Thread overview
Pixelbuffer to draw on a surface
Nov 30, 2015
TheDGuy
Nov 30, 2015
lobo
Nov 30, 2015
TheDGuy
Nov 30, 2015
drug
Nov 30, 2015
drug
Nov 30, 2015
visitor
Dec 04, 2015
TheDGuy
Dec 06, 2015
visitor
Dec 07, 2015
TheDGuy
November 30, 2015
Hi,
is there any possibility, to draw with a pixelbuffer to a surface (for example with GTKD) and to update it every few milliseconds?
November 30, 2015
On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
> Hi,
> is there any possibility, to draw with a pixelbuffer to a surface (for example with GTKD) and to update it every few milliseconds?

Are any of these suitable for your needs?

https://github.com/DerelictOrg/DerelictSDL2
http://dgame-dev.de/

https://github.com/DerelictOrg/DerelictSFML2
https://github.com/DerelictOrg/DerelictAllegro5
http://api.gtkd.org/src/gdk/Cairo.html


I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving it. Haven't used the others for D pixel rendering but I'm sure they're fine too.

bye,
lobo
November 30, 2015
On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>> Hi,
>> is there any possibility, to draw with a pixelbuffer to a surface (for example with GTKD) and to update it every few milliseconds?
>
> Are any of these suitable for your needs?
>
> https://github.com/DerelictOrg/DerelictSDL2
> http://dgame-dev.de/
>
> https://github.com/DerelictOrg/DerelictSFML2
> https://github.com/DerelictOrg/DerelictAllegro5
> http://api.gtkd.org/src/gdk/Cairo.html
>
>
> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving it. Haven't used the others for D pixel rendering but I'm sure they're fine too.
>
> bye,
> lobo
Thanks for your answer,
but there is no specific solution inside GTKD?

November 30, 2015
On 30.11.2015 15:49, TheDGuy wrote:
> On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
>> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>>> Hi,
>>> is there any possibility, to draw with a pixelbuffer to a surface
>>> (for example with GTKD) and to update it every few milliseconds?
>>
>> Are any of these suitable for your needs?
>>
>> https://github.com/DerelictOrg/DerelictSDL2
>> http://dgame-dev.de/
>>
>> https://github.com/DerelictOrg/DerelictSFML2
>> https://github.com/DerelictOrg/DerelictAllegro5
>> http://api.gtkd.org/src/gdk/Cairo.html
>>
>>
>> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving
>> it. Haven't used the others for D pixel rendering but I'm sure they're
>> fine too.
>>
>> bye,
>> lobo
> Thanks for your answer,
> but there is no specific solution inside GTKD?
>
As I know cairo is a part of GTK, so you consider using cairo as a specific solution.
November 30, 2015
On 30.11.2015 16:09, drug wrote:
> On 30.11.2015 15:49, TheDGuy wrote:
>> On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
>>> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>>>> Hi,
>>>> is there any possibility, to draw with a pixelbuffer to a surface
>>>> (for example with GTKD) and to update it every few milliseconds?
>>>
>>> Are any of these suitable for your needs?
>>>
>>> https://github.com/DerelictOrg/DerelictSDL2
>>> http://dgame-dev.de/
>>>
>>> https://github.com/DerelictOrg/DerelictSFML2
>>> https://github.com/DerelictOrg/DerelictAllegro5
>>> http://api.gtkd.org/src/gdk/Cairo.html
>>>
>>>
>>> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving
>>> it. Haven't used the others for D pixel rendering but I'm sure they're
>>> fine too.
>>>
>>> bye,
>>> lobo
>> Thanks for your answer,
>> but there is no specific solution inside GTKD?
>>
> As I know cairo is a part of GTK, so you consider using cairo as a
> specific solution.
*you can consider
November 30, 2015
> but there is no specific solution inside GTKD?

for example, in pseudo code

auto surf = new Surface(.......); // look for cairo.Surface doc
auto cr = cairo.Context.Context.create(surf);

// pb is an existing gdkpixbuf.Pixbuf
gdk.Cairo.setSourcePixbuf(cr, pb, width, height);
cr.paint();

adding onDraw event listener on the widget owner of the Pixbuf (gtk.Image for example)
December 04, 2015
Thanks for your answers. I think Cairo is the right way but i have a hard time to translate any of those C++ or Python tutorials to D, my current code:

import gtk.Main;
import gtk.MainWindow;
import gtk.DrawingArea;
import gdk.Cairo;
import gtk.Widget;

void main(string[] args){
	Main.init(args);
	MainWindow win = new MainWindow("Tutorial");
	win.setDefaultSize(250,250);

	win.add(new MyArea());
	win.showAll();
	Main.run();
}

class MyArea : DrawingArea
{
	this(){
	}

	bool on_draw(){

		return true;
	}
}

I tried to work with this Python tutorial (i think Python is easier to read than C++):
http://www.tortall.net/mu/wiki/PyGTKCairoTutorial

but if i try to do this: "cr = self.window.cairo_create()" i get:
"No property Window for type main.Area"?

December 06, 2015
gtkd demos for examples, might be of interest, like clock :
https://github.com/gtkd-developers/GtkD/blob/master/demos/cairo/cairo_clock/clock.d




December 07, 2015
On Sunday, 6 December 2015 at 13:32:19 UTC, visitor wrote:
> gtkd demos for examples, might be of interest, like clock :
> https://github.com/gtkd-developers/GtkD/blob/master/demos/cairo/cairo_clock/clock.d

Thanks!
I didn't knew about that source, that helped me alot :)