On Tue, Mar 13, 2012 at 12:34 PM, Brad Anderson <eco@gnuk.net> wrote:
On Tue, Mar 13, 2012 at 10:57 AM, Vladimir Panteleev <vladimir@thecybershadow.net> wrote:
On Tuesday, 13 March 2012 at 15:34:17 UTC, proxy wrote:
Very interesting talk about the merits of direct feedback in any creative process(first half) and being a developer activist(second half).

"It eventually gets going and it isn't only about game programming at about 18 mins in you will find the same ideas applied to more abstract coding and even to other engineering disciplines."

http://www.i-programmer.info/news/112-theory/3900-a-better-way-to-program.html

Could someone summarize the video?

It's basically a very slick argument for interactive coding.  His demos are all pretty neat but you have to watch it to get the full effect.

Regards,
Brad Anderson

A word of warning though.  He goes on, and on, and on about the philosophy of design in a rather self important way that I don't think our profession of software developers deserves (over other makers of tools).  Can you imagine the manufacturer of a hammer spending hours talking about the philosophy of tool design and the unique connection between the the hammer and the hammerer that some change to the tool fosters? Instead they just list concrete improvements; more durable, better striking head, lighter weight, etc.

Apple has really done a number on the minds and egos of young designers (for better or worse).

Regards,
Brad Anderson