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January 24, 2017 Learning resources | ||||
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Hey all! I'm learning programming through D and having a really good time (much better than with C++ or Python). I'm aiming to make little games with it as a hobby so I've learned some OpenGL stuff. But, I feel like I'm learning more library code rather than D concepts and idioms, especially where efficiency and performance are concerned. (I also have a light interest in functional programming for when it would make sense to employ those principles.) Are there any tutorials that show off the power of D with worked examples that explain the importance of certain features? |
January 24, 2017 Re: Learning resources | ||||
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Posted in reply to Dlearner | On Tuesday, 24 January 2017 at 20:15:38 UTC, Dlearner wrote: > Hey all! > > I'm learning programming through D and having a really good time (much better than with C++ or Python). I'm aiming to make little games with it as a hobby so I've learned some OpenGL stuff. > But, I feel like I'm learning more library code rather than D concepts and idioms, especially where efficiency and performance are concerned. (I also have a light interest in functional programming for when it would make sense to employ those principles.) > > Are there any tutorials that show off the power of D with worked examples that explain the importance of certain features? I highly recommend going through this to start with: https://p0nce.github.io/d-idioms/ I've been working on this library (which includes some gamedev and functional programming stuff). It's moderately-well documented and I am more than happy to help and provide examples if it interests you https://github.com/pineapplemachine/mach.d/tree/master/mach/sdl |
January 24, 2017 Re: Learning resources | ||||
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Posted in reply to pineapple | On Tuesday, 24 January 2017 at 21:14:08 UTC, pineapple wrote:
> On Tuesday, 24 January 2017 at 20:15:38 UTC, Dlearner wrote:
>> Hey all!
>>
>> I'm learning programming through D and having a really good time (much better than with C++ or Python). I'm aiming to make little games with it as a hobby so I've learned some OpenGL stuff.
>> But, I feel like I'm learning more library code rather than D concepts and idioms, especially where efficiency and performance are concerned. (I also have a light interest in functional programming for when it would make sense to employ those principles.)
>>
>> Are there any tutorials that show off the power of D with worked examples that explain the importance of certain features?
>
> I highly recommend going through this to start with:
>
> https://p0nce.github.io/d-idioms/
>
> I've been working on this library (which includes some gamedev and functional programming stuff). It's moderately-well documented and I am more than happy to help and provide examples if it interests you
>
> https://github.com/pineapplemachine/mach.d/tree/master/mach/sdl
Oh yes, I had a perusal of the D-idioms page. A lot of it was too advanced for someone like me, but I learned a few things!
I try to learn a lot about programming in general, so I got into Data Oriented Design. I don't touch OOP stuff, I use POD structs and enjoy the benefits of UFCS and CTFE. They really make life much simpler.
Your library looks really convenient, too. And it's called pineapple machine so that's a plus. I'll try and have a mess around with it this week and see how far I can get, then will probably ask a bunch of questions. :D
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January 24, 2017 Re: Learning resources | ||||
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Posted in reply to Dlearner | On Tuesday, 24 January 2017 at 20:15:38 UTC, Dlearner wrote: > Hey all! > > I'm learning programming through D and having a really good time (much better than with C++ or Python). I'm aiming to make little games with it as a hobby so I've learned some OpenGL stuff. > But, I feel like I'm learning more library code rather than D concepts and idioms, especially where efficiency and performance are concerned. (I also have a light interest in functional programming for when it would make sense to employ those principles.) > > Are there any tutorials that show off the power of D with worked examples that explain the importance of certain features? This sounds like exactly what you want: https://www.packtpub.com/application-development/d-cookbook It's not on sale right now, but if you've got the money, it's definitely worth it. While it's not a cookbook, this one is good too: https://www.packtpub.com/application-development/learning-d Some others if you haven't seen them: http://ddili.org/ders/d.en/index.html https://wiki.dlang.org/Tutorials http://rosettacode.org/wiki/Category:D |
January 25, 2017 Re: Learning resources | ||||
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Posted in reply to bachmeier | On Tuesday, 24 January 2017 at 22:53:14 UTC, bachmeier wrote:
> On Tuesday, 24 January 2017 at 20:15:38 UTC, Dlearner wrote:
>> [...]
>
> This sounds like exactly what you want: https://www.packtpub.com/application-development/d-cookbook It's not on sale right now, but if you've got the money, it's definitely worth it.
>
> While it's not a cookbook, this one is good too: https://www.packtpub.com/application-development/learning-d
>
> Some others if you haven't seen them:
> http://ddili.org/ders/d.en/index.html
> https://wiki.dlang.org/Tutorials
> http://rosettacode.org/wiki/Category:D
I now have those books, and the Rosetta Code site seems to be the kind of worked exercises I like. Thank you for this!
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