On 1 February 2014 22:35, develop32 <develop32@gmail.com> wrote:
On Saturday, 1 February 2014 at 12:29:10 UTC, Nick Sabalausky wrote:
Come to think of it, I wonder what language Frostbite 3 uses for game-level "scripting" code. From what I've heard about them, Frostbite 3 and Unreal Engine 4 both sound like they have some notable similarities with Unity3D (from the standpoint of the user-experience for game developers), although AIUI Unreal Engine 4 still uses C++ for game code (unless the engine user wants to to do lua or something on their own). I imagine Frostbite's probably the same, C++, but I haven't actually heard anything.

Frostbite has an option for both Lua and C++. C++ is the preferred one.

Unreal Engine went from Unrealscript to C++ and everyone applauded that.

Correct, this is the general trend I see. idTech also uses C/C++ DLL's for 'scripting'.

At Remedy, we were keen to migrate our scripts to native code in the same way, except using D instead of C++. The proof of concept is solid.