net .
> A few minutes ago,I test to compile the dfl which was cloned from 'https://github.com/Rayerd/dfl',but found some errors,not get the *.objs,and must modify the bat file.
>
> Now,it's a important thing,  let more new users to like the dfl in their ways:'dub' or Visual studio.net.
> I think its very easy to use it for you.
>
> Thank you very much.