Ah I did watch it. Didn't realize Manu works at Remedy. Being small indie game dev I totally agree on the industry needing salvation from C++.On Thursday, 23 May 2013 at 18:50:11 UTC, Brad Anderson wrote:
On Thursday, 23 May 2013 at 18:43:01 UTC, Szymon Gatner wrote:
On Thursday, 23 May 2013 at 18:13:17 UTC, Brad Anderson wrote:
While there hasn't been anything official, I think it's a safe bet to say that D is being used for a major title, Remedy's Quantum Break, featured prominently during the announcement of
May I ask where this intel comes from? Do you have any more
details on how D is used in the project?
You can watch Manu's talk from DConf here:
http://www.youtube.com/watch?v=FKceA691Wcg
tl;dw They are using it as a rapid turn around scripting language for their C++ engine.
I am watching D closely for few years now but until compiler is more stable (tho this is less and less of a problem) and there is decent ARM support I still can't allow myself to switch. And the day of the switch will be glorious one.