Thread overview
DTiled: Tiled map loader
May 02, 2015
rcorre
May 02, 2015
rcorre
May 02, 2015
Namespace
May 03, 2015
rcorre
May 03, 2015
Namespace
May 03, 2015
tired_eyes
May 03, 2015
Namespace
May 03, 2015
Dmitry
May 02, 2015
Any D game developers out there looking to create a tile-based game?

DTiled aims to provide a quick and easy way to load maps created with Tiled
(http://www.mapeditor.org). For those that don't know, Tiled is an open-source
2D tilemap editor that is a great tool for indie developers.

At the moment, DTiled is a pretty thin wrapper around Tiled's JSON map format,
though it provides a few useful helper functions and may expand to provide a
higher-level API for inspecting tilemap data.

DUB:    http://code.dlang.org/packages/dtiled
Docs:   http://rcorre.github.io/dtiled/dtiled.html
Github: https://github.com/rcorre/dtiled

DTiled is focused on loading and inspecting tilemap data rather than rendering it, as I do not want to tie DTiled to a particular rendering engine.
The idea is that a developer can use DTiled to inspect the information exported from tiled and populate their own in-game map data.

Want to see it in action?
Check out this example, which uses DTiled to load a map and Allegro to render
it: https://github.com/rcorre/dtiled-example

Other than that example and some unit tests on the loaded data, DTiled is not
yet well-proven. However, I am trying to get back into gamedev and intend on
developing DTiled further as I use it.

If you give it a try, let me know what you think!
May 02, 2015
hmm ... apparently copy-pasting out of a vim buffer was not a good idea. Sorry about the weird line breaks.
May 02, 2015
On Saturday, 2 May 2015 at 19:17:51 UTC, rcorre wrote:
> hmm ... apparently copy-pasting out of a vim buffer was not a good idea. Sorry about the weird line breaks.

Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it.

For my April/Mai game "Angry Snowball" (https://github.com/Dgame/AngrySnowball) I use currently a CSV format.
May 03, 2015
On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
> Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it.
>
> For my April/Mai game "Angry Snowball" (https://github.com/Dgame/AngrySnowball) I use currently a CSV format.

Unfortunately XML support is not a top priority for me, as I always use the JSON format. I normally have a build step that converts updated TMX file sto JSON files, which isn't a big deal since I already have a sort of content pipeline for music and art.

It is a possibility but I'd need to find a good XML serializer. Orange looks good but isn't on dub, and I'd like to integrate it in a way that users who only want JSON don't need to pull in the XML dependency (and visa-versa).

Out of curiosity, any reason for preferring the XML format? Not that I have a good reason for preferring JSON.
May 03, 2015
On Saturday, 2 May 2015 at 19:16:03 UTC, rcorre wrote:
> Any D game developers out there looking to create a tile-based game?
>
> DTiled aims to provide a quick and easy way to load maps created with Tiled
Good! Thank you!
May 03, 2015
> Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it.

Everyone who starts a game in D calls it Dgame!
May 03, 2015
On Sunday, 3 May 2015 at 06:57:34 UTC, tired_eyes wrote:
>> Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it.
>
> Everyone who starts a game in D calls it Dgame!

That may be true, but I was referring to my framework.
May 03, 2015
On Sunday, 3 May 2015 at 01:18:01 UTC, rcorre wrote:
> On Saturday, 2 May 2015 at 19:24:12 UTC, Namespace wrote:
>> Nice that you named Dgame on your repo. ;) As soon as it supports XML and CSV I would definitely use it.
>>
>> For my April/Mai game "Angry Snowball" (https://github.com/Dgame/AngrySnowball) I use currently a CSV format.
>
> Unfortunately XML support is not a top priority for me, as I always use the JSON format. I normally have a build step that converts updated TMX file sto JSON files, which isn't a big deal since I already have a sort of content pipeline for music and art.
>
> It is a possibility but I'd need to find a good XML serializer. Orange looks good but isn't on dub, and I'd like to integrate it in a way that users who only want JSON don't need to pull in the XML dependency (and visa-versa).
>
> Out of curiosity, any reason for preferring the XML format? Not that I have a good reason for preferring JSON.

No, no reason. And at the moment I am using CSV, so CSV would be my top priority.