On 19 January 2012 18:10, Andrei Alexandrescu <SeeWebsiteForEmail@erdani.org> wrote:
On 1/19/12 3:25 AM, Manu wrote:
On 16 January 2012 02:23, Andrei Alexandrescu
<SeeWebsiteForEmail@erdani.org <mailto:SeeWebsiteForEmail@erdani.org>>
wrote:

   I do have ties with the gaming community; I taught a course at ENDI
   and I am well acquainted with a few game developers. Also, at
   conferences and events gaming programmers are represented. Finally,
   game developers who are reading TDPL are likely to send me book
   feedback and questions in proportion to their representation. From
   where I stand, I can say there is more interest in D in other
   communities than in gaming.


I'd just like to add one more point, that gamedev is, in general,
windows-centric. And D's support for windows is basically disgraceful.
[snip]
You probably /won't/ hear from the gamedevs either until they are
able to do anything more than dismiss it within 5 minutes.

This notion is akin to my "if we considered gamers a core market, we would have done a lot of things differently".

But with this in mind, do you think it's possible that your perceived 'interested users' statistics may be slightly skewed. What IS your core market?
It stands to perfect reason that, while the linux toolchain is the only one that works properly, the majority of users you will come in contact with will be researchers and students through universities, and the occasional linux/language geek, who is generally interested from a research point of view too.

What commercial industries are using/interested in using D?

I really feel that the state of the tools excludes a potentially huge industry from being interested, but it sounds like that was intentional, ie. not identified as a core market, and therefore the windows tools were never made a priority?