August 23, 2014 -inline switch changes code behaviour | ||||
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Today I just realized that in DMD optimize flag does not imply inlining, therefore I promptly added the "inline" to my dub build settings and recompiler, expecting to see speedups in my code execution. To my surprise, I could not see anything at all: all that I get now is a blank screen. The rendering code uses an old-ish version of gfm-sdl, but I did not find any issue related to compiler swirches. Any idea about what might be happening/any suggestion on how to debug this? |
August 23, 2014 Re: -inline switch changes code behaviour | ||||
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Posted in reply to francesco cattoglio | On Saturday, 23 August 2014 at 17:44:41 UTC, francesco cattoglio wrote: > any suggestion on how to debug this? If you can write a script which can compare the behavior of two builds of your program to return 0 if they differ or 1 if they are identical, you could plug it into DustMite. Write a test script which builds your project with and without -inline, and compares the output. DustMite would then reduce it to the smallest program the output of which differs depending on whether it was built with -inline. https://github.com/CyberShadow/DustMite/wiki |
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