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February 27, 2020 The Serpent Game Framework - Open Source!! | ||||
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There's this ongoing open source game framework by Ikey. I knew him to be a diehard C guru (from the Solus Project) but is now rocking D, hence Serpent. Check is out and support if you can, please. I don't know how he does it but Ikey can code stuff like crazy. https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/ |
February 27, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to aberba | On 2/27/20 5:29 PM, aberba wrote:
> There's this ongoing open source game framework by Ikey. I knew him to be a diehard C guru (from the Solus Project) but is now rocking D, hence Serpent.
>
> Check is out and support if you can, please.
>
> I don't know how he does it but Ikey can code stuff like crazy.
>
> https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/
Nice! have to update my ldc installation to try it out, but I'd love to see them at dconf (their address is in London).
-Steve
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February 29, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to Steven Schveighoffer | On Thursday, 27 February 2020 at 23:10:26 UTC, Steven Schveighoffer wrote:
> On 2/27/20 5:29 PM, aberba wrote:
>> There's this ongoing open source game framework by Ikey. I knew him to be a diehard C guru (from the Solus Project) but is now rocking D, hence Serpent.
>>
>> Check is out and support if you can, please.
>>
>> I don't know how he does it but Ikey can code stuff like crazy.
>>
>> https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/
>
> Nice! have to update my ldc installation to try it out, but I'd love to see them at dconf (their address is in London).
>
> -Steve
Already asking him on Twitter.
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February 29, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to aberba | On Thursday, 27 February 2020 at 22:29:41 UTC, aberba wrote: > There's this ongoing open source game framework by Ikey. I knew him to be a diehard C guru (from the Solus Project) but is now rocking D, hence Serpent. > > [...] Ikey did an interview with Foss and he said something about why he uses D. It's interested and funny as well. >Having done a lot of Go development, I started researching alternatives to C that were concurrency-aware, string-sane, and packed with a powerful cross-platform standard library. This is the part where everyone will automatically tell you to use Rust. > Unfortunately, I’m too stupid to use Rust because the syntax literally offends my eyes. I don’t get it, and I never will. Rust is a fantastic language and as academic endeavours go, highly successful. Unfortunately, I’m too practically minded and seek comfort in C-style languages, having lived in that world too long. So, D was the best candidate to tick all the boxes, whilst having C & C++ interoptability. Pew! Pew!! Nailed it. https://itsfoss.com/ikey-doherty-serpent-interview/ |
February 29, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to aberba | On Saturday, 29 February 2020 at 07:18:26 UTC, aberba wrote:
> On Thursday, 27 February 2020 at 22:29:41 UTC, aberba wrote:
>> There's this ongoing open source game framework by Ikey. I knew him to be a diehard C guru (from the Solus Project) but is now rocking D, hence Serpent.
>>
>> [...]
>
> Ikey did an interview with Foss and he said something about why he uses D. It's interested and funny as well.
>
>>Having done a lot of Go development, I started researching alternatives to C that were concurrency-aware, string-sane, and packed with a powerful cross-platform standard library. This is the part where everyone will automatically tell you to use Rust.
>
>> Unfortunately, I’m too stupid to use Rust because the syntax literally offends my eyes. I don’t get it, and I never will. Rust is a fantastic language and as academic endeavours go, highly successful. Unfortunately, I’m too practically minded and seek comfort in C-style languages, having lived in that world too long. So, D was the best candidate to tick all the boxes, whilst having C & C++ interoptability.
>
> Pew! Pew!! Nailed it.
>
> https://itsfoss.com/ikey-doherty-serpent-interview/
from the article
Unfortunately, I’m too stupid to use Rust because the syntax literally offends my eyes. I don’t get it, and I never will. Rust is a fantastic language and as academic endeavours go, highly successful. Unfortunately, I’m too practically minded and seek comfort in C-style languages, having lived in that world too long. So, D was the best candidate to tick all the boxes, whilst having C & C++ interoptability.
That's exactly my sentiment too.
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March 01, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to Patrick Schluter | On Saturday, 29 February 2020 at 13:14:47 UTC, Patrick Schluter wrote:
> Unfortunately, I’m too stupid to use Rust
I would add to this that I am also lazy ;) And my observation is that 95% of programmers won't use voluntarily any language requiring manual memory management. Doing SW development with GC is a blessing. Of course, allowing manual memory management as opt-in feature is a requirement for system programming (my domain). And D wins here both with Rust(no GC) and Go (only GC).
Cheers,
Piotrek
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March 01, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to aberba | On Thursday, 27 February 2020 at 22:29:41 UTC, aberba wrote:
> Pew! Pew!! Nailed it.
>
> https://itsfoss.com/ikey-doherty-serpent-interview/
Thank you for sharing.
Cheers,
Piotrek
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March 02, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to aberba | On Thursday, 27 February 2020 at 22:29:41 UTC, aberba wrote:
> There's this ongoing open source game framework by Ikey. I knew him to be a diehard C guru (from the Solus Project) but is now rocking D, hence Serpent.
>
> Check is out and support if you can, please.
>
> I don't know how he does it but Ikey can code stuff like crazy.
>
> https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/
Maybe we should add this project to our CI infrastructure.
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March 02, 2020 Re: The Serpent Game Framework - Open Source!! | ||||
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Posted in reply to Patrick Schluter | On Saturday, 29 February 2020 at 13:14:47 UTC, Patrick Schluter wrote:
> Unfortunately, I’m too stupid to use Rust because the syntax literally offends my eyes. I don’t get it, and I never will. Rust is a fantastic language and as academic endeavours go, highly successful. Unfortunately, I’m too practically minded and seek comfort in C-style languages, having lived in that world too long. So, D was the best candidate to tick all the boxes, whilst having C & C++ interoptability.
>
>
> That's exactly my sentiment too.
I'll third that... or fourth it... or hundred-and-sixty-zillionth it.
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