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May 02, 2015 Does anyone want to work on bindings for Unreal Engine 4? | ||||
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Follow up for http://forum.dlang.org/thread/hdabrcwmycsacmdujbaq@forum.dlang.org I am currently working on a medium sized project in Ue4 and the compile times are not so great anymore. I am currently thinking about maintaining bindings for D even though I am not a D user. I haven't really integrated any language anywhere yet so this is completely new to me. Also the build system is largely undocumented but there is mono-ue.github.io which could be used as an example. How well can D interface with C++ at this moment? I think I have seen some bindings for std::vector and there was a reddit post somewhere about an automatic binding generator? I just can't seem to find it anymore. Does anyone here wants to team up? |
May 03, 2015 Re: Does anyone want to work on bindings for Unreal Engine 4? | ||||
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Posted in reply to maik klein | On 2015-05-02 15:00, maik klein wrote: > and there was a reddit post somewhere > about an automatic binding generator? I just can't seem to find it anymore. There's DStep [1] but that is only for C, not for C++. Is there a C interface available? [1] https://github.com/jacob-carlborg/dstep -- /Jacob Carlborg |
May 03, 2015 Re: Does anyone want to work on bindings for Unreal Engine 4? | ||||
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Posted in reply to Jacob Carlborg | On Sunday, 3 May 2015 at 10:31:53 UTC, Jacob Carlborg wrote: > On 2015-05-02 15:00, maik klein wrote: > >> and there was a reddit post somewhere >> about an automatic binding generator? I just can't seem to find it anymore. > > There's DStep [1] but that is only for C, not for C++. Is there a C interface available? > > [1] https://github.com/jacob-carlborg/dstep This is what I meant https://github.com/Syniurge/Calypso/ |
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