I've also injected some dll's and when I recompiled them they seemed to crash the target program too.
import std.c.windows.windows;
import core.sys.windows.dll;
__gshared HINSTANCE g_hInst;
extern (Windows)
BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID pvReserved)
{
switch (ulReason)
{
case DLL_PROCESS_ATTACH:
g_hInst = hInstance;
dll_process_attach( hInstance, true );
break;
case DLL_PROCESS_DETACH:
dll_process_detach( hInstance, true );
break;
case DLL_THREAD_ATTACH:
dll_thread_attach( true, true );
break;
default:
dll_thread_detach( true, true );
break;
}
return true;
}
It used to work. is this a bug/regression? I'm going to upgrade my dmd to the newest level and try again