February 16, 2017
On Thursday, 16 February 2017 at 08:15:27 UTC, Steve Biedermann wrote:
>
> Thanks for the info. Just bought it. :)

Thanks! Don't play it before bed-time, gets me everytime.
February 17, 2017
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote:
> It's the 10th update for this abstract shooter made in D.

This is the first time I've heard of this game. Downloaded the demo, and first impressions were mind blowing!

Gameplay seems very fluid and well calibrated. But, I've got to say - most awesome element of the gameplay is definitely the music! This might be the most impressive sound I've heard coming from my macbook since I've bought it! Truly drives the mood in the game. :)

I've gladly payed for the full version, and will spread the word of this game whenever I can.

Congrats, and thank you!
February 18, 2017
On Friday, 17 February 2017 at 20:45:53 UTC, Relja Ljubobratovic wrote:
> On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote:
>> It's the 10th update for this abstract shooter made in D.
>
> This is the first time I've heard of this game. Downloaded the demo, and first impressions were mind blowing!
>
> Gameplay seems very fluid and well calibrated. But, I've got to say - most awesome element of the gameplay is definitely the music! This might be the most impressive sound I've heard coming from my macbook since I've bought it! Truly drives the mood in the game. :)
>
> I've gladly payed for the full version, and will spread the word of this game whenever I can.
>
> Congrats, and thank you!

(On Friday, 17 February 2017 at 20:45:53 UTC, Relja Ljubobratovic wrote:
> On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote:
>> It's the 10th update for this abstract shooter made in D.
>
> This is the first time I've heard of this game. Downloaded the demo, and first impressions were mind blowing!
>
> Gameplay seems very fluid and well calibrated. But, I've got to say - most awesome element of the gameplay is definitely the music! This might be the most impressive sound I've heard coming from my macbook since I've bought it! Truly drives the mood in the game. :)
>
> I've gladly payed for the full version, and will spread the word of this game whenever I can.
>
> Congrats, and thank you!

It's a blessing to have some happy players :)

Music is obviously an integral part of the game, and apparently when Nelson did it (perhaps 10 years ago?) it was a live performance. I'll forward him your kind message.

(regular readers: sorry for the noise and promotion)
October 14, 2017
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
>
> All interesting stuff! Look how much interest the self-important idiom received, which the original author had thought to be a trivial matter:
>
>
> https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
>
> A blog post may improve the sales of your game. :)
>
> Ali

Just to say that I've written this blog post (thanks for the advice!).

And also Vibrant has been Greenlit so you will be able to find a newer version soon enough.
October 14, 2017
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
>
> All interesting stuff! Look how much interest the self-important idiom received, which the original author had thought to be a trivial matter:
>
>
> https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
>
> A blog post may improve the sales of your game. :)
>
> Ali

Just to say that I've written this blog post (thanks for the advice!).
https://www.auburnsounds.com/blog/2017-10-14_The-History-Of-Vibrant.html

And also Vibrant has been Greenlit so you will be able to find a newer version soon enough.
October 16, 2017
On Saturday, 14 October 2017 at 18:21:43 UTC, Guillaume Piolat wrote:
> On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
>>
>> All interesting stuff! Look how much interest the self-important idiom received, which the original author had thought to be a trivial matter:
>>
>>
>> https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
>>
>> A blog post may improve the sales of your game. :)
>>
>> Ali
>
> Just to say that I've written this blog post (thanks for the advice!).
> https://www.auburnsounds.com/blog/2017-10-14_The-History-Of-Vibrant.html
>
> And also Vibrant has been Greenlit so you will be able to find a newer version soon enough.

Why there's no linux version?
Andrea
October 16, 2017
On Monday, 16 October 2017 at 07:18:00 UTC, Andrea Fontana wrote:
>
> Why there's no linux version?
> Andrea

Because 2% of users, a wide variety of drivers and OSes.
And I really don't want to argue about this anymore.
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