January 03, 2017
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!

My plan is to get enough time to be able to work on this and making it stable enough for production:
https://poisonengine.github.io/poison-ui/

Although at the moment I have very little time do to work and other projects with high priority.
January 04, 2017
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!

Main plans:
 - Finish the 0.9.1 version of my graphics engine. I have to finish the new collision detection algorithm that uses a bitarray instead of testing for transparency, also I will rearrange certain stuff for better readability. (also I'll finally make use of git to compile the main library and the editor)
 - Use said engine as my thesis if I can find a consultant in time (if not I'll do something else)
 - Finish the editor
 - Make use of the parallelism for rendering
 - Make a game in it (either a Touhou fan game or a game featuring our mascot, Dlangman)

Other plans:
 - Try to implement a custom shader that would do the fixed-point rendering on the GPU via alpha-blending onto a texture and taking care of the CLUT (currently done by the CPU via SSE2 and the in-line assembler)
 - Either implement a pre-existing language for AI and scripting (eg. Lisp) or write a new one based on D. Current plan for the latter is an ECMAScript and Prolog influenced language for general-purpose and AI programming, which either can be run from the source code or from a byte-code. This could be used in other projects too.
January 04, 2017
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!

I want to release my MMO game on Steam this year !

Whats missing :

- Basic AI and Fights


January 05, 2017
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!

Actually build an Android app like I wanted to last year, except that my app idea has changed, with no cloud component this time:

http://forum.dlang.org/post/kmsqpvswxpjxxhapbxxu@forum.dlang.org
January 05, 2017
On Wednesday, 4 January 2017 at 17:45:36 UTC, solidstate1991 wrote:
> On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
>> Write your plan here, and let's take a rendez-vous next year, to check those plans !!

>  - Either implement a pre-existing language for AI and scripting (eg. Lisp) or write a new one based on D. Current plan for the latter is an ECMAScript and Prolog influenced language for general-purpose and AI programming, which either can be run from the source code or from a byte-code. This could be used in other projects too.

That's awesome. I was thinking about a D-Ecmascript6-like scripting language for D. Simple clean;

Function declaration:
call () {} // like D without type

class Game {
    call(string name = "Alien"){}
}


Pretty much like a dynamically typed sub-set of D. Ecmascript 6 without all the bloat and quirks.

Will really come in handy for AI and scripting in general (especially when it can be run from source code).

January 03, 2018
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
> Write your plan here, and let's take a rendez-vous next year, to check those plans !!

So one year later... With the hope you'll play the game.
January 03, 2018
On Wednesday, 3 January 2018 at 11:43:26 UTC, Basile B. wrote:
> On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
>> Write your plan here, and let's take a rendez-vous next year, to check those plans !!
>
> So one year later... With the hope you'll play the game.

My plan was vague and here: https://forum.dlang.org/post/frnvgcduqgjfcwbyscrq@forum.dlang.org

I've looked at the sources involved and actually last important changes were in jan/feb 2017 and after *nothing*, although it works fine now.

I think i'm done because i have no great plans, D related, for 2018 ;)
1 2 3
Next ›   Last »